Artmage Deck #759501 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Oct 2, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Artmage Non-Finito, Nerva the Power Patron of Creation, Artmage Diactorus) from the Extra Deck and attack or negate through the board; Link and Synchro boards (Junora, Underworld Goddess, Beyond the Pendulum) once Power Patron and Artmage pieces are in the GY
  • Turn 1 (going first): Open on Artmage Power Patron, Nervedo, or Pendulum Treasure to reach a Pendulum or Artmage starter, then use Artmage Varnish or Acropolis to build toward a Fusion Summon the same turn
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, D.D. Crow, Droll and Lock Bird, Nibiru) to break the opponent's first summon, then rebuild the Artmage engine through Medius and Artmage Litera
  • Recovery: Recover Artmage monsters and Medius from the GY through Theorealize Past Lull, Artmage Litera, and Purification Power Patron searches
  • After siding: No Side Deck is registered, so no post-side plan can be scored; the deck has no way to adjust to matchups between games

Why it scores here

The deck is Illegal as submitted: it runs 3 copies of Ash Blossom and Super Polymerization against a limit of 2, 2 Droll and Lock Bird against a limit of 1, and 4 Forbidden cards (Called by the Grave, Triple Tactics Talent, Charmer Quartet, Varudras), so it receives a theoretical, structural-only score capped low. Within that frame, the 24-copy Artmage core gives a high chance of at least one engine piece in the opening hand (about 0.94 in 5 cards, Inferred), so the deck usually gets going. Interaction is dense (9 hand traps and 15 negation-text cards), which gives it real presence on the opponent's first summon, while the Artmage Fusion boss monsters supply closing pressure. Points were not awarded for the Artmage archetype being popular, and no card scores were averaged; the score comes from the system's consistency, interaction and closing power. Low main-deck efficiency (only 22% exact-archetype purity, many off-archetype spells and traps), no Side Deck, and the illegal copy counts pull the score down. No combo boards, tournament link or win-rate data exist, so output and matchup dimensions remain provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core Artmage piece in opening 5) about 0.94 across 24 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 level-0 spells and traps plus 9 hand traps leave some hands dead or redundant; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text only: Fusion Summon chain through Artmage Power Patron and Medius into Nerva or Non-Finito (Inferred, no combo boards)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unknown and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 9 hand traps and 3 Ash Blossom plus Droll give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Theorealize Past Lull and Artmage Litera; grind depends on Power Patron resources (Inferred)
D7 End-Board & Interaction Quality 68 15 negation-text cards, Solemn Judgment and Solemn Warning, and Artmage Impasto give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps can disrupt a going-second board, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 58 Nerva at 3300 ATK and Vidolium at 5000 ATK give closing pressure, but Varudras is removed by the Forbidden status (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Only 16 of 57 main cards are exact Artmage (22.2% purity); 26 level-0 spells and traps dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 15 cards with 7 Fusion and 6 Link; the Artmage bosses are reachable, but Forbidden and limited cards cut access (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability is zero (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; matchup fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Pendulum sequencing with many decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2); illegal_cap (-8). Final formula: Illegal deck: theoretical structural score capped low. Structural 57.5 (Combo profile) and TournamentReliability 45 give 0.80*57.5 + 0.20*45 = 55 before modifiers; modifiers total -12 and the Illegal cap sets the final to 35. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 24-copy Artmage core gives high engine access on the opening hand
  • 9 hand traps plus 15 negation-text cards give layered interaction
  • Fusion bosses (Nerva, Non-Finito, Diactorus) and Power Patron Link/Synchro routes give closing options

Weaknesses

  • Illegal copy counts and Forbidden cards must be removed before the list can be played
  • Only 22% exact-archetype purity; many off-archetype spells dilute the engine
  • No Side Deck at all

Critical choke points

  • Artmage Power Patron and Medius as the first summon in most lines
  • Fusion Summon enablers (Super Polymerization is over the limit; Artmage Varnish and Acropolis are the alternatives)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Varudras (all Forbidden) Legal Artmage or Power Patron replacements (no card data supplied to name them) Forbidden cards make the deck illegal; the evaluation is theoretical until they are removed
2 One copy each of Ash Blossom, Super Polymerization, Droll and Lock Bird (over limit) Legal copy-limited replacements Restores copy-limit legality without changing the core engine
3 Several level-0 off-archetype spells and traps Side Deck slots (up to 15) with matchup-specific answers Adds post-side adaptability (D12 is 15) and improves main-deck purity

Evidence & confidence

  • Verified: Deck is Illegal: 3 copies of Ash Blossom and Super Polymerization (limit 2), 2 Droll and Lock Bird (limit 1), 4 Forbidden cards in the main or Extra Deck; Main Deck 57 and Extra Deck 15 are within size rules; Side Deck is 0; Composition: 16 of 57 main cards exact-named Artmage (22.2%)
  • Inferred: At least one core Artmage starter in the opening 5 is about 0.94 (hypergeometric); Hand traps and negation text give layered interaction; Going-second hand-trap density of about 0.66 for at least one hand trap in 6 cards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick, starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top