Junk Deck #758645 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Artifact Lancea x3
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x2
- Harpie's Feather Duster x1
- Illusion Gate x1
- Junk Signal x3
- Lightning Storm x1
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Triple Tactics Talent x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Rage Rose Witch x1
- Red Supernova Dragon x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro Summon a large Extra Deck monster (Shooting Majestic Star Dragon, Red Supernova Dragon, Stardust Dragon) off a Junk Synchron or Stardust Synchron tuner base; Disruption-driven board control with hand traps and Lightning Storm / Harpie's Feather Duster backrow removal, then a Synchro follow-up
- Turn 1 (going first): Normal Summon Junk Synchron or Stardust Synchron, search via Junk Meister / Full-Speed Warrior / Synchro Fellowship, then Synchro Summon a boss; the deck would rely on hand traps to protect a T1 line
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Nibiru and Droll-style hand traps to interrupt the opponent's first engine, then rebuild through Mulcharmy draw and Synchro Summon
- Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty; Synchro Fellowship recovers from the GY; Scrap Synchron and Jet Synchron are GY-revival and search bridges
- After siding: No side deck is registered (side_count 0), so no post-side plan exists in a best-of-3 context; any side plan is theoretical
Why it scores here
This OCG Junk list is evaluated as a connected system, not as an average of its card scores. Its strongest part is interaction: 15 hand traps plus 19 negation-text and 25 removal-text cards give it a dense disruption layer that can interrupt an opponent's first engine (Inferred from text). Its engine is less reliable: the Junk and Synchron tuner base is spread across many off-archetype copies (exact-name purity 15.7%), and the probability that a starter is live in the opening five is only about 0.18 to 0.25 per copy count, so the opening-hand floor is weak (Inferred). No recorded boards exist, so combo ceiling and median are text-only inferences, and the deck does not earn points for archetype popularity. The score is capped by legality: three Forbidden cards and two copy-limit violations make the list illegal in OCG, so it is theoretical and structural only. No side deck is registered, which gives no best-of-3 plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one Junk Synchron in a 5-card opener) ≈ 0.18; Junk Meister and Synchron search cover a 2-card bootstrap at best (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 33 distinct main-deck cards with 59 off-archetype copies, 20 single-copy slots and several dead-without-engine tech cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards (combos_evidence total 0); ceiling is a text-only read of Synchro Summons into Shooting Majestic or Red Supernova (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No recorded board data for median output; typical output is one Synchro boss off a fragile tuner base (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom, Ghost Belle, Nibiru and Droll give several independent interruptions; a second independent line exists via Mulcharmy draw (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy draw and Synchro Fellowship recover cards, but the Junk/Synchron pool is GY-dependent and thin on true grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 15 hand traps, 19 negation-text and 25 removal-text cards yield layered, broad interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value rests on hand traps plus Lightning Storm and Harpie's Feather Duster; no board-breaker density data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck offers Shooting Majestic Star Dragon (4000 ATK), Red Supernova Dragon (4000 ATK) and Stardust Dragon (2500 ATK) (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 55 cards, inside the 40-60 OCG size rule, but 15.7% exact-name purity and 2-copy limit violations reduce coherence (Verified legality, Inferred purity) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro cards in the Extra Deck, all mostly usable from the tuner base; crowding of similar Synchros is possible (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (side_count 0), so no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro lines, many hand-trap timing decisions and a large card pool make pilotability moderate (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Stun as a secondary read; weights reused from the Balanced/Toolbox profile. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43, then context modifiers (-10 banlist exposure, -3 unregistered side deck) = 30 after the illegal-list cap, theoretical only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (15 hand traps, 19 negation-text cards)
- Strong Extra Deck boss options at 4000 ATK (Shooting Majestic, Red Supernova)
- Mulcharmy draw engine provides some card replacement when hands are empty
Weaknesses
- Illegal in OCG: three Forbidden cards and two copy-limit violations
- Low exact-name archetype purity (15.7%) and 59 off-archetype copies weaken engine coherence
- Weak opening-hand starter access (about 0.18 for a Junk Synchron in hand 5)
- No side deck registered
Critical choke points
- Junk Synchron and Stardust Synchron tuner base: only 4 copies of the two key tuners in a 55-card deck
- Any single Forbidden or over-limit card removes the list from legal play until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon | Legal replacements within the Junk or Synchro core (e.g. a 2nd Junk Synchron or Stardust Synchron, or a legal extra-deck Synchro boss) | Brings the list to legal OCG status; it is currently unplayable as built |
| 2 | Ash Blossom (1 copy) and Droll & Lock Bird (1 copy) | Two legal non-limited cards from the same engine family | Restores the Semi-Limited and Limited copy counts |
| 3 | Off-archetype tech cards with low engine synergy | Junk or Synchron-support cards | Raises exact-name purity and reduces brick risk |
Evidence & confidence
- Verified: Legality status Illegal with five copy or banlist violations (Forbidden: 3 cards); Main 55, Extra 15, Side 0; size rules 40-60 / 0-15 / 0-15 satisfied; Card stats for the Extra Deck bosses (Shooting Majestic 4000 ATK, Red Supernova 4000 ATK); Archetype purity 15.7% (11 of 70 archetype-tagged copies)
- Inferred: Opening-hand starter probabilities (about 0.18 to 0.25) from hypergeometric draws on the Main Deck; Interaction density from card-text hints (15 hand traps, 19 negation, 25 removal); Structural dimension scores and the 30 final score
- Provisional: Matchup and format fit (no dated meta sample); Side deck adaptability (no side deck registered); Meta Power (null, no dated sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered for a best-of-3 evaluation Deck title is null in the export
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