Red-Eyes Deck #759616 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Red-Eyes Darkness Metal Dragon x3, Red-Eyes Wyvern x3, Ryko, Lightsworn Hunter x3. Created Oct 2, 2026 by YGO Mod.

Deck Red-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
18± 8/ 100
Power Score
Structural 40
Reliability 35
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boards (Five-Headed Dragon, Red Dragon Archfiend, Dark Armed Dragon, Stardust Dragon) built from a mixed-archetype main deck; Red-Eyes Darkness Metal Dragon and Red-Eyes Wyvern recursion through the Graveyard
  • Turn 1 (going first): Opening starters are thin: only 6 exact-name Red-Eyes cards and 2-3 copies of most engines, so a clean turn 1 is roughly 25-30% per engine (Inferred). Plan is to Normal Summon into Synchro or interaction.
  • Turn 2 (going second): Six-card hand gives a slightly better starter chance and access to Crow, Karma Cut and Bottomless Trap Hole as reactive interaction, followed by a Synchro board.
  • Recovery: Graveyard-based recovery through Red-Eyes Wyvern and Plaguespreader Zombie, plus Debris Dragon and Card Trooper to refill, but no searcher density outside Charge of the Light Brigade.
  • After siding: Not evaluable: the deck runs no side deck (side count 0), so there is no post-side plan.

Why it scores here

This list is scored as a system, not as an average of its cards, and the score is capped low because it is Illegal in TCG: four Forbidden cards (Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot) and Gold Sarcophagus over its Limited cap are present. The deck is an 8.6% exact-name Red-Eyes build; its 36 distinct main-deck cards draw from roughly ten archetypes, so engine coherence is weak. Interaction is dense (Mirror Force, Torrential Tribute, Bottomless Trap Hole, Karma Cut, Raigeki Break, Mind Control, Brain Control), and the Synchro/Fusion ceiling (Five-Headed Dragon, Red Dragon Archfiend) is high. The deck has no recorded boards, no usage-core overlap, no tournament link and no side deck, so the median, matchup and post-side scores are Inferred or Provisional. Popularity did not earn points, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 6 exact-name Red-Eyes starters across 3-copy engines; P(>=1 of a 3-copy card in 5) = 0.25; off-archetype engines dilute the core (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 singleton and 11 two-copy slots with 15 traps and 9 spells; many hands risk being dead or conflicting (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; ceiling read from text (Five-Headed Dragon, Red Dragon Archfiend, Dark Armed Dragon) with no measured line (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median output is unmeasured; text suggests inconsistent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Some recursion (Red-Eyes Wyvern, Plaguespreader Zombie, Chaos Sorcerer) and two Crow-style hand traps, but no independent route list (Inferred)
D6 Resource Economy, Recovery & Grind 40 Card Trooper, Charge of the Light Brigade and Gold Sarcophagus give some grind; no resource score exists (Inferred)
D7 End-Board & Interaction Quality 60 Mirror Force, Torrential Tribute, Bottomless Trap Hole, Karma Cut, Raigeki Break, Brain Control and Mind Control give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Two Crow hand traps and Mirror Force/Torrential Tribute give board-breaking reach at going second, though the Synchro board is untested (Inferred)
D9 Offensive Pressure & Closing Power 60 Five-Headed Dragon (5000/5000), Red Dragon Archfiend (3000) and Dark Armed Dragon (2800) give high closing ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 21 singletons and 36 distinct names; no archetype-coherent core (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 13 Synchro, 2 Fusion, all with a clear closing role (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 Four Forbidden cards make the list illegal in TCG; no meta sample supplied, so fit is Provisional
D14 Pilotability & Error Tolerance 35 Several unrelated engines (Chaos Sorcerer summon, Armed Dragon, Synchro-Fusion chains) need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Balanced (default, strategy unclear). Structural ≈ 40, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal cap applied: unconstrained 0.80*Structural(40) + 0.20*TournamentReliability(35) + Modifiers(-12) = 27, capped low to 18 for Illegal legality (theoretical/structural only). Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense layered interaction with about 15 traps and 6 negation-text cards
  • High closing ATK through Five-Headed Dragon, Red Dragon Archfiend and Dark Armed Dragon
  • Compact Extra Deck with a clear Synchro core

Weaknesses

  • Illegal in TCG: four Forbidden cards and an over-limit Limited card
  • Weak archetype coherence: 8.6% exact Red-Eyes purity across about ten archetypes
  • No side deck and no recorded boards, so post-side and median output cannot be assessed

Critical choke points

  • Red-Eyes starters are 2-3 copies each, so the engine is live in only about a quarter of opening hands
  • Dependence on a single Synchro/Fusion board with no independent second route
Priority Remove Add Reason
1 Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot Legal-copy replacements (for example Foolish Burial limited to 1 and Gold Sarcophagus limited to 1) Clears the Illegal status; the list cannot receive a normal score until the banned cards are removed
2 Off-archetype singletons with no engine link Additional copies of Red-Eyes starters Raises engine accessibility (D1) and reduces brick rate (D2)
3 None A side deck of 3-8 cards Currently empty, so post-side adaptability (D12) scores 10

Evidence & confidence

  • Verified: Illegal status: Forbidden cards Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot; Gold Sarcophagus over its Limited cap; Main 55, Extra 15, Side 0; 36 distinct main-deck cards; Exact Red-Eyes purity 8.6%; 13 Synchro and 2 Fusion in Extra Deck; Card text and printed stats as supplied
  • Inferred: Starter hit probabilities 0.25-0.30 per 3-copy engine from hypergeometric draw odds; Interaction quality, pilotability and brick rate from card text and composition; Structural weights, dimension scores and the Illegal cap
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick, starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side plan is not assessable

More TCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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