Snake-Eye Deck #759406 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Diabellstar the Black Witch x3, WANTED: Seeker of Sinful Spoils x3, Artifact Lancea x2 - Skill: Eyes of Sovereign Defiance. Created Oct 2, 2026 by YGO Mod.

Deck Snake-Eye Duel Links

Created by: YGO Mod (20517634)

Created On: 10/02/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
64± 6/ 100
Power Score
Structural 68
Reliability 62
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.6
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Snake-Eyes Flamberge Dragon (3000 ATK) and Link boss monsters such as Underworld Goddess of the Closed World (3000 ATK) and Promethean Princess (2700 ATK), reached by chaining Level 1 FIRE searches and Special Summons from the Snake-Eye engine (Inferred from card text); Diabellstar the Black Witch and Sinful Spoils recursion for a second line of pressure and grind (Inferred from card text)
  • Turn 1 (going first): Open on a Snake-Eye starter (Ash, Poplar, Oak or Birch), search a Level 1 FIRE monster with its effect, and use the Spell/Trap placement effects to keep backrow-based Special Summons going toward Flamberge or a Link boss (Inferred; no recorded boards)
  • Turn 2 (going second): Use the four hand traps (Artifact Lancea x2, Droll & Lock Bird x2) and the backrow interaction (Startling Stare, Sinful Spoils of Betrayal - Silvera, Forbidden Droplet) to answer the opponent's first board, then rebuild through the Snake-Eye engine (Inferred)
  • Recovery: Recycle from the GY and banish: Original Sinful Spoils, WANTED: Seeker of Sinful Spoils and the Snake-Eye monsters can be re-used from the GY, and Snake-Eyes Flamberge Dragon can be sent back to the field from the GY as a Continuous Spell (Inferred)
  • After siding: Not applicable: Duel Links has no sideboard and the deck runs 0 side cards; the recovery plan is the only adaptation route

Why it scores here

The deck is scored as a system: it reliably finds Snake-Eye engine pieces (9 searcher-text cards, P(at least one in a 5-card opening hand) = 0.857) but its single most important starter, Snake-Eye Ash, appears in only 31% of opening hands (Inferred). Its strength is layered interaction and recovery rather than a fixed combo: four hand traps and several backrow negations or control effects cover the going-second turn, and GY/banish recursion (Original Sinful Spoils, WANTED, Flamberge) lets it keep rebuilding after a disruption. Closing power comes from a 9-card Extra Deck with several 2600-3000 ATK Link and Xyz bosses. The score does not come from Snake-Eye being a popular archetype or from averaging card scores; there are no recorded boards, so the floor and median are text-only estimates and the score carries a wider band. Meta is provisional because no dated metagame or tournament sample is available.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one Snake-Eye Ash in 5-card hand) = 0.31; P(at least one of 9 searcher-text cards) = 0.857; engine density is high but the deck has 2 Ash and 2 Poplar copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick risk comes from 28 off-archetype copies (exact-name purity 28.2%), 2 Hey Trunade! and 2 Mind Control with no engine link, and 3 copies each of Diabellstar and WANTED that need a specific board state (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable recorded boards; ceiling is inferred from text: Flamberge plus Link boss stacking and Sinful Spoils recursion (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo median or power distribution; the typical output is an unverified text-based estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Several Snake-Eye effects can Special Summon from hand, GY or Deck after an opponent's response, and Flamberge can return from the GY, giving multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 72 GY and banish recursion is repeated across Original Sinful Spoils, WANTED, Snake-Eye Poplar and Flamberge; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 76 Silvera, Startling Stare, Droplet, Mind Control, Lancea and Droll cover negation, control and hand-trap layers, which is above-average breadth on paper (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Four hand traps (2 Artifact Lancea, 2 Droll & Lock Bird) hit 61% of going-second 6-card hands, plus Droplet and Trunade for board breaking (Inferred; probability is verified hypergeometric)
D9 Offensive Pressure & Closing Power 74 Closing bosses in the Extra Deck include Flamberge (3000 ATK), Underworld Goddess (3000), Amblowhale (2600) and Promethean Princess (2700) (Verified stats)
D10 Main Deck Efficiency & Flexibility 68 30 main cards across 18 distinct names with 3-copy cap respected and no Limited overflow; 14 of 30 main cards are non-monster and 2 copies of several tech cards lower efficiency (Verified count)
D11 Extra Deck Efficiency & Coverage 74 7 of the 9 Extra cards are core Snake-Eye/Knightmare/Link staples (Verified via usage cross-check); Lyrilusc is Limited and run at 1 copy (Verified)
D12 Side Deck Adaptability 45 No sideboard in Duel Links (side_count 0); the score is provisional and non-decisive, with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament share or matchup record; the guide calls Snake-Eye a Tier 1 Duel Links archetype, which is a human claim and not used for scoring (Provisional)
D14 Pilotability & Error Tolerance 52 Many once-per-turn effects, Spell/Trap placement chains and ordering decisions across 8 Snake-Eye monsters; repeatable but demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67.6, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflict (second engine) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*67.6 + 0.20*62 - 2 = 64.5, rounded to 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Snake-Eye searcher and Special Summon network (9 searcher-text cards; 86% to find one in an opening hand)
  • Layered interaction: 4 hand traps, Silvera, Startling Stare, Droplet, Mind Control and Lancea
  • Recursion through GY and banish (Original Sinful Spoils, WANTED, Flamberge) allows rebuilding
  • Strong Extra Deck closers: Flamberge (3000), Underworld Goddess (3000), Promethean Princess (2700), Amblowhale (2600)
  • Legal in format; no banned or over-limit cards
  • 7 of 9 Extra cards match the archetype core usage list

