Light and Darkness Ritual Deck #759624 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 2, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (60)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x2
- The Winged Dragon of Ra - Sphere Mode x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Called by the Grave x1
- Chaos Magical Hats x1
- Crossout Designator x1
- Forbidden Droplet x2
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Evenly Matched x2
- Mind Shuffle x1
- Solemn Accusation x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Stardust Dragon - Victim Sanctuary x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.3 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Luster Soldier or Magician of Dark Chaos - Black Chaos from the Light and Darkness Ritual engine, then press the board with 3000/2800 ATK ritual monsters and Synchro/Fusion follow-up; Fallen of Albaz / Branded fusion routes into Mirrorjade, Rindbrumm and The Dragon that Devours the Dogma
- Turn 1 (going first): Open with Mulcharmy / Griffoh / Pot of Sloth / Mind Shuffle style searches to reach Light and Darkness Ritual plus a ritual monster, then ritual summon from hand and GY
- Turn 2 (going second): Hold Ash Blossom, Kuriboh, Droll & Lock Bird and Evenly Matched to disrupt the opponent's first board, then rebuild the ritual engine from GY and Mind Shuffle
- Recovery: Recover through Skull Archfiend of Chaos, Light and Darkness Ritual recursion from the GY and Black Chaos re-summon once the Extra Deck link is restored
- After siding: Not evaluable: the deck list has no side deck (side_count 0), so no post-side plan exists in the evidence
Why it scores here
The deck's reliable opening is its Light and Darkness Ritual core: the archetype core group of 23 copies gives about a 0.92 chance of at least one core card in a 5-card opening hand (Inferred). Its conversion ceiling is real on paper, since Black Chaos, Black Luster Soldier and Magician of Dark Chaos can take over a board, but no recorded boards exist, so conversion and median output are text-only inferences and score low. Interaction is the deck's second pillar, with 2 Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation and Droll & Lock Bird giving the going-second disruption some layering (Inferred from card text). The score is capped by legality: seven copy-limit or Forbidden violations make this an Illegal list, so it is scored structurally only and the final value is a ceiling-limited read. Popularity did not earn points: archetype usage shows the core is standard, which confirms the list is real but not that it is strong, and the 14 dimension scores were not averaged from card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in 5-card hand) ≈ 0.92; 23 core copies; usage shows the core is standard (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 tech cards and 6 hand traps compete with 26 level-0 spells and traps for hand slots; ritual needs a Ritual Spell plus a monster, so some hands are conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | combos_evidence is empty (0 parseable boards); ceiling rests on Black Chaos and Black Luster Soldier card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | no recorded boards, so median output is unknown; starter diversity is limited to the Ritual and GY-recursion route (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | two Ash Blossom, Kuriboh and Mind Shuffle give some recovery routes, but the Ritual engine rests on one Light and Darkness Ritual spell line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mind Shuffle, Mulcharmy draws and Skull Archfiend recursion give card flow, but the deck runs more card spend than returns (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 8 negation-text cards and 6 hand traps give layered interaction; Forbidden cards removed from the legal list would reduce it (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 45 | going-second board breaking depends on Black Luster Soldier and Black Chaos; Droll and Ash help only indirectly (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | end-board ATK reaches 3000 on Black Luster Soldier and Black Chaos, but no ATK-based closing line is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 main cards across 33 distinct names, 13 singletons and 7 three-of slots; tech-heavy and Forbidden cards dilute compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15 cards (8 Fusion, 6 Synchro, 1 Link) with mandatory Fallen of Albaz routes; the Forbidden Albion slot is a legality error (Verified composition) |
| D12 | Side Deck Adaptability | 20 | no side deck exists in the list (side_count 0), so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | no tournament link or dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | multi-step ritual, fusion and GY-recursion lines require many decision points per turn; no examples are supplied (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 46.3, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts and dependence (-4). Final formula: Illegal list: theoretical/structural only. Final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*46.3 + 0.20*30 - 12 ≈ 31
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Light and Darkness Ritual engine is present with 23 core copies and a high chance of an opening core card
- Layered interaction: Ash Blossom x2, Kuriboh, Evenly Matched, Solemn Accusation, Droll & Lock Bird
- Ritual monsters such as Black Luster Soldier and Black Chaos give 2800-3000 ATK boards
Weaknesses
- Illegal list: seven copy-limit or Forbidden violations
- Four Forbidden cards (including Albion in the Extra Deck) make the list unplayable as submitted
- No side deck, so no post-side plan or matchup adjustment
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Light and Darkness Ritual (2 copies) is the single ritual enabler; losing it to a disruption line removes most of the engine
- Mind Shuffle (1 copy) is the only searcher for the ritual monster in the sample
- Extra Deck fusion routes depend on Fallen of Albaz, which is absent from the Extra Deck in this list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon, Called by the Grave, Crossout Designator, Triple Tactics Talent | legal replacements for the four freed slots (no specific card is supported by the evidence) | Forbidden cards make the list illegal; removing them is required before any normal score applies |
| 2 | one Super Polymerization, one Branded in High Spirits, one Droll & Lock Bird | none (lists must be cut to legal copy counts) | Copy limits are exceeded by one copy each; trimming them restores legality |
| 3 | none | a side deck of 0-15 cards | No side deck means the post-side score is unmeasured and matchup adaptability cannot be assessed |
Evidence & confidence
- Verified: Main count 60 and Extra count 15 are within format size rules; Seven copy-limit or Forbidden violations are present; Archetype core group has 23 copies
- Inferred: Core engine accessibility ~0.92 for at least one core card in a 5-card hand; Interaction density from negation and hand-trap text; Ritual ceiling from card text of Black Chaos and Black Luster Soldier
- Provisional: Meta and tournament reliability, since no dated metagame sample exists; Matchup fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck; post-side plan unmeasured no win-rate telemetry; going-first and going-second splits are Inferred deck title is null
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