Mitsurugi Deck #759600 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro/Link boards built from Mitsurugi Ritual and Mulcharmy/Yummy starters, closing with Ame no Murakumo no Mitsurugi (3200 ATK) and Chaos Angel (3500 ATK); Hand-trap disruption (Ash Blossom, Nibiru, Ghost Belle, Effect Veiler) that trades for the opponent's first plays and leaves Link/Synchro bodies on board
  • Turn 1 (going first): Open a starter (Mitsurugi Prayers, Mulcharmy, Yummy) and extend into a Link or Synchro board; hold 1-2 hand traps for the opponent's first board
  • Turn 2 (going second): Use hand traps (up to 18 in the main deck) to break the opponent's first summon or search, then rebuild through Mulcharmy draw and Yummy recursion
  • Recovery: Mulcharmy Fuwalos and Purulia draw off summons, Yummy monsters return from the GY, and Mitsurugi searchers refill the hand
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games in best-of-3

Why it scores here

The deck's real engine is a Mitsurugi/Yummy/Mulcharmy core (21 archetype-core copies give about 0.92 chance of at least one core card in a 5-card opener, Inferred), so it opens functional hands often enough to score in the mid-50s on access. Its strongest parts are interaction and going-second play: 18 hand traps and 12 negation-text cards make it an unusually disruptive midrange toolbox, which earns the going-second and interaction scores. Conversion and median output are scored from text only because no recorded boards exist, so those dimensions stay low and uncertain. The list is not legal in its current form (seven copy-limit or Forbidden violations, no side deck), so the structural score of about 50 is capped to a theoretical 30 rather than a normal contextual score. Popularity was not used as evidence of power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core: 21 copies, P(at least one core card in 5-card opener) ~0.92; 2-card bootstrap is plausible but the Ritual route needs Mitsurugi Ritual (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Main deck of 55 cards with 18 hand traps and 14 searchers gives a high dead-card risk when the opponent has no targets; copy count is also over limit (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos in evidence; conversion ceiling rests on Ame no Murakumo (3200 ATK) and Chaos Angel (3500 ATK) text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output is unknown and inferred from text as a low-to-moderate value (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Mulcharmy and Yummy recursion, Effect Veiler and Ghost Belle, plus 3-4 independent starters give a fair second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and Mulcharmy draw effects give good card flow over a long round (Inferred)
D7 End-Board & Interaction Quality 68 12 negation and 20 removal-text cards with Ash Blossom, Nibiru and Solemn Judgment give broad interaction, though 3 Ash Blossom copies exceed the Semi-Limited cap (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 18 hand traps (dominant going-second profile) and Dominus Spark-style banish removal challenge an established board well (Inferred)
D9 Offensive Pressure & Closing Power 55 Ame no Murakumo and Chaos Angel give large attackers, but few boss monsters are guaranteed to reach them (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 23 tech/hand-trap slots and copy-limit violations; the list is bloated for a 40-card-optimal build (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra-deck slots (11 Link, 4 Synchro) with a mix of Yummy and Sky Striker Link enablers; several Extra cards are forbidden or limited (Verified)
D12 Side Deck Adaptability 10 No side deck registered (side_count 0); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share link; format fit is Provisional until a dated sample exists (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines (Ritual, Synchro, Link, Yummy Field Spell chains) and many hand-trap timing decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary, disclosed as a blend. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_list_cap (-7). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49 before modifiers; modifiers -12 total; illegal-list cap applied, final 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible (21 copies, ~0.92 chance of a core card in 5 cards)
  • Dense interaction: 18 hand traps and 12 negation-text cards
  • Two high-ATK Ritual bodies (Ame no Murakumo 3200, Chaos Angel 3500) give closing power

Weaknesses

  • Illegal list: 7 copy-limit or Forbidden violations
  • No side deck, so no post-side plan
  • No combo evidence; the power read is text-only

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Prayers (single-copy or Limited) gate the Ritual route
  • Forbidden or over-limit cards removed by a legal rebuild would break the search chain
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Cupsy★Yummy Way Legal substitutes from the same engine (e.g., Mitsurugi Magatama or another legal Mitsurugi/Yummy card) These are Forbidden in TCG; the deck cannot be played as built
2 One copy each of Marshmao☆Yummy, Mitsurugi Prayers, and Ash Blossom & Joyous Spring (third copies) Legal filler or a 1-copy alternative Brings copy counts within Limited and Semi-Limited limits
3 Second copy of Droll & Lock Bird Legal interaction card Droll & Lock Bird is Limited to 1 copy
4 None A 10-15 card side deck A side deck gives the post-side plan this list lacks

Evidence & confidence

  • Verified: Legality status Illegal with 7 violations (copy limit or Forbidden); Card text and banlist status for listed cards; Main 55 and Extra 15 counts; Side 0; Archetype core group of 21 copies in the deck
  • Inferred: Hypergeometric opening-hand consistency (0.92 core, 0.92 hand trap going second); Interaction and going-second quality from text role hints; Mulcharmy and Yummy recursion and card-flow estimate
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13) with no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second rates are Inferred Meta Power is Provisional without a dated metagame sample No side deck registered

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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