Sky Striker Deck #759602 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Ritual/Link pressure from Mitsurugi and Sky Striker boards, backed by Yummy Synchro/Link extenders; Hand-trap disruption leading into Link and Synchro boards
  • Turn 1 (going first): Open Yummy or Mulcharmy starters, use Mulcharmy draw and Ghost Belle/Ash as protection, then Link Summon through the Extra Deck; this line is structural only because the deck is illegal
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Effect Veiler to interrupt the opponent's first board, then rebuild through Link monsters
  • Recovery: Recycle Ragged Records of Rites and Yummy Way plus Sky Striker Mobilize to refill the hand, with Linkuriboh and Dyna Mondo as bridges
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so no best-of-3 plan can be assessed

Why it scores here

The deck runs 18 hand traps and a Link/Synchro Extra Deck, so it can interrupt an opponent's first board and rebuild through Link monsters, and the interaction density is the strongest part of the read. The engine is weak as a system: only 5.7% of cards match the exact Sky Striker name, and the 66 off-archetype copies spread across Yummy, Mitsurugi, Mulcharmy and Cyberse, so starter access is real but fragmented. The deck is Illegal (three Forbidden cards and four over-limit copies), so it is capped at 25 and scored as theoretical only. No recorded combos, guides, tournament data or side deck exist, so the combo, matchup and side-deck dimensions are estimates; the score did not come from Sky Striker's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core card in opening 5) about 0.86 across 17 archetype-core copies, but the core is split over four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 35 18 hand traps and 24 tech slots raise dead-hand risk on the first turn; 9 of 14 usage-core cards are present (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling rests on card text only, mainly Ritual and Link extension (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the floor and median cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Redundant hand traps (Ash, Droll, Ghost Ogre, Effect Veiler) give several answers, but the Yummy and Mitsurugi lines do not share a backup route (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Ragged Records, Sky Striker Mobilize and Yummy Way; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 Strong layered interaction: Solemn Judgment, Droll, Ash, Ghost Belle, Harpie's Feather Duster and Lightning Storm (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and negation (Ash 3, Droll 2, Ghost Belle 2) answer a board, but the Mitsurugi board breakers are only partly fixed (Inferred)
D9 Offensive Pressure & Closing Power 50 Ame no Murakumo 3200 ATK, Chaos Angel 3500 ATK and Nibiru 3000 ATK provide closing power, but each is a single copy or a conditional summon (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck has 23 tech cards and 30 distinct cards spread over four sub-archetypes; purity is 5.7% (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 11 Link and 4 Synchro Extra Deck cards cover the Yummy and Sky Striker routes, but Cupsy Yummy Way is Forbidden in this format (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament, meta-share or dated metagame sample exists; the deck is Illegal in format (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype engine with several Quick Effects and Ritual/Synchro prerequisites needs many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); copy-limit violations (-4). Final formula: 0.80*Structural(43) + 0.20*TournamentReliability(30) = 40.4; modifiers -12 gives 28.4; Illegal-deck cap applied, final 25 (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand traps plus Solemn Judgment, Harpie's Feather Duster and Lightning Storm
  • Multiple Link/Synchro extenders that give pressure after disruption
  • High-power single-copy finishers: Ame no Murakumo, Chaos Angel and Nibiru

Weaknesses

  • Illegal in the TCG format: 3 Forbidden cards and 4 over-limit cards
  • Low archetype purity (5.7%): four sub-archetypes split the engine
  • No Side Deck, so no best-of-3 adaptation
  • Heavy dependence on hand-trap draws and no recorded combo or win-rate evidence

Critical choke points

  • Cupsy★Yummy Way is Forbidden and is an Extra Deck extender for the Yummy line
  • Ash Blossom and Droll exceed their legal copy counts, so a legal build cannot run them at 3 and 2
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Cupsy★Yummy Way Legal replacements for the Yummy and Mitsurugi extenders (verify against the current TCG list) Forbidden cards make the deck illegal; the build cannot be scored normally until they are removed
2 2 Marshmao☆Yummy, 2 Mitsurugi Prayers, 1 Ash Blossom, 1 Droll & Lock Bird Single or redundant legal alternatives Each of these exceeds its legal copy limit
3 Two or three low-impact tech cards A Side Deck of 10 to 15 cards A 0-card Side Deck leaves no post-side plan and lowers D12 to the floor

Evidence & confidence

  • Verified: Deck is Illegal: three Forbidden cards and four over-limit cards; Main 55, Extra 15, Side 0; size rules are met; Archetype purity is 5.7% and 66 of 71 copies are off-archetype; 18 hand traps, 23 tech cards and 14 searcher-text cards by role tag
  • Observed: No recorded boards, so there is no combo ceiling or floor measurement
  • Inferred: Opening-hand consistency about 0.86 for the archetype core; Interaction quality rated from card text, not from match data; Going-first and going-second power estimates
  • Provisional: Meta Power (null); no dated metagame sample; Matchup fit (D13) with no tournament or meta-share data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) No Side Deck, so D12 cannot be measured Inconsistent usage stats: Sky Striker Ace - Camellia is marked not in deck, but the card list includes one copy in the Extra Deck Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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