Blue-Eyes Deck #759610 — Yu-Gi-Oh! TCG
44 Main, 6 Extra, incl. Black Chaos x2, Black Skull Dragon, the Archfiend of Unity x2, Blue-Eyes Alternative White Dragon x2. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (44)
- Black Chaos x2
- Black Skull Dragon, the Archfiend of Unity x2
- Blue-Eyes Alternative White Dragon x2
- Blue-Eyes White Dragon, the White Phantom Beast x2
- Celtic Mystic x2
- Griffoh x2
- Skull Archfiend of Chaos x2
- Blue-Eyes White Dragon x2
- Black Luster Soldier - Legendary Swordsman x2
- Black Luster Soldier - Soldier of Light and Darkness x2
- Magician of Black Chaos MAX x2
- Magician of Dark Chaos - Black Chaos x2
- Bingo Machine, Go!!! x2
- Chaos Form x2
- Chaos Magical Hats x2
- Chaos Mystic Box x2
- Chicken Game x1
- Light and Darkness Ritual x2
- Magical Mid-Breaker Field x1
- Spell Shattering Sword x2
- Anti-Spell Fragrance x1
- Destined Rivals x2
- Mind Shuffle x2
- There Can Be Only One x1
Extra Deck (6)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 21/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 33.8 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Blind-Second
- Format: tcg
Legality
Main 44 / Extra 6 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes and Light and Darkness Ritual boss monsters (Blue-Eyes White Dragon, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) overwhelming the board; Dragon Master Magia and Black Luster Soldier - Soldier of Chaos from the Extra Deck as follow-up
- Turn 1 (going first): Search a Ritual Spell or Blue-Eyes card (Bingo Machine, Mind Shuffle, Griffoh discard) and Ritual Summon a Level 8 boss with Light and Darkness Ritual or Chaos Form; no verified combo lines to confirm the sequence
- Turn 2 (going second): Hold Destined Rivals and Chaos Mystic Box for interaction, then rebuild with Skull Archfiend of Chaos and Ritual monsters from the GY
- Recovery: Recycle GY ritual materials through Skull Archfiend of Chaos, Light and Darkness Ritual and Mind Shuffle (text only; Inferred)
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan
Why it scores here
The deck is evaluated as a system, not as an average of its card scores. It is Illegal in TCG because it runs one copy each of two Forbidden cards (There Can Be Only One and Anti-Spell Fragrance), so the Final score is capped and the rest of the analysis is structural only. Its engine is split across three sub-archetypes (Light and Darkness Ritual, Blue-Eyes, Black Luster Soldier) at 20% exact-name purity, and any given two-copy starter has about a 22% chance of appearing in a 5-card opening hand. Searcher text is dense (about 87% chance of at least one in hand), so it reliably finds a card but not necessarily the right one. No recorded boards, combos, tournament results or win-rate data exist, so floor, median and ceiling cannot be measured and are inferred from card text only. Archetype popularity (core cards missing from the list) and meta share were not used to earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 of any 2-copy starter in opening 5) ≈ 0.22; searcher text P(≥1) ≈ 0.87, but the core engine is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 44 main cards over 24 distinct names with 20 two-copy cards; several Ritual monsters need specific materials, so some hands will be conflicting or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 25 | No parseable boards exist, so the ceiling is a text-only read of Ritual summons and Chaos Form/Light and Darkness Ritual chains (Inferred) |
| D4 | Combo Floor & Median Output | 25 | No recorded boards, so median output is unknown; the sub-archetype split suggests a weak typical line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Some independent routes exist via Bingo Machine, Mind Shuffle and Griffoh, but there are no verified redundant starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Recursion comes from Skull Archfiend and Light and Darkness Ritual GY text; no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | 6 negation-text cards and 21 removal-text cards, with no hand traps; interaction is broad but not layered (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Destined Rivals and Chaos Mystic Box give some going-second answers, but there is no board-breaker density data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Several 3000-ATK bosses (Blue-Eyes White Dragon, Black Luster Soldier, Black Chaos) provide closing pressure (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 44-card main with 40 off-archetype copies and 20% exact-name purity; legal size but incoherent core (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck has 2 each of Xyz, Fusion and Link monsters; Dragon Master Magia and BLS Soldier of Chaos are coherent additions (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or meta-share data; provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual summoning with several material conditions; high decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting. Structural ≈ 33.8, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*33.8 + 0.20*30 = 33.0, then context modifiers -12 → 21 (Illegal: theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (14 cards) gives a high chance of finding some play (Inferred)
- Several 3000-ATK boss monsters and broad negation/removal text (Verified stats and text, Inferred conversion)
- Coherent Extra Deck coverage across Xyz, Fusion and Link (Verified composition)
Weaknesses
- Illegal in TCG: two Forbidden cards (There Can Be Only One, Anti-Spell Fragrance) are run
- Low archetype purity (20%); the engine is split across three sub-archetypes
- No side deck, so no post-side plan
- No recorded combos, tournament data or win rates to validate any line
Critical choke points
- The Ritual Summon requirements (Light and Darkness Ritual, Chaos Form) each need specific GY or hand materials, so one missing piece stalls the line
- Two Forbidden cards would have to be removed before the list can be played in TCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | There Can Be Only One | A legal 1-of or 2-of playable (for example a Blue-Eyes or Light and Darkness Ritual support card) | Forbidden in TCG; removing it fixes legality and restores a playable main slot |
| 2 | Anti-Spell Fragrance | A legal Ritual or Blue-Eyes engine card | Forbidden in TCG; removing it fixes legality and reduces the off-archetype count |
| 3 | Off-archetype tech and generic cards | Cards that mention Light and Darkness Ritual or Blue-Eyes | Raises exact-name purity from 20% and reduces the sub-archetype engine split |
| 4 | None (side deck is empty) | A 10–15 card side deck | Enables post-side adaptation, which the list currently lacks |
Evidence & confidence
- Verified: Illegal status: 2 Forbidden cards run at 1 copy each (legal_copies 0); Main 44 / Extra 6 / Side 0 counts; 40–60 main size is legal; Archetype purity 20%; Extra Deck is 2 Xyz, 2 Fusion, 2 Link
- Inferred: Two-card starter reaches a 5-card opening hand about 22% of the time; Searcher text reaches at least one card about 87% of the time; Interaction density is broad but not layered; Going-second Blue-Eyes plan and recovery are text-based
- Provisional: Meta and format fit (no dated meta sample or tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied (0 cards) deck title is null
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