Fossil Deck #758308 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, K9-17 Izuna x3, Kuriboh - Multiply! x3. Created Sep 29, 2026 by YGO Mod.

Deck Fossil OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Pressure from Fur Hire Link/Xyz bosses and high-ATK K9 Xyz/Extra Deck monsters (K9-X Werewolf, Vallon, Nibiru, Divine Arsenal ZEUS) once the Fur Hire searcher chain has put monsters on the field.; Hand-trap and negation-driven disruption (Ash Blossom, Droll, Kuriboh, Ghost Ogre) that protects the board while the Extra Deck threats come down.
  • Turn 1 (going first): Open a searcher (Rex, Beat, Fossil Dig, Filo, K9-66a Jokul), chain Fur Hire Normal/Special Summons into a Link or Xyz boss, and hold Ash Blossom or Droll for the opponent's first activation.
  • Turn 2 (going second): Respond to the opponent's first Normal Summon or search with hand traps (Ash Blossom, Ghost Ogre, Kuriboh, Nibiru), then rebuild board through Fur Hire recursion.
  • Recovery: Fur Hire monsters in the GY can be revived by Mayhem, Rookie, and Filo, and Rex/Beat can add or summon other Fur Hire monsters from the Deck.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play has no adaptation.

Why it scores here

The score is capped because the list is illegal: five copy-limit or Forbidden violations, including three copies of two Semi-Limited cards and two Forbidden cards. The structural read is built on the system, not on card averages. The Fur Hire searcher chain (19 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.89) gives a reasonable chance of going live, and the Extra Deck supplies high-ATK closing threats. Hand-trap density (9 cards, P(at least one in a 6-card hand going second) ≈ 0.68) and 7 negation effects add interaction. Against that, the deck has no combo records, no side deck, and an archetype label (Fossil) that matches none of its core engines: exact-name purity is 0%, and none of the 25 usage-core cards are present. The engines are split across Fur Hire, K9, Mulcharmy, and Kuriboh, which weakens consistency. Popularity and archetype label did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one searcher in 5) ≈ 0.89 across 19 searcher-text cards; the Fur Hire chain is live T1 in most hands, but several engines compete for the same slots (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55 main cards with 3-copy searchers and hand traps, plus 15 Extra Deck monsters needing specific materials; a meaningful share of hands are redundant or stalled (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards exist, so the ceiling is text-only: Fur Hire Link/Xyz chains into K9-X Werewolf or ZEUS are plausible but unverified (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and the score is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 58 9 hand traps and Fur Hire GY recursion give several independent continuation routes after one disruption; no recorded evidence (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Fur Hire recursion regenerate resources well, but the Extra Deck spends material quickly and no net card advantage data exists (Inferred)
D7 End-Board & Interaction Quality 60 7 negation effects, 15 removal-text cards, and 2 Link-3 interactors give broad interaction; the Ash Blossom and Droll copy-limit violations would have to be removed (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.68 for a 6-card hand, plus Lupis and K9 boards that resist removal; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2,500 to 3,300 ATK bosses (K9-X Werewolf 3300, Nibiru 3000, ZEUS 3000, Vallon 2500) and direct-attack text give strong closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with 30 distinct entries and 11 tech slots; the list is flexible but over the legal copy limits, and archetype cohesion is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across Link (8), XYZ (7), and mixed material requirements; useful coverage but many non-overlapping summon routes (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No side deck is registered, so best-of-3 adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unavailable, so format fit cannot be scored beyond structure (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing with hand-trap timing and Extra Deck material choices is high-decision; the error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*45 ≈ 51; context modifiers -12 → ≈ 39; the Illegal status caps the result at 25 (theoretical/structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher chain (19 searcher-text cards) gives high odds of a live engine on the first turn.
  • High-ATK Extra Deck closers (K9-X Werewolf, ZEUS, Nibiru, Vallon) give strong board-ending pressure.
  • Hand traps and negations (9 and 7) give layered interaction for going second.

Weaknesses

  • Illegal as built: 5 copy-limit or Forbidden violations.
  • No side deck, so best-of-3 has no adaptation.
  • Fragmented engines with an archetype label that does not match the cards (Fossil, purity 0%).
  • No recorded combos, so the floor and median are text-only inferences.

Critical choke points

  • Forbidden Called by the Grave and Triple Tactics Talent must be removed before the list is playable.
  • Ash Blossom and K9-17 Izuna at 3 copies must be cut to 2; Droll must be cut to 1.
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal OCG non-Forbidden staples or a second Fur Hire engine card Forbidden cards make the list illegal; removing them is required before any score can be trusted.
2 One Ash Blossom & Joyous Spring; one K9-17 Izuna; one Droll & Lock Bird Non-restricted hand traps or searchers from the Fur Hire core Brings copy counts within OCG limits while keeping the interaction package.
3 Extra-engine conflicts (split K9/Mulcharmy cards) Consolidate on Fur Hire plus one K9 line Reduces engine conflict and raises the consistency of the opening hand.
4 No side deck registered A 15-card side deck with targeted hand traps and negations Restores post-side adaptability for best-of-3 play.

Evidence & confidence

  • Verified: Legality: 5 violations (3 over-limit Semi-Limited/Limited/Forbidden combinations and 2 Forbidden cards); Main 55 and Extra 15 are within OCG size rules; Side 0 is legal.; Archetype purity 0%; 0 of 25 usage-core cards present; no tournament link.
  • Inferred: Opening-hand odds: searcher group P(≥1 in 5) ≈ 0.89; hand-trap group P(≥1 in 6 going second) ≈ 0.68.; Interaction density and engine layering from card text and role tags.
  • Provisional: Meta power and format fit: no dated metagame sample.
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going-first/second, matchup, or brick rates. Meta Power is provisional without a dated metagame sample. No side deck registered, so post-side evaluation is absent.

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