Enneacraft Deck #759010 — Yu-Gi-Oh! OCG

56 Main, 13 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Sep 29, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum Enneacraft boards: 3000-ATK Enneacraft Pendulum monsters (Atori, Archa, Asta, Aiza, Atil) that destroy monsters with lower ATK, backed by E.C. Counter damage through Enneapolis; Extra Deck follow-ups (Infinitrack Earth Slicer, Phantom Fortress Enterblathnir, Sacred Tree Beast Hyperyton, Deus X-Krawler) and Knightmare links
  • Turn 1 (going first): Place Enneacraft Pendulums with Enneapolis and Enneacraft Release, search via Pendulum flip searches, then set up a 3000-ATK Pendulum boss for the Battle Phase
  • Turn 2 (going second): Use Lightning Storm and Ultimate Slayer style interaction plus Enneacraft Reset / Enneacraft Reverth recursion to clear the opposing board, then rebuild with the Pendulum engine
  • Recovery: Enneacraft Release and Enneacraft Reverth in the GY recover searches and draws, and Enneapolis keeps counters live after a wipe
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence; scored as a structural gap

Why it scores here

This list is Illegal because it runs Called by the Grave, which is Forbidden in OCG, so it does not receive a normal Final Contextual score and is capped at 30 with a theoretical, structural-only read. Structurally the deck opens its engine reliably: the Enneacraft core is about 99 percent likely to have at least one piece in a 5-card opening hand (Inferred), and 19 searcher-text cards plus Enneapolis and the Release/Reverth recursion give it real redundancy. Its interaction density is high (removal text on 39 cards, negation text on 13) and its 3000-ATK Pendulum bosses give it closing power, but there are no recorded boards, so the median and ceiling are text-only inferences. The deck has no Side Deck and no hand traps, which caps adaptability and going-second resilience. Score comes from consistency, interaction and closing power on the system, not from Enneacraft being a popular archetype and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one core Enneacraft piece in a 5-card hand) is about 0.99 for the 34-copy core group; starter reliability is strong but not measured by combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Opening hands are mostly functional, but 27 Spells and 26 Pendulum monsters with 2-3 copies each leave some redundant hands; no hand traps (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards exist, so ceiling is read from card text: Pendulum flip searches and 3000-ATK Pendulum bosses suggest a high ceiling (Inferred)
D4 Combo Floor & Median Output 52 No recorded board medians exist; the floor is an unmeasured text estimate with no starter-diversity data (Provisional)
D5 Interruption Resilience & Route Redundancy 58 19 searcher-text cards and GY recursion via Release and Reverth give multiple lines after disruption; no hand traps limit protection (Inferred)
D6 Resource Economy, Recovery & Grind 62 Enneacraft Release and Reverth recover cards from the GY and Enneapolis keeps counters live across turns (Inferred)
D7 End-Board & Interaction Quality 70 Removal text on 39 cards and negation text on 13, including Lightning Storm and Enneacraft Reset; no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm and Pendulum destruction plus recursion cover a going-second board, but with no hand traps the answers are sorcery-speed (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 3000-ATK Pendulum bosses with destruction on attack-declare give strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 62 24 distinct Main Deck cards with 56 total in a 40-60 range; 52 percent exact-name archetype purity leaves 17 generic and 33 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 13 Extra Deck cards across Fusion, Link, Xyz and Synchro, with several off-archetype Extra Deck picks; the Extra Deck is not fully archetype-coherent (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptability in the evidence (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; the archetype is listed as popular in usage stats but meta fit cannot be checked (Provisional)
D14 Pilotability & Error Tolerance 58 Pendulum flips, E.C. counter timing and the Enneapolis once-per-turn structure give multiple decision points but no recorded combo data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then Illegal cap to 30 (no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Enneacraft core with about 99 percent opening access (Inferred)
  • Searcher and recursion text give repeatable card flow
  • Strong interaction density with removal and negation text
  • 3000-ATK Pendulum bosses give closing power

Weaknesses

  • Deck is Illegal because of Called by the Grave
  • No Side Deck for best-of-3 adaptation
  • No hand traps against going-second boards
  • Off-archetype and generic copies lower engine coherence (52 percent exact-name purity)

Critical choke points

  • Enneapolis and the E.C. counter line must both be live for the pendulum damage plan
  • Lightning Storm and Pendulum destruction are the only sorcery-speed answers to a going-second board
Priority Remove Add Reason
1 Called by the Grave Legal copy-limit replacement, such as a legal interaction card in its place Removes the only Forbidden card so the list can receive a normal Final Contextual score
2 Off-archetype staples with low synergy Enneacraft-named Pendulum or Spell support Raises exact-name archetype purity and engine coherence
3 Empty Side Deck slots Hand traps or anti-Extra-Deck answers Gives a post-side plan and going-second resilience

Evidence & confidence

  • Verified: Called by the Grave is Forbidden in OCG and is run once, making the list Illegal; Main Deck 56 and Extra Deck 13 are within OCG size rules; Side Deck is empty; Exact-name archetype purity is 52.2 percent; Pot of Extravagance is run at its Semi-Limited limit of 2
  • Inferred: Opening-hand starter probability is about 0.99 for the core group; Interaction and closing estimates from card text and descriptions; Structural score of 60 from the Midrange profile
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is provisional
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no Side Deck, so post-side adaptability cannot be measured no win-rate telemetry, so going-first and going-second results are Inferred

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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