Red-Eyes Deck #759665 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Impcantation Candoll x3, Impcantation Penciplume x3, Impcantation Talismandra x3. Created Oct 2, 2026 by YGO Mod.

Deck Red-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
47± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon large ritual monsters (Megalith Phaleg 2500, Lord of the Red 2400) and convert with Link/Xyz follow-up and repeated removal from Lord of the Red; Extra Deck Links and Xyz (Powercode Talker, Earth Golem @Ignister, Code Igniter) built from ritual board presence
  • Turn 1 (going first): Search a Ritual Spell or Ritual Monster with Impcantation/Megalith searchers, use Impcantation Inception or a Megalith ritual monster to summon a ritual beater, then extend into a Link or Xyz
  • Turn 2 (going second): Use Impcantation/Megalith monsters' Special Summon effects to rebuild a ritual board, then use Lord of the Red's once-per-turn destruction on the opponent's strongest monster
  • Recovery: Recurse ritual monsters from the GY with Megalith Portal, Impcantation Penciplume, Impcantation Bookstone, and Impcantation Inception's GY effect
  • After siding: Not applicable: Master Duel has no side deck, so no post-side plan exists in this format

Why it scores here

The deck is a ritual-based system built on Impcantation and Megalith (about 30 of 40 main-deck copies belong to those two families, plus 15 generic cards), with 27 searcher effects that give a near-certain (P≈0.998) search in every opening hand. Its engine is compact: Impcantation Inception and the ritual monsters convert into recursion and Extra Deck Links/Xyz, which keeps the combo ceiling reasonable, but the 1-copy engine pieces and single-card Inception access (P≈0.34 per 3-copy card in a 5-card opening hand) leave the deck exposed to a missed starter on turn 1. The floor is limited by the lack of any hand trap, floodgate, or tech card and by only one negation text card in the main deck, so the deck has little to answer an established opposing board on the second turn. Its closing power comes from high-ATK ritual monsters and repeated destruction from Lord of the Red, not from the archetype label, since 'Red-Eyes' exact-name purity is only 3.6%. No combo boards, tournament record, or win-rate telemetry exist, so the score is structural, Inferred, and was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Impcantation Inception in 5-card opening hand) ≈ 0.34; searcher text in 27 cards gives P≈0.998 of at least one searcher; the starter is a single 3-copy card group (Inferred)
D2 Opening-Hand Quality & Brick Management 48 27 searcher effects and recursion reduce dead hands, but ritual monsters need a Ritual Spell or Megalith/Impcantation partner, so some hands stay non-functional (Inferred)
D3 Combo Conversion & Ceiling 58 Ritual Summon chains into Lord of the Red (destruction) and Extra Deck Links/Xyz; no recorded boards exist, so the ceiling rests on card text alone (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median power index are available, so the floor is estimated from the ritual-only starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Graveyard recursion from Megalith Portal, Impcantation Penciplume, Impcantation Bookstone, and Impcantation Inception gives several routes back after disruption; there are no hand traps and only one negation card (Inferred)
D6 Resource Economy, Recovery & Grind 60 Ritual monsters and Impcantation Inception recover resources from the GY and the Deck, and the 27 searchers rebuild the hand; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 55 Seven removal-text cards (Lord of the Red, Megalith Bethor, Haggard Lizardose, Puzzlomino, Protectcode Talker, SA.I.dekick, and others) and negation in Extra Deck Links such as Powercode Talker and Pitknight Earlie (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Lord of the Red's once-per-turn destruction and Megalith Bethor's removal address board breaking, but without hand traps or floodgates the going-second plan lacks counter-board tools (Inferred)
D9 Offensive Pressure & Closing Power 55 High-ATK end-board monsters: Megalith Phaleg 2500 ATK, Lord of the Red 2400 ATK, Powercode Talker 2300 ATK with a double-ATK text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40-card main with 19 distinct cards and 3-copy counts on 14 ritual-effect cards; two ritual archetypes share a coherent engine, but 15 generic and off-archetype slots dilute the purity (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra Deck slots are used (9 Link, 5 Xyz, 1 Fusion) with 12 distinct cards; several are single-copy flex options that rely on specific ritual boards (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Master Duel has no side deck, so post-side adaptation does not exist; the score reflects the structural absence and is Provisional (Verified format rule)
D13 Matchup Coverage & Format Fit 45 No tournament link, archetype meta-share, or dated metagame sample is supplied, so matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 35 Multi-step ritual sequencing across Main Phase, Extra Deck Link/Xyz, and GY recursion, with many once-per-turn decisions, makes the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange not blended into weights (disclosed only). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No hand traps, floodgates, or tech cards (-2); Single-starter access per copy group (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*51.3 + 0.20*45 = 50.0, then modifiers −3 = 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 searcher effects give near-certain search access in every opening hand
  • Compact ritual engine with GY recursion that rebuilds after disruption
  • High-ATK ritual monsters and Lord of the Red provide repeatable removal and closing pressure
  • Full Extra Deck use with Link and Xyz options that connect to the ritual board

Weaknesses

  • No hand traps, floodgates, or tech cards to answer an established opposing board
  • Starter access per copy group is low (P≈0.34 or below in a 5-card hand)
  • Archetype label 'Red-Eyes' does not match the engine: exact-name purity is 3.6%
  • No side deck in Master Duel, so no post-side adaptation exists

Critical choke points

  • Impcantation Inception and the Ritual Spell/Monster pair: if neither is in hand, the ritual engine does not start
  • Lord of the Red: the main repeatable removal, which is a single-copy-group dependency
Priority Remove Add Reason
1 Megalith Unformed (1 copy) A hand trap or floodgate playable in Master Duel for the going-second plan The deck lacks any interaction that works on the opponent's turn; a hand trap would strengthen the going-second plan without changing the ritual engine
2 Code Igniter (2 copies) or Puzzlomino (1 copy) A second searcher or Ritual Spell that increases Inception access Starter access per copy group is the weakest consistency signal; adding a second route to a Ritual Spell reduces dead hands

Evidence & confidence

  • Verified: Legal Master Duel list: 40 main, 15 extra, 0 side; banlist status Unlimited on every card; Card text and stats for every distinct card in the evidence pack; 27 searcher-text cards, 7 removal-text cards, 1 negation-text card, 0 hand traps, 0 floodgates
  • Inferred: P(≥1 Impcantation Inception in a 5-card opening hand) ≈ 0.34 from the hypergeometric table; Ritual engine conversion, recursion, and closing power read from card text and stats; Going-second weakness from the absence of hand traps and floodgates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or meta-share); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first/second, matchups, or brick/starter rates No usage-statistics core is present for this deck (0 of 25 core cards), so the archetype-standard comparison is unavailable No guides attached to the deck Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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