D/D/D (D.D.) Deck #759596 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Griffoh x3. Created Oct 2, 2026 by YGO Mod.

Deck D/D/D (D.D.) TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual and Synchro beats: Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier and Chaos Angel (3000 to 3500 ATK bodies); Fiendsmith's Lacrima and Fiendsmith's Desirae, with Fiendsmith's Lacrima's -600 ATK field effect
  • Turn 1 (going first): Search with Fiendsmith Engraver, Mind Shuffle or Fiendsmith's Tract, then reach Light and Darkness Ritual into a ritual boss, backed by the Ash Blossom and Droll hand traps
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, D.D. Crow) and Solemn effects to stop the first summon, then rebuild through searchers and Griffoh or Mind Shuffle
  • Recovery: Graveyard recursion through Skull Archfiend of Chaos, Fiendsmith's Lacrima and Mulcharmy monsters, plus Mind Shuffle to re-add Light and Darkness Ritual monsters
  • After siding: None: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens searchers (about 80% for at least one in a 5-card hand, Inferred from hypergeometric odds), so the engine is accessible, but the 27 distinct main-deck cards draw from four or more unrelated sub-archetypes (Light and Darkness Ritual, Fiendsmith, Mulcharmy, Branded, Solemn, Cyclone). Its interaction is the strongest part of the system: seven hand traps and ten negation-text cards give high end-board interaction. Its ceiling is high because the ritual and synchro bosses (3000 to 3500 ATK) close games, but the median is weakened by off-lane tech and dead-ish extra-deck cards. The score is not driven by D/D/D popularity: the deck contains no exact-name D/D/D monsters, and the archetype label is not supported by its contents. Card scores were not averaged; the score reflects the system's consistency, interaction and closing power, with a low legality cap applied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher text card in opening 5) ≈ 0.80; Light and Darkness Ritual (2 copies) gates the ritual lines at P ≈ 0.17 in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Seven hand traps, ten negation cards and many off-lane techs make some hands redundant; no side deck to repair them (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling reads from text: ritual bosses at 3000 to 3500 ATK and Lacrima/Requiem recursion (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence reports zero boards; floor and median are text-only and expected to be weak (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, several recursion effects (Skull Archfiend, Fiendsmith's Lacrima, Mulcharmy) and multiple starter families (Inferred)
D6 Resource Economy, Recovery & Grind 62 Fifteen searcher-text cards and Ragged Records of Rites support rebuilding; regeneration is text-level only (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: Ash Blossom, Droll, Solemn Judgment, Solemn Warning, Harpie's Feather Duster, Called by the Grave, Lightning Storm and Forbidden Droplet (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and Solemn effects; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Ritual and synchro bodies at 2800 to 3500 ATK plus Fiendsmith's Lacrima's -600 ATK field effect (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 56 main cards across 27 distinct names with 71 off-archetype copies; wide and not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards spanning four or more engines; Fallen of Albaz-dependent cards (The Dragon that Devours the Dogma, Albion) have no Fallen monster in the list (Verified list, Inferred)
D12 Side Deck Adaptability 8 Side deck is empty (0 cards); no post-side adjustments exist (Verified)
D13 Matchup Coverage & Format Fit 45 Tournament context unavailable; no dated meta sample, so format fit stays provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across Ritual, Fiendsmith and Mulcharmy triggers with multi-step lines; high error exposure (Inferred)

How the score was computed

Strategy profile: Toolbox profile applied; Midrange not blended in. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-10.6); Banlist exposure (-3); Engine conflicts and dead extra-deck cards (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.2 + 0.20*45 - 6 = 45.6 (theoretical); capped to 35 because the list is Illegal (4 cards over copy limits)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (15 cards) gives about 80% chance of at least one searcher in the opening 5 (Inferred)
  • Seven hand traps plus ten negation-text cards deliver layered interaction (Inferred)
  • Ritual and synchro bosses (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Chaos Angel) give a high closing ceiling (Verified stats)

Weaknesses

  • Four cards exceed legal copy limits, so the list is not playable as built (Verified)
  • No side deck, so no post-side plan (Verified)
  • Engines spread across four or more sub-archetypes, with 71 off-archetype copies and no exact D/D/D monsters (Verified)
  • Several Extra Deck cards (Fallen-dependent fusions, D/D/D-adjacent XYZ) have unclear material sources in this list (Inferred)

Critical choke points

  • Light and Darkness Ritual (2 copies): P(≥1 in hand 5) ≈ 0.17; it gates the ritual boss lines
  • Fiendsmith Engraver (legal 1 copy, runs 3): the Fiendsmith engine needs its searcher, so the illegal copies are also the main choke point
Priority Remove Add Reason
1 Fiendsmith Engraver x2, Fiendsmith's Tract x1, Ash Blossom & Joyous Spring x1, Super Polymerization x1 Off-lane legal replacements or the same cards at legal counts (1 Engraver, 1 Tract, 2 Ash, 2 Super Polymerization) Restores legality; the deck cannot receive a normal score while over the copy limit
2 The Fallen & The Virtuous, The Dragon that Devours the Dogma, Albion the Branded Dragon Cards that connect to the primary Ritual or Fiendsmith lane No Fallen of Albaz monster is in the list, so these lines have no material source
3 Harpie's Feather Duster, Triple Tactics Talent or other off-lane tech A 15-card side deck tuned to the expected matchups Reduces off-lane dead cards and gives the deck a post-side plan
4 Off-lane Extra Deck cards without a material plan Extra Deck cards that pair with the chosen primary lane Cuts dead Extra slots and improves consistency

Evidence & confidence

  • Verified: Legality: four copy-limit violations and empty side deck; Main 56 and Extra 15 are within the TCG size rules; No Fallen of Albaz monster is present in the Main or Extra lists
  • Inferred: About 80% chance of at least one searcher in the opening 5; Light and Darkness Ritual P ≈ 0.17 in the opening 5; Interaction density is high based on card text
  • Provisional: Meta and format fit (D13) because there is no dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample Deck has no title (title null)

More TCG Info

D/D/D (D.D.)

D/D/D (D.D.) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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