Clown Crew Deck #759316 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 2, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.5
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew Rehearsal and Malabarisme recover Clown Crew bodies (Biancaviso, Cappello, Flair) and Extra Deck Synchro/Fusion bosses (Nerva, Albion, Ecclesia, Malong) that convert board advantage into 2500-3300 ATK pressure.; Card advantage from Maxx C, Mulcharmy Fuwalos and Clown Crew Matinee Operatics draws, plus Fydraulis Harmonia removal on tributed or summoned monsters.
  • Turn 1 (going first): Open with a Clown Crew Rehearsal or Malabarisme search/summon line, use Cappello and Flair to set up a Biancaviso or Ecclesia summon, and hold Ash Blossom, Effect Veiler or Ghost Ogre for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Belle, Ghost Ogre, Maxx C, Nibiru) to break the opponent's first summon, then rebuild a board through Biancaviso's negate and Clown Crew summons.
  • Recovery: Recover from a lost board by banishing Rehearsal from the GY for a Ritual Summon, using Mulcharmy Fuwalos or Matinee Operatics draws, and re-searching Clown Crew cards through Flair and Finale.
  • After siding: No side deck is registered in this export; Master Duel decks are fixed, so no post-side plan can be scored.

Why it scores here

The deck opens a functional plan through its engine core: 6 copies of Clown Crew Rehearsal and Malabarisme give about a 51% chance of at least one in a 5-card opening hand (Inferred), and 28 archetype-core copies plus 12 hand traps keep most hands able to do something. Its ceiling is set by the Extra Deck bosses, Nerva, Albion, Ecclesia and Biancaviso, which turn Clown Crew summons into 2500 to 3300 ATK pressure. The interaction suite (Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle, Droll & Lock Bird, Maxx C, Nibiru) earns the highest dimension score, because it survives disruption across the turn and into the opponent's board. The score does not come from Clown Crew being a popular archetype, which earned nothing on its own, and it does not come from averaging the individual card scores. Median output, going-second strength and matchup fit remain Inferred or Provisional because the export has no combos, no tournament link and no win-rate telemetry.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 6 Rehearsal/Malabarisme copies in a 5-card opening hand) ≈ 0.51; 28 archetype-core copies give a proxy hand-access near 1.0 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 10 searcher-text cards cover hands, but Rehearsal and Malabarisme are a choke point and some hands are non-functional (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded combos; ceiling read from card text (Biancaviso, Nerva, Albion, Ecclesia, Fydraulis) (Inferred)
D4 Combo Floor & Median Output 50 No combo distribution exists in the evidence, so the median is text-only inference with low weight (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple hand traps and negates (Ash, Veiler, Ghost Ogre, Ghost Belle, Droll, Biancaviso) plus recursion give several independent lines after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 10 searcher-text cards, GY banish recursion via Rehearsal and Matinee Operatics, and Mulcharmy draws support grind (Inferred)
D7 End-Board & Interaction Quality 80 Interaction density from 16 removal-text and 9 negation-text cards, with layered negates and destroy effects (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second value from six-card hands with hand traps and Nibiru, plus Fydraulis and Biancaviso board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses Nerva 3300/3300, Albion 2500, Ecclesia 2500, Biancaviso 2500 give strong closing ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 40 main with 20 distinct cards, 14 Level 0 and 11 Spells, 3-copy core and 1-copy tech slots; 45.5% exact-archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across Fusion 4, Synchro 7, XYZ 2, Link 2, with Malong and Herald as flexible picks (Verified composition)
D12 Side Deck Adaptability 40 No side deck exists in Master Duel's fixed-deck format, so post-side adaptability cannot be measured and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context is unavailable; no archetype meta-share or matchup data exists in the evidence (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Clown Crew summon chains, many hand-trap timing decisions and Pendulum/Ritual branches demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; Midrange weights used as-is. Structural ≈ 61.5, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 12 hand traps plus Biancaviso and Herald negates answer both summons and activations
  • Strong Extra Deck closers (Nerva, Albion, Ecclesia, Biancaviso) for conversion once the engine is live
  • Redundant draw and search (Mulcharmy, Matinee Operatics, Flair, Finale) support grind

Weaknesses

  • Brick risk: hand traps are dead when the opponent is not acting, and 14 Level 0 cards add clutter
  • Choke point on Rehearsal and Malabarisme, the main engine starters, with a low opening-hand hit rate
  • Pilotability is demanding: many optional timing decisions and multi-step Pendulum/Ritual/Synchro lines
  • Off-archetype slots (30 copies) dilute engine coherence

Critical choke points

  • Opening-hand access to Clown Crew Rehearsal or Malabarisme (about 51%)
  • Single Limited/Semi-Limited copies of Maxx C and Herald of the Arc Light cannot be reused if removed
Priority Remove Add Reason
1 One Clown Crew Malabarisme or the single Maxx "C" A second non-hand-trap Clown Crew starter Lifts the starter hit rate without adding another dead hand-trap card; the evidence cannot yet quantify the gain (Inferred).

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 is within Master Duel size rules; All 4 restricted cards run at or below their legal copy limits; Nerva, Albion, Ecclesia and Biancaviso ATK values
  • Inferred: Opening-hand starter probability (≈0.51) and hand-trap effectiveness; Interaction density and going-second value from card text; Recovery and grind via GY recursion
  • Provisional: Meta power (null); Matchup fit and tournament reliability; Median output without recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck name is unavailable

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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