Prophecy Deck #759620 — Yu-Gi-Oh! TCG

44 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Magician's Rod x3. Created Oct 2, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion boss (Black Chaos, Black Luster Soldier, Master of Chaos, Red-Eyes Dark Dragoon) at 3000 ATK, reached through a Dark Magician / Light and Darkness Ritual engine; Link-based board pressure (Accesscode Talker, Charmer Quartet, Selene) once Link Monsters are on the field
  • Turn 1 (going first): Turn 1 Magician's Rod or Dark Magical Curtain to find Dark Magician or the ritual spell, then Ritual Summon through Light and Darkness Ritual or Illusion of Chaos toward a 3000-ATK boss
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Dominus Impulse for the opponent's turn, then use the same engine once the board is cleared
  • Recovery: Searchers (Ragged Records of Rites, Mind Shuffle, Dark Magical Circle) and Magicians' Souls rebuild the hand from the Deck and GY
  • After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan can be assessed

Why it scores here

The deck has a coherent core: Dark Magician and Light and Darkness Ritual searchers feed a Ritual or Fusion boss at 3000 ATK, supported by five hand-trap-style cards and a broad set of negation and removal text. Consistency is moderate (Inferred): the 3-copy starters reach at least one copy in 5 cards only about 31% of the time, while the archetype core group reaches a live card about 97% of the time. The score is not driven by Prophecy being a common archetype, and no card scores were averaged. The score is capped low because the list is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2, and Protectcode Talker is Forbidden), so this is a theoretical, structural-only read. No recorded boards or side deck exist, so floor, median and post-side terms remain largely unmeasured.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 3-copy starter in opening 5) = 0.31; archetype core group P(open) = 0.969; 2-card bootstrap uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 searcher-text cards and 5 hand-trap cards suggest a low dead-card rate, but 9 cards run at 3 copies and conflicts are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text of 3000-ATK ritual and fusion bosses and Dark Magician summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unmeasured; the floor is assumed to depend on Magician's Rod and Dark Magical Curtain access (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse) and two independent starter routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and draw effects (Mulcharmy Fuwalos, Magicians' Souls, Chaos Magical Hats) refill the hand, but the GY is heavily used (Inferred)
D7 End-Board & Interaction Quality 66 11 negation-text and 16 removal-text cards; hand traps plus Crossout Designator and Called by the Grave give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird and Ash Blossom are strong going second, and Dominus Impulse adds board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 60 Four 2800-3000 ATK bosses plus Link pressure; no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 44 Main Deck cards in 24 distinct names; 9 triple-copy cards and 13 singletons, with 55 off-exact-archetype copies (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards (12 Link, 3 Fusion) with several Link redundancy paths; Protectcode Talker is Forbidden (Verified legality)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple summon chains (Ritual, Fusion, Link, Dark Magician Special Summons) and frequent decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); No recorded combos (-2). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(50) = 53 before modifiers; capped at 35 for an Illegal list (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (18 searcher cards) gives a high chance of finding a starter
  • Five hand-trap cards and layered negation and removal text support going second
  • Multiple 2800-3000 ATK boss routes give closing power if the engine goes live

Weaknesses

  • Illegal list: copy-limit and Forbidden violations make the deck unplayable in-format as built
  • Low 3-copy starter access (P = 0.31 in opening 5) for the lead starter
  • Empty side deck leaves no post-side adaptability
  • Off-archetype spread (6.8% exact-name purity) dilutes engine coherence

Critical choke points

  • Dark Magician / Light and Darkness Ritual as the lead engine; losing it to a single negation shuts the line
  • Ritual boss depends on Light and Darkness Ritual and the correct Tribute or banish material
Priority Remove Add Reason
1 Protectcode Talker A legal Link Monster from the same Link-3 or Link-4 pool Forbidden in TCG; the deck cannot be legal while it runs
2 1 copy of Dominus Impulse A non-Semi-Limited trap or a legal 2-copy card Run 3 copies against a Semi-Limited limit of 2
3 1 copy of Ash Blossom & Joyous Spring A single-copy or legal interaction option Run 3 copies against a Semi-Limited limit of 2
4 Empty side slot Up to 15 side cards covering the matchup gaps A side deck is needed for a best-of-3 plan

Evidence & confidence

  • Verified: Main 44 and Extra 15 are within the TCG size rules; Ash Blossom & Joyous Spring and Dominus Impulse are over the Semi-Limited copy limit; Protectcode Talker is Forbidden in the TCG banlist
  • Observed: Archetype usage shows the core cards Ash Blossom, Droll & Lock Bird and Dark Magical Curtain are standard
  • Inferred: Starter access P(>=1 in 5) = 0.31 for 3-copy starters; Ceiling and interaction read from card text of 3000-ATK bosses and hand traps; Going-second hand-trap coverage from text
  • Provisional: Matchup and format fit (no dated metagame sample); Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Side deck empty; no post-side evidence Meta Power is provisional without a dated metagame sample

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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