Enneacraft Deck #758828 — Yu-Gi-Oh! OCG

55 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Sep 29, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-driven board of 3000-ATK Enneacraft monsters (Atori, Archa, Asta, Aiza, Atil) that destroy opposing monsters at end of Battle Phase while a second Enneacraft card sits in the other Pendulum Zone; Enneapolis E.C. Counter damage (900 per counter) at End Phase as a finisher
  • Turn 1 (going first): Set Enneapolis or a Pendulum monster in the Pendulum Zones, Pendulum Summon Enneacraft monsters, and use Enneacraft Reset or Reverth to hold up or recover interaction
  • Turn 2 (going second): Use Ash Blossom, Maxx C, or Red Reboot to disrupt the opponent's first board, then rebuild with Pendulum Summons and 3000-ATK monsters
  • Recovery: Enneacraft Reverth and Release recur from the GY, and Pendulum monsters re-enter from the Deck; Dimensional Fissure banishes the deck's own GY sends, which limits recursion
  • After siding: Not evaluable: no Side Deck is present in the export

Why it scores here

The deck's score comes from how the system behaves, not from averaging its cards. The 37-copy Enneacraft core is almost always present in an opening hand (P at least one in hand of 5 is about 0.998, Inferred), and the Pendulum engine gives it redundant starters and repeated 3000-ATK boards. Interaction is layered: Enneacraft Reset and Reverth negate, Ash Blossom, Maxx C and Red Reboot are hand traps, and the Pendulum monsters destroy. Combo output is unmeasured because no boards were recorded, so the ceiling and median are text-based and provisional. Archetype popularity (84% inclusion for the core) confirms the list is real, but it does not add power. The Illegal status (Forbidden Triple Tactics Talent) caps the final score, and the empty Extra Deck and missing Side Deck weigh down the result. The deck also conflicts with itself: Vanity's Fiend blocks Special Summons for both players, including Pendulum Summons, and Dimensional Fissure banishes the deck's own recursion targets.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in opening hand of 5) = 0.9975; 3 copies of starter Enneapolis give about 25% per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 37 core cards and 4 hand traps keep most hands live, but Vanity's Fiend and Dimensional Fissure are dead or self-hindering in a Pendulum shell (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from the 3000-ATK Pendulum plus negation text, not observed (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median cannot be measured and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Five 3000-ATK Pendulum threats and two recursion cards provide redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Reverth and Release recur from the GY, but Dimensional Fissure banishes sent cards and Release's Extra Deck search has no targets (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on Reset, Ash, Red Reboot, plus Pendulum destruction on Asta/Atori/Archa/Aiza/Atil (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 58 Hand traps reach a 6-card hand about 38% of the time (hypergeometric, Inferred); the deck has no Solemn Judgment or similar board-breaker (Verified card list)
D9 Offensive Pressure & Closing Power 70 Five 3000-ATK Pendulum monsters plus Enneapolis damage (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 60 55 main cards inside the OCG 40-60 range, but 15 off-archetype copies and a Forbidden card reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is empty, so Release and Reverth's Extra-Deck targets are unusable and the Extra slot provides no value (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck was exported, so post-side adaptability cannot be assessed (Verified: absent)
D13 Matchup Coverage & Format Fit 45 No tournament or meta data is linked, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Pendulum Summons and multi-card chains are error-prone, but the core loop is repeatable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); Extra Deck empty (-2). Final formula: 0.80*Structural(57) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 42.6, then capped to 30 because the list is Illegal (Forbidden Triple Tactics Talent). Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is almost always present in an opening hand (about 99.75%, Inferred)
  • Layered interaction: negation, hand traps, and Pendulum destruction
  • Multiple 3000-ATK Pendulum threats give redundant pressure
  • Two recursion cards (Reverth, Release) help recover from disruption

Weaknesses

  • Illegal: Forbidden Triple Tactics Talent is run
  • Extra Deck is empty, so Release and Reverth lose their Extra-Deck targets
  • No Side Deck, so no post-side plan
  • Vanity's Fiend blocks Pendulum Summons for both players and conflicts with the deck's own engine
  • Dimensional Fissure banishes the deck's own recursion targets

Critical choke points

  • Enneapolis (3 copies) is the single key starter for the Pendulum Zones
  • Triple Tactics Talent is Forbidden; the deck cannot be played as listed in OCG
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) Legal tech or a second hand trap Required for legality; the list cannot be played as built
2 Vanity's Fiend A Pendulum-compatible searcher or board breaker It stops the deck's own Pendulum Summons and conflicts with the engine
3 Dimensional Fissure x3 Cards that do not banish the deck's own GY Keeps Reverth and Release recursion working

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden and run 1 copy (0 legal); Main Deck is 55 cards, inside the OCG 40-60 range; Core inclusion 84% for Deftero/Proto, 79% for Ekto/Release (usage stats); Extra Deck 0 and Side Deck 0 in the export
  • Inferred: Starter access 0.9975 in hand of 5 (hypergeometric); Interaction density from negation and removal card text; Hand-trap access 0.3788 in hand of 6 (going second)
  • Provisional: Median output and meta fit (no combo or tournament data)
  • Data gaps: no combos supplied - combo floor, median, and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry - going-first/second, matchup, brick, starter, and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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