Weaknesses

  • Key starter Snake-Eye Ash in only 31% of opening hands
  • 28% exact-name purity and a second engine (Diabellstar and Sinful Spoils) that competes for the same hand slots
  • Two Hey, Trunade! and two Mind Control are situational and do not advance the engine
  • No recorded boards, so the floor and median are unknown

Critical choke points

  • Snake-Eye Ash and the Level 1 FIRE search chain; if the first Level 1 FIRE monster is missing the line stalls
  • Summoning Flamberge depends on the Snake-Eye Spell/Trap placement effects, which can be stopped by a single interruption
Priority Remove Add Reason
1 1 Hey, Trunade! 1 Snake-Eye Poplar (usage typical 3 copies, inclusion 90%; deck runs 2) Replaces a situational Semi-Limited card with a core engine card that the usage data shows the archetype runs at a higher count (Verified usage)
2 1 Hey, Trunade! 1 Snake-Eye Oak (usage typical 2 copies, inclusion 76%; deck runs 1) Adds a second Snake-Eye searcher that matches the archetype's standard list, with no change to the Extra Deck (Verified usage)

Evidence & confidence

  • Verified: Legality: Legal under Duel Links BanDuelLink; Lyrilusc (Limited) 1/1 and Hey, Trunade! (Semi-Limited) 2/2 are within limit; Card text and stats for all 30 main and 9 Extra cards; Usage statistics (inclusion % and typical copies) for the archetype core
  • Inferred: Opening-hand starter probabilities (hypergeometric) and the 0.857 searcher-group probability; Brick-rate and engine-conflict assessments; Turn-1 and turn-2 plans and recovery lines from card text; Going-first and going-second interaction estimates
  • Provisional: Meta power and matchup fit (no dated metagame or tournament sample); Side deck adaptability (no sideboard in Duel Links); Floor and median output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry: going-first/second, matchup, game-level and brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage-stat inconsistency: core_cards and missing_core mark 7 Extra-Deck cards (Underworld Goddess, Promethean Princess, Amblowhale, Lyrilusc, Masquerena, Knightmare Phoenix, Linkuriboh) as not in this deck, but the cards array lists them in the Extra Deck; core_present_pct 60.9 undercounts (recomputed as 21 of 23 present, 91.3%)

More Duel Links Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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