Phantasm Spiral Deck #759543 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Lava Golem x3. Created Oct 2, 2026 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast Fusion/Special Summon into The Chaotic Phantasmal Sacred Beasts, Infinity of the Sacred Beasts - Raviel and Calamity of the Sacred Beasts (Inferred from card text; no combo evidence); Link and Fusion beats (Thunder Dragon Colossus, Codebreaker Virus Berserker, Varudras) once the engine has stalled out
  • Turn 1 (going first): Turn 1 Sacred Beasts Released / Thunderclap / Martyr to place Phantasm continuous spells and search, then Summoner or Martyr into a Level 10 Sacred Beast; hand traps held for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Ghost Ogre) against the opponent's starter, then rebuild through Martyr and Released (Inferred)
  • Recovery: Calamity and Infinity return Sacred Beasts to hand and Released/Martyr recur from the GY; recovery depends on the Phantasm core, which is 97.6 percent present in hand-5 by proxy (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists in this list

Why it scores here

The deck is scored as a system: its Phantasm/Sacred Beasts core (29 copies, 97.6 percent chance of at least one in a 5-card hand by proxy) gives it a reasonably reliable engine start, while 14 hand traps and 11 negation-text cards give it above-average interaction density. The ceiling is not credited because no recorded boards exist; the combo evidence is text-only, so the ceiling and median are both Inferred and kept low. Popularity and archetype usage do not earn points, and card scores were not averaged. The Ash Blossom copy-limit violation makes the list Illegal, so the score is capped and labelled theoretical/structural-only, with no tournament or meta evidence to lift it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Phantasm core in 5 cards) about 0.98 by proxy; P(>=1 specific 3-copy starter in hand-5) 0.24; Sacred Beast engine needs Level 10 summons (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many dead-in-hand Phantasm spells and 2-card bootstrap lines, but 14 hand traps give partial flexibility (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; kept below the structural average (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Recursion from Released, Martyr and Paradise plus several hand traps; no independent second line evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers (20 searcher-text cards) offset by Phantasm resource costs; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 14 hand traps, 11 negation-text cards and 22 removal-text cards give high interaction density (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 55 Ash, Ghost Belle, Ghost Ogre and Droll give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Level 10 4000 and 5000 ATK bosses plus Varudras give closing power, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 57-card main with 26 distinct cards and a 3-copy core of 12 cards; compact enough for a 40-60 main (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 with 4 Fusion, 9 Link, 1 Xyz, 1 Synchro gives broad options (Verified composition)
D12 Side Deck Adaptability 40 Side deck is empty (0 cards), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Sacred Beast summon chains and many hand-trap decisions; high pilot skill needed (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; modifiers -11 gives 38.8; Illegal copy-limit cap sets the final to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is heavily present (29 copies) so the engine starts reliably (Inferred)
  • 14 hand traps and 11 negation-text cards give broad interaction (Inferred)
  • Extra Deck of 15 offers flexible Fusion, Link and Synchro options (Verified)

Weaknesses

  • Illegal: Ash Blossom runs 3 copies against a limit of 2 (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No combo evidence, so ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Single Level 10 Sacred Beast summon route for the Phantasm engine (Inferred)
  • Ash Blossom over-limit must be fixed before the list can be played (Verified)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one legal copy-limited replacement, such as a legal hand trap or tech card not already at its limit Clears the only legality violation so the deck can receive a normal Final Contextual score
2 none a side deck of 15 cards Provides post-side adaptability (D12 currently 40)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 57, Extra 15, Side 0 are within size rules; Card text for all 40 distinct cards
  • Inferred: Engine accessibility from hypergeometric draw estimates; Interaction density from role tags and text; Going-first and going-second estimates from card text
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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