Light and Darkness Ritual Deck #759624 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 2, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
31± 8/ 100
Power Score
Structural 46
Reliability 30
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.3
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Luster Soldier or Magician of Dark Chaos - Black Chaos from the Light and Darkness Ritual engine, then press the board with 3000/2800 ATK ritual monsters and Synchro/Fusion follow-up; Fallen of Albaz / Branded fusion routes into Mirrorjade, Rindbrumm and The Dragon that Devours the Dogma
  • Turn 1 (going first): Open with Mulcharmy / Griffoh / Pot of Sloth / Mind Shuffle style searches to reach Light and Darkness Ritual plus a ritual monster, then ritual summon from hand and GY
  • Turn 2 (going second): Hold Ash Blossom, Kuriboh, Droll & Lock Bird and Evenly Matched to disrupt the opponent's first board, then rebuild the ritual engine from GY and Mind Shuffle
  • Recovery: Recover through Skull Archfiend of Chaos, Light and Darkness Ritual recursion from the GY and Black Chaos re-summon once the Extra Deck link is restored
  • After siding: Not evaluable: the deck list has no side deck (side_count 0), so no post-side plan exists in the evidence

Why it scores here

The deck's reliable opening is its Light and Darkness Ritual core: the archetype core group of 23 copies gives about a 0.92 chance of at least one core card in a 5-card opening hand (Inferred). Its conversion ceiling is real on paper, since Black Chaos, Black Luster Soldier and Magician of Dark Chaos can take over a board, but no recorded boards exist, so conversion and median output are text-only inferences and score low. Interaction is the deck's second pillar, with 2 Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation and Droll & Lock Bird giving the going-second disruption some layering (Inferred from card text). The score is capped by legality: seven copy-limit or Forbidden violations make this an Illegal list, so it is scored structurally only and the final value is a ceiling-limited read. Popularity did not earn points: archetype usage shows the core is standard, which confirms the list is real but not that it is strong, and the 14 dimension scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card hand) ≈ 0.92; 23 core copies; usage shows the core is standard (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 tech cards and 6 hand traps compete with 26 level-0 spells and traps for hand slots; ritual needs a Ritual Spell plus a monster, so some hands are conflicting (Inferred)
D3 Combo Conversion & Ceiling 40 combos_evidence is empty (0 parseable boards); ceiling rests on Black Chaos and Black Luster Soldier card text only (Inferred)
D4 Combo Floor & Median Output 35 no recorded boards, so median output is unknown; starter diversity is limited to the Ritual and GY-recursion route (Inferred)
D5 Interruption Resilience & Route Redundancy 50 two Ash Blossom, Kuriboh and Mind Shuffle give some recovery routes, but the Ritual engine rests on one Light and Darkness Ritual spell line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mind Shuffle, Mulcharmy draws and Skull Archfiend recursion give card flow, but the deck runs more card spend than returns (Inferred)
D7 End-Board & Interaction Quality 55 8 negation-text cards and 6 hand traps give layered interaction; Forbidden cards removed from the legal list would reduce it (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 going-second board breaking depends on Black Luster Soldier and Black Chaos; Droll and Ash help only indirectly (Inferred)
D9 Offensive Pressure & Closing Power 40 end-board ATK reaches 3000 on Black Luster Soldier and Black Chaos, but no ATK-based closing line is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 main cards across 33 distinct names, 13 singletons and 7 three-of slots; tech-heavy and Forbidden cards dilute compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards (8 Fusion, 6 Synchro, 1 Link) with mandatory Fallen of Albaz routes; the Forbidden Albion slot is a legality error (Verified composition)
D12 Side Deck Adaptability 20 no side deck exists in the list (side_count 0), so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 25 no tournament link or dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 multi-step ritual, fusion and GY-recursion lines require many decision points per turn; no examples are supplied (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46.3, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts and dependence (-4). Final formula: Illegal list: theoretical/structural only. Final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*46.3 + 0.20*30 - 12 ≈ 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Light and Darkness Ritual engine is present with 23 core copies and a high chance of an opening core card
  • Layered interaction: Ash Blossom x2, Kuriboh, Evenly Matched, Solemn Accusation, Droll & Lock Bird
  • Ritual monsters such as Black Luster Soldier and Black Chaos give 2800-3000 ATK boards

Weaknesses

  • Illegal list: seven copy-limit or Forbidden violations
  • Four Forbidden cards (including Albion in the Extra Deck) make the list unplayable as submitted
  • No side deck, so no post-side plan or matchup adjustment
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Light and Darkness Ritual (2 copies) is the single ritual enabler; losing it to a disruption line removes most of the engine
  • Mind Shuffle (1 copy) is the only searcher for the ritual monster in the sample
  • Extra Deck fusion routes depend on Fallen of Albaz, which is absent from the Extra Deck in this list
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Crossout Designator, Triple Tactics Talent legal replacements for the four freed slots (no specific card is supported by the evidence) Forbidden cards make the list illegal; removing them is required before any normal score applies
2 one Super Polymerization, one Branded in High Spirits, one Droll & Lock Bird none (lists must be cut to legal copy counts) Copy limits are exceeded by one copy each; trimming them restores legality
3 none a side deck of 0-15 cards No side deck means the post-side score is unmeasured and matchup adaptability cannot be assessed

Evidence & confidence

  • Verified: Main count 60 and Extra count 15 are within format size rules; Seven copy-limit or Forbidden violations are present; Archetype core group has 23 copies
  • Inferred: Core engine accessibility ~0.92 for at least one core card in a 5-card hand; Interaction density from negation and hand-trap text; Ritual ceiling from card text of Black Chaos and Black Luster Soldier
  • Provisional: Meta and tournament reliability, since no dated metagame sample exists; Matchup fit
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck; post-side plan unmeasured no win-rate telemetry; going-first and going-second splits are Inferred deck title is null

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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