Artmage Deck #759588 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Nerva the Power Patron of Creation, Junora, Varudras) reached through Power Patron / Artmage starters and Fusion/Link/Synchro lines; Artmage Non-Finito / Diactorus / Graflare board pressure and Mulcharmy draw advantage
  • Turn 1 (going first): Open a searcher (Pendulum Treasure, Artmage Power Patron, Medius the Pure) and bridge into a Power Patron boss; hold Ash Blossom and Droll & Lock Bird for the opponent's first response
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom, Kuriboh - Multiply!, Evenly Matched, Droll & Lock Bird) to interrupt the opponent's starter, then rebuild through Mulcharmy draws
  • Recovery: Pot of Sloth, Mulcharmy draw effects and Theorealize / Artmage searchers refill the hand after a disrupted turn
  • After siding: No side deck is listed, so no post-side plan can be evaluated

Why it scores here

The deck's consistency rests on 26 searcher-text cards and a 25-copy archetype core that gives a 0.96 proxy chance of at least one core card in a 5-card opening hand, with Power Patron and Artmage starters converting into Fusion, Link and Synchro bosses. Its interaction layer of 8 hand traps and several floor-level negations gives it reasonable resilience when going second, and Mulcharmy and Pot of Sloth supply card advantage across a long round. Scores are not pulled up by the deck's popularity or by averaging the individual card scores; no combo boards, guides, tournament results or side-deck data exist, so median output and matchup fit stay Inferred or Provisional. The list is over the copy limit for Ash Blossom & Joyous Spring (3 run, 2 legal), so it is capped at a theoretical, structural-only score of 35 rather than receiving a normal Final Contextual score. Main Deck coherence is weak (23.9% exact-name archetype purity across 19 archetype names), which holds the efficiency and pilotability dimensions down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in 5-card hand) = 0.96 across 25 archetype-core copies; 2-copy starters have P = 0.17 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps plus situational cards (Called by the Grave, Terminus, Illusion Gate, Different Dimension Ground) create some dead-hand risk; mitigated by searchers and draw effects (Inferred)
D3 Combo Conversion & Ceiling 55 Power Patron and Artmage lines reach 3000+ ATK bosses, but no recorded boards exist so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied; median output cannot be measured and is estimated from starter redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and recursion (Mulcharmy, Medius, Theorealize) provide independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Mulcharmy draws and searchers refill resources; Fusion and Link costs are substantial (Inferred)
D7 End-Board & Interaction Quality 60 Terminus, Illusion Gate, Evenly Matched and Vidolium cover several interaction types with layered negations (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Eight hand traps and negation text (Ash, Droll, Kuriboh, Fancy Ball) give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Nerva (3300 ATK), Junora (3100 ATK) and Varudras give a strong closing body; no end-board or matchup data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 42 56 main cards across 31 distinct names with 23.9% exact archetype purity and 19 archetype names; efficiency is reduced by generic staples (Verified)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards (7 Link, 5 Fusion, 2 Xyz, 1 Synchro) with several bosses that depend on Power Patron starters (Verified structure / Inferred)
D12 Side Deck Adaptability 15 No side deck is present (side_count 0), so post-side adaptability cannot be assessed and is scored low (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta share and tournament results are absent; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Fusion/Link/Synchro sequencing plus Pendulum and hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-6); Banlist exposure (-3); No side deck (-3). Final formula: Illegal list: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52.2; modifiers total -12 gives 40.2; capped at 35 as theoretical/structural-only because the deck is over the Ash Blossom copy limit. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 26 searcher-text cards and a 25-copy archetype core give high opening access
  • 8 hand traps and layered negations give going-second disruption
  • Extra Deck bosses (Nerva, Junora, Varudras) provide strong closing power

Weaknesses

  • Ash Blossom & Joyous Spring is over the copy limit (3 vs 2), making the list illegal
  • Only 23.9% of main cards are exact-name Artmage, with 19 archetype names mixed in
  • No side deck, and no combo or matchup data to support a consistency claim

Critical choke points

  • Single over-limit Ash Blossom copy must be removed before the list is legal
  • Power Patron starters are needed to reach most Extra Deck bosses
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal, non-restricted card that fills the same hand-trap or searcher role Brings the list within the Semi-Limited copy limit so it can receive a normal evaluation
2 Low-coherence off-archetype staples (generic and mismatched sub-archetype cards) More Artmage or Power Patron starters and searchers Raises exact-name purity and engine coherence (D10 and D1)

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring at 3 copies vs 2 legal; Main 56 / Extra 15 / Side 0 within the TCG size rules; Archetype purity 23.9% (17 of 71 cards) and 19 archetype names; Extra Deck composition: 7 Link, 5 Fusion, 2 Xyz, 1 Synchro; Restricted cards and their banlist status
  • Observed: Usage statistics: 41 rows, 15 of 25 core cards present in the list
  • Inferred: P(>=1 core card in opening 5) = 0.96; going-first 2-copy starter P = 0.17; Hand-trap coverage and negation density; Going-second disruption estimate
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, starter/brick rates) Meta Power is Provisional without a dated metagame sample No side deck (side_count 0), so D12 and best-of-3 cannot be evaluated Data inconsistency: missing_core lists Nerva the Power Patron of Creation and Varudras as absent, but both appear in cards with zone 'extra'; cards was trusted over missing_core Deck title is null; name unavailable

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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