Junk Deck #758372 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (45)
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x1
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Wheel Synchron x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x3
- Junk Signal x3
- Synchro Fellowship x1
- Synchro Rumble x1
- Infinite Impermanence x3
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x1
- Crimson Dragon x1
- Jet Warrior x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Charge Warrior x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- T.G. Hyper Librarian x1
- Silvera, Wolf Tamer of the White Forest x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro Summon boss monsters (Stardust Dragon, Shooting Majestic Star Dragon, Accel Synchro Stardust Dragon) off a Junk Synchron / Junk Meister engine; Stardust Charge Warrior and Jet Warrior pressure through Synchro follow-up
- Turn 1 (going first): Normal Summon Junk Meister or Junk Synchron, search Junk support, Synchro Summon a boss; hold Ash Blossom and Droll for the opponent's first response (theoretical only: the list is illegal)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll) to stop the opponent's starter, then rebuild a Synchro board from the Graveyard and Extra Deck
- Recovery: Mulcharmy draw effects and Jet Synchron / Junk Synchron Graveyard recursion, plus Synchro Emergency and Ghost Ogre to rebuild after interruption
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0) and no post-side data exists
Why it scores here
This OCG Junk list is scored as a theoretical, structural-only read because it is illegal: Ash Blossom is run 3 copies against a limit of 2, Droll & Lock Bird 2 against 1, and Called by the Grave (Forbidden) is run once. The engine is reasonably accessible: 21 archetype-core copies give a 96.5% chance of at least one core card in the opening five (Inferred), and Junk Meister's three copies give about 30% for a starter in hand. Interaction is the deck's strongest system feature, with 16 negation texts, 19 removal texts and 10 hand traps that let it answer the opponent's first play. Its ceiling comes from Synchro bosses (Stardust Dragon, Shooting Majestic Star Dragon) but no recorded boards exist, so combo floor and median are text-only inference, and the 0-side, low-purity main deck (16.7% exact-name Junk purity) costs consistency. Popularity and archetype usage were not credited as power, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Junk Meister in 5) ≈ 0.30; archetype core P(≥1 in 5) ≈ 0.97 across 21 core copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 15 singleton slots and 16 negation/tech texts create some redundancy but also several dead-in-hand cards; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from Synchro boss text (Stardust Dragon, Majestic Star Dragon) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and floor cannot be measured; provisional at best (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 10 hand traps plus Mulcharmy draw and Jet/Junk Synchron Graveyard recursion give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 10 searcher texts and Mulcharmy draw effects offset resource spend; Junk Warrior engine recovers from the Graveyard (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 16 negation, 19 removal and 10 hand-trap texts, with Synchro Emergency and Ghost Ogre layering interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not measurable; hand traps give about 0.80 chance of one in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Synchro bosses 2500–4000 ATK with Stardust Charge Warrior pressure (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 45 main with 16 zero-level cards, 16.7% exact-name Junk purity, and 10 tech/hand-trap slots reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro Extra slots with broad access (Stardust, Junk, Majestic, Zalen) but no mandatory-slot data (Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards; no adaptability possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta; matchup fit left provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several Quick Effect interaction windows and multi-step Synchro chains raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violations (illegal list) (-15); Banlist exposure (-8); No side deck (-5). Final formula: Illegal list, so no normal Final score: 0.80*Structural(56.7) + 0.20*TournamentReliability(40) + ContextModifiers(-28) ≈ 25, Meta provisional and null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine (Junk Meister / Junk Synchron / Stardust) is accessible in the opening hand
- Strong interaction density: 10 hand traps, 16 negation texts, 19 removal texts
- Broad Extra Deck coverage of Synchro bosses
Weaknesses
- Illegal copy counts: Ash Blossom ×3, Droll ×2, Called by the Grave (Forbidden) run
- Low exact-name purity (16.7%) and 16 zero-level cards dilute the engine
- No side deck and no combo data
Critical choke points
- Junk Meister ×3 as the sole reliable starter
- Reliance on Stardust Dragon / Majestic bosses for closing power
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1) and one copy of Ash Blossom & Joyous Spring (1) | Other legal Junk/Synchro tech or a second Junk Synchron | Brings the list to legal copy limits; without this there is no sanctioned score |
| 2 | One copy of Droll & Lock Bird | Legal-limit replacement or a Side Deck card | Droll is Limited to 1; a Side Deck would also restore best-of-3 adaptability |
Evidence & confidence
- Verified: Main 45 / Extra 15 / Side 0 counts are within OCG size rules; Copy-limit violations: Ash Blossom 3 vs 2, Droll 2 vs 1, Called by the Grave 1 vs 0 (Forbidden); Card stats and text for the 26 main and 15 extra distinct cards; Archetype core inclusion stats (21 copies, 96.5% opening access)
- Inferred: Starter access ≈ 0.30 from Junk Meister probabilities; Interaction-density read from negation/removal text; Synchro boss pressure from text and stats; Going-second hand-trap coverage ≈ 0.80
- Provisional: Meta Power and matchup fit (no dated sample, no tournament link); Combo floor/median (no recorded boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power provisional without a dated metagame sample Deck title is null in the export
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