Mathmech Deck #758774 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Pikari @Ignister x3, Ash Blossom & Joyous Spring x3. Created Sep 29, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.4
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Synchro/Xyz boss monsters from the Extra Deck (Accesscode Talker, Transcode Talker, Decode Talker Heatsoul, Firewall Dragon Darkfluid, Primathmech Alembertian) built from Cyberse and Mathmech starters.; Mathmech Superfactorial and Mathmech Sigma recursion from the GY, plus Ignister searches that feed Link Summons.
  • Turn 1 (going first): Open a Cyberse starter (Pikari, Backup, Achichi or Cynet Mining) with a searcher such as A.I. Connect or Cynet Mining, then Link Summon into a boss. Hand traps are mostly dead on the first turn.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Droll to answer the opponent's first summon or activation, then convert the open board with Extra Deck summons.
  • Recovery: Recover through Mathmech Superfactorial and GY-based Special Summons, and Ignister searches that rebuild the starter.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards, and it is capped because the list is illegal in OCG: Ash Blossom is at 3 copies (limit 2), Droll & Lock Bird at 2 (limit 1), and Called by the Grave (Forbidden) runs 1. The engine opens reasonably often: the 3-copy Ignister/Cyber starters and the searchers (A.I. Connect, Cynet Mining, Backup) give roughly 82% odds of at least one searcher in a 5-card opening hand (Inferred). The ceiling is a Link/Synchro line into a 2300+ ATK boss, but no recorded boards exist, so the combo floor and median are text-only estimates with low confidence. Interaction is dense (about 14 negation and 11 hand-trap cards, with a roughly 88% chance of a hand trap in a 6-card going-second hand, Inferred), which supports the going-second plan. Brick risk is high: 13 tech and 47 off-exact-archetype copies lower compactness, and the empty Side Deck leaves no post-side plan. Popularity and archetype usage stats were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) about 0.34 and archetype core about 0.92; searcher text about 0.82 (Inferred); exact-name purity only 14.5% (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 13 tech cards compete with the engine; going-first hands often hold dead interaction; full brick rate estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling reads from text: Extra-Deck Link/Synchro bosses with 2300+ ATK and Mathmech recursion; no combos supplied, so text-only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor are unmeasured; text suggests the median drops to a single Link starter when the opponent interrupts (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Five or more independent negations (Ash, Impermanence, Veiler, Droll, Cynet Conflict) give layered interruption, but recovery after the first disruption is text-based only (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Superfactorial and GY summons; the searcher-to-starter loop spends hand cards, so the resource cost is high (Inferred)
D7 End-Board & Interaction Quality 62 Negation text is dense (14 cards) across hand traps and boss effects; Called by the Grave cannot be run legally, so it is excluded from scoring (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.88 (Inferred); no going-second split exists in the combo data (Provisional)
D9 Offensive Pressure & Closing Power 50 Extra Deck has several 2300+ ATK bosses (Transcode, Accesscode, Heatsoul, Neo Tempest Terahertz); no end-board data so the closing power is estimated (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 main cards with only 25 distinct, 47 of 40 copies off the exact archetype name (purity 14.5%); compactness is low (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 10 Links and 5 Synchro/Xyz/Fusion; several bosses share the same Cyberse engine (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 No Side Deck is present (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or meta share in the export; archetype usage stats are not format data (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Synchro lines with many response windows and decision points make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47.4, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*47.4 + 0.20*35 = 44.9; -5 banlist-exposure modifier = 39.9, rounded to 40 and capped for illegal list (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and 14 negation-text cards.
  • Searcher density gives a high chance of finding a starter.
  • Full 15-card Extra Deck with several 2300+ ATK link and synchro bosses.

Weaknesses

  • Illegal in OCG: three cards over their copy limit, one of them Forbidden.
  • High brick and dead-card risk: 13 tech cards and many off-archetype copies.
  • No Side Deck, so no post-side plan.
  • No recorded combos or tournament data to validate the line.

Critical choke points

  • Each engine line depends on one Cyberse starter in hand; without it the Link Summon route does not start.
  • Going first, most hand traps are dead, so the opening relies on the searcher and starter.
  • Forbidden Called by the Grave and over-limit Ash Blossom and Droll must be cut before the list can be scored normally.
Priority Remove Add Reason
1 1 Called by the Grave 1 playable tech or starter card Forbidden in OCG, so the list cannot be legal while it runs one copy.
2 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird Cards that fit the Ignister/Cyber engine Restores legal copy limits (2 and 1) and reduces dead hand traps going first.
3 Several off-archetype tech copies Core Mathmech/Ignister/Code Talker starters Raises archetype purity from 14.5% and improves starter access.
4 None (Side Deck absent) A 15-card Side Deck with hand traps and anti-boss cards Gives the list a post-side plan, which it lacks now.

Evidence & confidence

  • Verified: Legality status Illegal with three over-limit cards (Ash Blossom 3/2, Droll 2/1, Called by the Grave 1/0 Forbidden).; Main 40, Extra 15, Side 0 counts and archetype spread.; Card text for interaction and searcher roles.
  • Inferred: Starter and hand-trap hand odds from the hypergeometric table.; Consistency, brick and interaction-density reads.; Going-first and going-second plan descriptions.
  • Provisional: Meta power and matchup fit: no tournament link or dated metagame sample.; Going-second balance: no win-rate or split data.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first, going-second, matchups or brick rates. Meta Power is provisional unless a dated metagame sample is supplied. Side Deck is empty (0 cards), so post-side adaptation cannot be assessed.

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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