Odion Deck #759393 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Primite Lordly Lode x3. Created Oct 2, 2026 by YGO Mod.

Deck Odion Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
56± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 63
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 63
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss beatdown (Bystial Dis Pater 3500, Swordsoul Supreme Sovereign - Chengying 3000, Baronne de Fleur 3000) after Trap-based negation has cleared the opponent's board. No recorded combo confirms this line.; Divine Serpent Apophis and Anubis the Last Judge (3000) played from the Temple of the Kings / Apophis Trap engine.
  • Turn 1 (going first): Set Traps, Normal Summon Labradorite Dragon or Primite Dragon Ether Beryl to start Primite and Apophis searches, and hold Solemn Judgment/Strike/Warning and Ash Blossom for the opponent's first summon.
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Infinite Impermanence, Maxx C) and Dominus Impulse/Purge against the opponent's first summon, then rebuild from Trap-in-GY recursion.
  • Recovery: Trap-in-GY recursion: Man with the Mark, Treasures of the Kings and Solemn Accusation search Temple/Apophis/Dominus pieces; Anubis the Last Judge becomes summonable from the GY once 3 Temple/Trap names are present.
  • After siding: Not assessable: the deck runs no side deck (side_count 0), so there is no post-side plan to score.

Why it scores here

The deck is scored as a Trap-centred control system, not as an average of its cards. Its 22 Trap cards, 24 negation-text cards and 16 searcher-text cards give a high chance of finding a searcher (P(at least one in a 5-card opening hand) ≈ 0.94) and strong interaction layering, which earn the most points in D7 and D6. Floor and median output earn little credit because the evidence contains zero recorded boards, so the combo dimensions rest on card-text inference only. Brick risk is high: many Trap effects need a Trap already in the GY or a specific Set card, which holds D2 and D14 down. Popularity did not earn points: the usage statistics (80% core presence) confirm the list is real and accessible, but they are not counted as power. The label 'Odion' does not match the list (no Odion-named card is present), and with no side deck and no tournament data, D12 and D13 are held low or neutral and the Meta Power is left null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card opening hand) ≈ 0.94; Normal-monster and Set-Trap enablers are thin, 3-copy starters at ≈0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 Trap cards and many GY-conditional effects create dead or conditional draws; hand-trap P(≥1 in 6) ≈ 0.71 offsets some brick risk (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling read from card text only (Temple of the Kings, Apophis and Anubis chains) with low certainty (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; rated low from the text-only engine and conditional Trap enablers (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes (Primite, Dominus, Apophis, Temple) and several negation and recursion effects give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searcher density (16 searcher-text cards) and Trap-GY recursion give strong recovery across turns (Inferred)
D7 End-Board & Interaction Quality 72 24 negation-text and 15 removal-text cards, with Solemn and Dominus layers, form high interaction density (Inferred from card text; Verified flags)
D8 Going-Second & Board-Breaking Power 66 Dominus Impulse/Purge, Solemn cards and hand traps challenge a going-second board; no going-first/second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATKs of 2800–3500 are strong, but the deck converts through conditional lines and no recorded beatdown exists (Inferred)
D10 Main Deck Efficiency & Flexibility 58 Compact 40-card main, 3-copy core starters and no filler monsters; many narrow reactive cards cost flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots cover Link, Synchro, Fusion and Xyz roles with limited copies of most bosses; coverage is broad (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 No side deck (side_count 0) and no post-side data; scored low as not assessable (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta sample; archetype share unknown; held neutral and excluded from the structural score (Provisional)
D14 Pilotability & Error Tolerance 44 Many timing-dependent Trap, negation and GY-conditional decisions with no recorded step data; error tolerance is low to moderate (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); engine_conflicts (-2); engine_compactness (2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, with D13 dropped and Control weights renormalised over 93. 0.80*59 + 0.20*55 = 58.2; modifiers -2 gives 56.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards, ≈0.94 to hit one in a 5-card opening hand)
  • Layered interaction: 24 negation-text and 15 removal-text cards, with 7 hand traps
  • Trap-in-GY recursion shared across Dominus, Apophis and Temple of the Kings
  • Broad Extra Deck coverage across Link, Synchro, Fusion and Xyz with 3000+ ATK bosses
  • Compact 40-card main with 3-copy core starters

Weaknesses

  • Declared archetype 'Odion' has zero Odion-named cards; the engine is spread across five sub-archetypes
  • No side deck, so no post-side adaptability
  • 22 Traps create conditional draws and GY-dependent dead cards
  • Zero recorded boards, so the combo ceiling and median cannot be verified
  • Limited-copy Solemn and Maxx C dependence exposes the deck to banlist changes

Critical choke points

  • Only one native Normal Monster (Labradorite Dragon); Primite and Apophis Normal-monster effects depend on it
  • Anubis the Last Judge needs 3 Temple/Trap names in the GY before it can be Special Summoned
Priority Remove Add Reason
1 Verdict of Anubis A second Normal Monster for Primite and Apophis enablers Verdict of Anubis needs 3 other Spells/Traps and Temple control, and the Normal-monster choke point is the most consistent weakness.
2 Pot of Extravagance A Trap or Normal-monster searcher that fits the Dominus/Temple engine Pot of Extravagance is a Limited card that banishes Extra Deck cards at random; a searcher is more consistent for the engine.

Evidence & confidence

  • Verified: Legal status: 40 Main / 15 Extra / 0 Side, all restricted cards within legal copy counts; Copy histogram (21 cards at 3 copies, 10 at 2 copies, 9 at 1 copy) reconciles to 40; Extra Deck breakdown: 5 Link, 4 Synchro, 3 Fusion, 3 Xyz; Banlist statuses: Limited for Maxx C, Pot of Extravagance and three Solemns; Semi-Limited for Treasures of the Kings; Usage statistics: 80% core presence (20 of 25 core cards)
  • Observed: Usage statistics show Maxx C, Anubis the Last Judge, Treasures of the Kings and Apophis the Swamp Deity at 100% inclusion in the sample
  • Inferred: Opening-hand probabilities (hypergeometric) for searcher and hand-trap groups; Interaction density and resilience from negation/removal text counts; Going-first and going-second plans from card text; Brick risk from GY-conditional Trap effects
  • Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample or tournament link is provided; Post-side adaptability (D12) because no side deck exists
  • Data gaps: No recorded combos: combo floor, median and ceiling rest on card text only No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchups or brick rates Declared archetype 'Odion' does not match the list's card names; archetype label should be checked No side deck: post-side adaptability is not assessable Meta Power is Provisional until a dated metagame sample is supplied

More Master Duel Info

Odion

Odion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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