Memento Deck #758175 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.

Deck Memento OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Memento Extra Deck boss monsters (Mementomictlan Tecuhtlica - Creation King, Mementotlan-Horned Dragon, Mementotlan Twin Dragon) backed by Memento recursion through the GY; Fusion and Link pressure from Memento and Sky Striker link monsters
  • Turn 1 (going first): Open on Memento starters (Angwitch, Tatsunootoshigo, Bone Party, Fusion), search a Memento, and build toward a Fusion or Link boss; hold Ash Blossom and Droll for the opponent's first search or boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Nibiru, Droll, Infinite Impermanence) to disrupt the opponent's board, then convert with Memento recursion
  • Recovery: Rebuild from the GY through Memento recursion (Ghattic, Akihiron, Horned Dragon GY condition) and Creation King's GY banish-to-search
  • After siding: Not evaluable: the side deck is empty in the export, so there is no post-side plan to score

Why it scores here

This evaluation is theoretical and structural only, because the list is Illegal: it runs three copies of Ash Blossom (limit 2), two Droll & Lock Bird (limit 1), and three Forbidden cards (Called by the Grave, Triple Tactics Talent, Cross-Sheep), so the score is capped at 30 rather than given a normal final score. The archetype core is consistent on paper: the hypergeometric estimate gives about 96% that at least one core card is in a 5-card opening hand (Inferred). The deck also has real redundancy in hand traps and recursion, which earns the resilience and interaction dimensions. Its weaknesses are a low exact-name purity of 30% (49 of 55 main cards are off-archetype), many dead-in-hand tech cards (Raigeki, Harpie's Feather Duster, Lightning Storm, Crossout Designator), and an empty side deck. No combos, tournament data, or win rates are available, so the score comes from the structure of the list alone and was not averaged from card scores or popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 core card in opening 5) ≈ 0.96 across 25 core copies; engine depends on sub-archetype mixing (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many dead-in-hand tech cards and 25 zero-level spells/traps; hypergeometric brick estimate only, no combo data (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read only from card text, with Creation King and Horned Dragon as possible bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown; floor is unverified (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll, Effect Veiler, Nibiru, Infinite Impermanence and GY recursion give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Memento GY recursion (Ghattic, Akihiron, Bone Party) supports rebuilding after disruption (Inferred)
D7 End-Board & Interaction Quality 60 Removal and negation text is present (28 removal, 11 negation tags) but hand-trap-based interaction is fragile to hand-trap-only answers (Inferred)
D8 Going-Second & Board-Breaking Power 60 13 hand traps give going-second disruption but the board-breaking side is thin (Inferred)
D9 Offensive Pressure & Closing Power 55 Creation King 3000 ATK, Horned Dragon 2850 and Twin Dragon 2800 are the closers, but they require Memento setup (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 30 distinct main cards with 30% exact-name purity and 23 tech slots lower main-deck efficiency (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots hold 11 Link, 3 Fusion and 1 XYZ, with 2 Creation King and 2 Masquerena (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty in the export, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so the matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple decision points across Memento summons, hand traps and recursion; complexity is high for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not blended. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-20); Banlist exposure (-2); Empty side deck (-1). Final formula: Structural 51 → 0.80*51 + 0.20*45 = 49.8 before the Illegal cap; capped at 30 because the list is Illegal (Meta provisional, theoretical-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Effect Veiler, Droll, Nibiru, Infinite Impermanence) gives redundant disruption
  • Memento GY recursion gives a rebuild route after interaction
  • Strong Extra Deck closers (Creation King 3000 ATK, Horned Dragon 2850, Twin Dragon 2800)

Weaknesses

  • Illegal list: copy-limit and Forbidden-card violations
  • Low exact-name purity (30%) with many off-archetype cards
  • Several dead-in-hand tech cards (Raigeki, Harpie's Feather Duster, Lightning Storm, Crossout Designator)
  • No side deck

Critical choke points

  • Legal copy counts must be fixed before any production score is meaningful
  • Memento boss setup depends on several specific Memento monsters being in hand or GY
Priority Remove Add Reason
1 Cross-Sheep, Called by the Grave, Triple Tactics Talent Legal replacements within the Memento or Fusion/Link package Required to make the list legal in OCG
2 One Ash Blossom and one Droll & Lock Bird Legal-limit-compliant Memento or hand-trap alternatives Brings copy counts within Semi-Limited and Limited caps
3 Raigeki, Harpie's Feather Duster Side-deck-friendly interaction or Memento starters Reduces dead cards and improves the opening-hand plan

Evidence & confidence

  • Verified: Illegal status and five copy-limit violations (legality block); Main 55, Extra 15, Side 0 counts within OCG size rules; Exact-name purity 30% and archetype spread from composition
  • Inferred: ≈0.96 at-least-one-core-card in opening 5 (hypergeometric); Hand-trap redundancy supports interruption resilience; Going-second disruption from 13 hand traps
  • Provisional: Matchup fit and Meta Power (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed Deck title is null in the export

More OCG Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
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