D/D/D (D.D.) Deck #759596 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Griffoh x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (56)
- Black Chaos x3
- D.D. Crow x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Griffoh x3
- Lacrima the Crimson Tears x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Fiendsmith's Tract x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Lightning Storm x2
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Aerial Eater x1
- Albion the Branded Dragon x1
- Favorite HERO Flame Wingman x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- The Dragon that Devours the Dogma x1
- Dyna Mondo x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ritual and Synchro beats: Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier and Chaos Angel (3000 to 3500 ATK bodies); Fiendsmith's Lacrima and Fiendsmith's Desirae, with Fiendsmith's Lacrima's -600 ATK field effect
- Turn 1 (going first): Search with Fiendsmith Engraver, Mind Shuffle or Fiendsmith's Tract, then reach Light and Darkness Ritual into a ritual boss, backed by the Ash Blossom and Droll hand traps
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, D.D. Crow) and Solemn effects to stop the first summon, then rebuild through searchers and Griffoh or Mind Shuffle
- Recovery: Graveyard recursion through Skull Archfiend of Chaos, Fiendsmith's Lacrima and Mulcharmy monsters, plus Mind Shuffle to re-add Light and Darkness Ritual monsters
- After siding: None: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck reliably opens searchers (about 80% for at least one in a 5-card hand, Inferred from hypergeometric odds), so the engine is accessible, but the 27 distinct main-deck cards draw from four or more unrelated sub-archetypes (Light and Darkness Ritual, Fiendsmith, Mulcharmy, Branded, Solemn, Cyclone). Its interaction is the strongest part of the system: seven hand traps and ten negation-text cards give high end-board interaction. Its ceiling is high because the ritual and synchro bosses (3000 to 3500 ATK) close games, but the median is weakened by off-lane tech and dead-ish extra-deck cards. The score is not driven by D/D/D popularity: the deck contains no exact-name D/D/D monsters, and the archetype label is not supported by its contents. Card scores were not averaged; the score reflects the system's consistency, interaction and closing power, with a low legality cap applied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher text card in opening 5) ≈ 0.80; Light and Darkness Ritual (2 copies) gates the ritual lines at P ≈ 0.17 in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Seven hand traps, ten negation cards and many off-lane techs make some hands redundant; no side deck to repair them (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling reads from text: ritual bosses at 3000 to 3500 ATK and Lacrima/Requiem recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence reports zero boards; floor and median are text-only and expected to be weak (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven hand traps, several recursion effects (Skull Archfiend, Fiendsmith's Lacrima, Mulcharmy) and multiple starter families (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Fifteen searcher-text cards and Ragged Records of Rites support rebuilding; regeneration is text-level only (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: Ash Blossom, Droll, Solemn Judgment, Solemn Warning, Harpie's Feather Duster, Called by the Grave, Lightning Storm and Forbidden Droplet (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on hand traps and Solemn effects; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Ritual and synchro bodies at 2800 to 3500 ATK plus Fiendsmith's Lacrima's -600 ATK field effect (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 56 main cards across 27 distinct names with 71 off-archetype copies; wide and not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra cards spanning four or more engines; Fallen of Albaz-dependent cards (The Dragon that Devours the Dogma, Albion) have no Fallen monster in the list (Verified list, Inferred) |
| D12 | Side Deck Adaptability | 8 | Side deck is empty (0 cards); no post-side adjustments exist (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Tournament context unavailable; no dated meta sample, so format fit stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points across Ritual, Fiendsmith and Mulcharmy triggers with multi-step lines; high error exposure (Inferred) |
How the score was computed
Strategy profile: Toolbox profile applied; Midrange not blended in. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-10.6); Banlist exposure (-3); Engine conflicts and dead extra-deck cards (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.2 + 0.20*45 - 6 = 45.6 (theoretical); capped to 35 because the list is Illegal (4 cards over copy limits)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (15 cards) gives about 80% chance of at least one searcher in the opening 5 (Inferred)
- Seven hand traps plus ten negation-text cards deliver layered interaction (Inferred)
- Ritual and synchro bosses (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Chaos Angel) give a high closing ceiling (Verified stats)
Weaknesses
- Four cards exceed legal copy limits, so the list is not playable as built (Verified)
- No side deck, so no post-side plan (Verified)
- Engines spread across four or more sub-archetypes, with 71 off-archetype copies and no exact D/D/D monsters (Verified)
- Several Extra Deck cards (Fallen-dependent fusions, D/D/D-adjacent XYZ) have unclear material sources in this list (Inferred)
Critical choke points
- Light and Darkness Ritual (2 copies): P(≥1 in hand 5) ≈ 0.17; it gates the ritual boss lines
- Fiendsmith Engraver (legal 1 copy, runs 3): the Fiendsmith engine needs its searcher, so the illegal copies are also the main choke point
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fiendsmith Engraver x2, Fiendsmith's Tract x1, Ash Blossom & Joyous Spring x1, Super Polymerization x1 | Off-lane legal replacements or the same cards at legal counts (1 Engraver, 1 Tract, 2 Ash, 2 Super Polymerization) | Restores legality; the deck cannot receive a normal score while over the copy limit |
| 2 | The Fallen & The Virtuous, The Dragon that Devours the Dogma, Albion the Branded Dragon | Cards that connect to the primary Ritual or Fiendsmith lane | No Fallen of Albaz monster is in the list, so these lines have no material source |
| 3 | Harpie's Feather Duster, Triple Tactics Talent or other off-lane tech | A 15-card side deck tuned to the expected matchups | Reduces off-lane dead cards and gives the deck a post-side plan |
| 4 | Off-lane Extra Deck cards without a material plan | Extra Deck cards that pair with the chosen primary lane | Cuts dead Extra slots and improves consistency |
Evidence & confidence
- Verified: Legality: four copy-limit violations and empty side deck; Main 56 and Extra 15 are within the TCG size rules; No Fallen of Albaz monster is present in the Main or Extra lists
- Inferred: About 80% chance of at least one searcher in the opening 5; Light and Darkness Ritual P ≈ 0.17 in the opening 5; Interaction density is high based on card text
- Provisional: Meta and format fit (D13) because there is no dated metagame sample
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample Deck has no title (title null)
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