Mathmech Deck #758774 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Pikari @Ignister x3, Ash Blossom & Joyous Spring x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Achichi @Ignister x2
- Droll & Lock Bird x2
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Multiplication x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Pikari @Ignister x3
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Mathmech Diameter x1
- Mathmech Sigma x1
- A.I. Connect x1
- A.I. Meet You x1
- Called by the Grave x1
- Cynet Mining x2
- Ignister A.I.Land x1
- Salamangreat Sanctuary x1
- Cynet Conflict x1
- Infinite Impermanence x3
- Mathmech Superfactorial x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Enigmaster Packbit x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.4 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link and Synchro/Xyz boss monsters from the Extra Deck (Accesscode Talker, Transcode Talker, Decode Talker Heatsoul, Firewall Dragon Darkfluid, Primathmech Alembertian) built from Cyberse and Mathmech starters.; Mathmech Superfactorial and Mathmech Sigma recursion from the GY, plus Ignister searches that feed Link Summons.
- Turn 1 (going first): Open a Cyberse starter (Pikari, Backup, Achichi or Cynet Mining) with a searcher such as A.I. Connect or Cynet Mining, then Link Summon into a boss. Hand traps are mostly dead on the first turn.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Droll to answer the opponent's first summon or activation, then convert the open board with Extra Deck summons.
- Recovery: Recover through Mathmech Superfactorial and GY-based Special Summons, and Ignister searches that rebuild the starter.
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards, and it is capped because the list is illegal in OCG: Ash Blossom is at 3 copies (limit 2), Droll & Lock Bird at 2 (limit 1), and Called by the Grave (Forbidden) runs 1. The engine opens reasonably often: the 3-copy Ignister/Cyber starters and the searchers (A.I. Connect, Cynet Mining, Backup) give roughly 82% odds of at least one searcher in a 5-card opening hand (Inferred). The ceiling is a Link/Synchro line into a 2300+ ATK boss, but no recorded boards exist, so the combo floor and median are text-only estimates with low confidence. Interaction is dense (about 14 negation and 11 hand-trap cards, with a roughly 88% chance of a hand trap in a 6-card going-second hand, Inferred), which supports the going-second plan. Brick risk is high: 13 tech and 47 off-exact-archetype copies lower compactness, and the empty Side Deck leaves no post-side plan. Popularity and archetype usage stats were not used to raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) about 0.34 and archetype core about 0.92; searcher text about 0.82 (Inferred); exact-name purity only 14.5% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps and 13 tech cards compete with the engine; going-first hands often hold dead interaction; full brick rate estimated, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Ceiling reads from text: Extra-Deck Link/Synchro bosses with 2300+ ATK and Mathmech recursion; no combos supplied, so text-only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median and floor are unmeasured; text suggests the median drops to a single Link starter when the opponent interrupts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Five or more independent negations (Ash, Impermanence, Veiler, Droll, Cynet Conflict) give layered interruption, but recovery after the first disruption is text-based only (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recovery depends on Superfactorial and GY summons; the searcher-to-starter loop spends hand cards, so the resource cost is high (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation text is dense (14 cards) across hand traps and boss effects; Called by the Grave cannot be run legally, so it is excluded from scoring (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is about 0.88 (Inferred); no going-second split exists in the combo data (Provisional) |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck has several 2300+ ATK bosses (Transcode, Accesscode, Heatsoul, Neo Tempest Terahertz); no end-board data so the closing power is estimated (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40 main cards with only 25 distinct, 47 of 40 copies off the exact archetype name (purity 14.5%); compactness is low (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Full 15-card Extra Deck with 10 Links and 5 Synchro/Xyz/Fusion; several bosses share the same Cyberse engine (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is present (0 cards), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or meta share in the export; archetype usage stats are not format data (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link and Synchro lines with many response windows and decision points make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47.4, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*47.4 + 0.20*35 = 44.9; -5 banlist-exposure modifier = 39.9, rounded to 40 and capped for illegal list (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 11 hand traps and 14 negation-text cards.
- Searcher density gives a high chance of finding a starter.
- Full 15-card Extra Deck with several 2300+ ATK link and synchro bosses.
Weaknesses
- Illegal in OCG: three cards over their copy limit, one of them Forbidden.
- High brick and dead-card risk: 13 tech cards and many off-archetype copies.
- No Side Deck, so no post-side plan.
- No recorded combos or tournament data to validate the line.
Critical choke points
- Each engine line depends on one Cyberse starter in hand; without it the Link Summon route does not start.
- Going first, most hand traps are dead, so the opening relies on the searcher and starter.
- Forbidden Called by the Grave and over-limit Ash Blossom and Droll must be cut before the list can be scored normally.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Called by the Grave | 1 playable tech or starter card | Forbidden in OCG, so the list cannot be legal while it runs one copy. |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Cards that fit the Ignister/Cyber engine | Restores legal copy limits (2 and 1) and reduces dead hand traps going first. |
| 3 | Several off-archetype tech copies | Core Mathmech/Ignister/Code Talker starters | Raises archetype purity from 14.5% and improves starter access. |
| 4 | None (Side Deck absent) | A 15-card Side Deck with hand traps and anti-boss cards | Gives the list a post-side plan, which it lacks now. |
Evidence & confidence
- Verified: Legality status Illegal with three over-limit cards (Ash Blossom 3/2, Droll 2/1, Called by the Grave 1/0 Forbidden).; Main 40, Extra 15, Side 0 counts and archetype spread.; Card text for interaction and searcher roles.
- Inferred: Starter and hand-trap hand odds from the hypergeometric table.; Consistency, brick and interaction-density reads.; Going-first and going-second plan descriptions.
- Provisional: Meta power and matchup fit: no tournament link or dated metagame sample.; Going-second balance: no win-rate or split data.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first, going-second, matchups or brick rates. Meta Power is provisional unless a dated metagame sample is supplied. Side Deck is empty (0 cards), so post-side adaptation cannot be assessed.
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