Red-Eyes Deck #759616 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Red-Eyes Darkness Metal Dragon x3, Red-Eyes Wyvern x3, Ryko, Lightsworn Hunter x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (55)
- Caius the Shadow Monarch x2
- Card Trooper x1
- Chaos Sorcerer x1
- Cyber Dragon x2
- D.D. Crow x2
- Dandylion x2
- Dark Armed Dragon x1
- Gorz the Emissary of Darkness x1
- Koa'ki Meiru Drago x2
- Lyla, Lightsworn Sorceress x1
- Prime Material Dragon x1
- Red-Eyes Darkness Metal Dragon x3
- Red-Eyes Wyvern x3
- Spirit Reaper x1
- Ryko, Lightsworn Hunter x3
- Blackwing - Gale the Whirlwind x1
- Debris Dragon x3
- Plaguespreader Zombie x1
- Brain Control x1
- Charge of the Light Brigade x1
- Foolish Burial x1
- Future Fusion x1
- Gold Sarcophagus x2
- Heavy Storm x1
- Mind Control x1
- Mystical Space Typhoon x1
- Bottomless Trap Hole x2
- Call of the Haunted x1
- Karma Cut x2
- Mirror Force x1
- Pulling the Rug x2
- Raigeki Break x2
- Return from the Different Dimension x1
- Threatening Roar x2
- Torrential Tribute x1
- Trap Dustshoot x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Five-Headed Dragon x1
- Ally of Justice Catastor x1
- Ancient Fairy Dragon x1
- Armory Arm x1
- Black Rose Dragon x1
- Brionac, Dragon of the Ice Barrier x1
- Colossal Fighter x1
- Dark End Dragon x1
- Exploder Dragonwing x1
- Goyo Guardian x1
- Iron Chain Dragon x1
- Magical Android x1
- Red Dragon Archfiend x1
- Stardust Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 36 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boards (Five-Headed Dragon, Red Dragon Archfiend, Dark Armed Dragon, Stardust Dragon) built from a mixed-archetype main deck; Red-Eyes Darkness Metal Dragon and Red-Eyes Wyvern recursion through the Graveyard
- Turn 1 (going first): Opening starters are thin: only 6 exact-name Red-Eyes cards and 2-3 copies of most engines, so a clean turn 1 is roughly 25-30% per engine (Inferred). Plan is to Normal Summon into Synchro or interaction.
- Turn 2 (going second): Six-card hand gives a slightly better starter chance and access to Crow, Karma Cut and Bottomless Trap Hole as reactive interaction, followed by a Synchro board.
- Recovery: Graveyard-based recovery through Red-Eyes Wyvern and Plaguespreader Zombie, plus Debris Dragon and Card Trooper to refill, but no searcher density outside Charge of the Light Brigade.
- After siding: Not evaluable: the deck runs no side deck (side count 0), so there is no post-side plan.
Why it scores here
This list is scored as a system, not as an average of its cards, and the score is capped low because it is Illegal in TCG: four Forbidden cards (Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot) and Gold Sarcophagus over its Limited cap are present. The deck is an 8.6% exact-name Red-Eyes build; its 36 distinct main-deck cards draw from roughly ten archetypes, so engine coherence is weak. Interaction is dense (Mirror Force, Torrential Tribute, Bottomless Trap Hole, Karma Cut, Raigeki Break, Mind Control, Brain Control), and the Synchro/Fusion ceiling (Five-Headed Dragon, Red Dragon Archfiend) is high. The deck has no recorded boards, no usage-core overlap, no tournament link and no side deck, so the median, matchup and post-side scores are Inferred or Provisional. Popularity did not earn points, and the score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | 6 exact-name Red-Eyes starters across 3-copy engines; P(>=1 of a 3-copy card in 5) = 0.25; off-archetype engines dilute the core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 21 singleton and 11 two-copy slots with 15 traps and 9 spells; many hands risk being dead or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; ceiling read from text (Five-Headed Dragon, Red Dragon Archfiend, Dark Armed Dragon) with no measured line (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied, so median output is unmeasured; text suggests inconsistent floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Some recursion (Red-Eyes Wyvern, Plaguespreader Zombie, Chaos Sorcerer) and two Crow-style hand traps, but no independent route list (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Card Trooper, Charge of the Light Brigade and Gold Sarcophagus give some grind; no resource score exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Mirror Force, Torrential Tribute, Bottomless Trap Hole, Karma Cut, Raigeki Break, Brain Control and Mind Control give broad layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Two Crow hand traps and Mirror Force/Torrential Tribute give board-breaking reach at going second, though the Synchro board is untested (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Five-Headed Dragon (5000/5000), Red Dragon Archfiend (3000) and Dark Armed Dragon (2800) give high closing ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards with 21 singletons and 36 distinct names; no archetype-coherent core (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots: 13 Synchro, 2 Fusion, all with a clear closing role (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | Four Forbidden cards make the list illegal in TCG; no meta sample supplied, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several unrelated engines (Chaos Sorcerer summon, Armed Dragon, Synchro-Fusion chains) need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Balanced (default, strategy unclear). Structural ≈ 40, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal cap applied: unconstrained 0.80*Structural(40) + 0.20*TournamentReliability(35) + Modifiers(-12) = 27, capped low to 18 for Illegal legality (theoretical/structural only). Meta Provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense layered interaction with about 15 traps and 6 negation-text cards
- High closing ATK through Five-Headed Dragon, Red Dragon Archfiend and Dark Armed Dragon
- Compact Extra Deck with a clear Synchro core
Weaknesses
- Illegal in TCG: four Forbidden cards and an over-limit Limited card
- Weak archetype coherence: 8.6% exact Red-Eyes purity across about ten archetypes
- No side deck and no recorded boards, so post-side and median output cannot be assessed
Critical choke points
- Red-Eyes starters are 2-3 copies each, so the engine is live in only about a quarter of opening hands
- Dependence on a single Synchro/Fusion board with no independent second route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot | Legal-copy replacements (for example Foolish Burial limited to 1 and Gold Sarcophagus limited to 1) | Clears the Illegal status; the list cannot receive a normal score until the banned cards are removed |
| 2 | Off-archetype singletons with no engine link | Additional copies of Red-Eyes starters | Raises engine accessibility (D1) and reduces brick rate (D2) |
| 3 | None | A side deck of 3-8 cards | Currently empty, so post-side adaptability (D12) scores 10 |
Evidence & confidence
- Verified: Illegal status: Forbidden cards Dandylion x2, Heavy Storm, Return from the Different Dimension, Trap Dustshoot; Gold Sarcophagus over its Limited cap; Main 55, Extra 15, Side 0; 36 distinct main-deck cards; Exact Red-Eyes purity 8.6%; 13 Synchro and 2 Fusion in Extra Deck; Card text and printed stats as supplied
- Inferred: Starter hit probabilities 0.25-0.30 per 3-copy engine from hypergeometric draw odds; Interaction quality, pilotability and brick rate from card text and composition; Structural weights, dimension scores and the Illegal cap
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link or win-rate telemetry)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick, starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side plan is not assessable
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