Icejade Deck #757816 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Deep Sea Diva x3, Effect Veiler x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Crystal Girl x1
- Droll & Lock Bird x1
- General Wayne of the Ice Barrier x1
- Giant Kra-Corn x1
- Icejade Aegirine x1
- Mulcharmy Meowls x1
- Nibiru, the Primal Being x1
- Revealer of the Ice Barrier x2
- Speaker for the Ice Barriers x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x3
- Effect Veiler x3
- Ghost Sister & Spooky Dogwood x1
- Hexa Spirit of the Ice Barrier x3
- Icejade Ran Aegirine x2
- Called by the Grave x1
- Dark Ruler No More x3
- Forbidden Chalice x1
- Forbidden Dress x1
- Forbidden Lance x2
- Freezing Chains of the Ice Barrier x1
- Hydor, the Base of All Things x2
- Magellanica, the Deep Sea City x1
- Medallion of the Ice Barrier x3
- Runick Allure x1
- Synchro Rumble x1
- Winds Over the Ice Barrier x2
- Ice Barrier x3
- Ice Dragon's Prison x1
- Infinite Impermanence x3
- Mind Drain x1
- Phantom Knights' Fog Blade x1
- Skill Drain x1
- Terrors of the Overroot x1
Extra Deck (15)
- Borrelcode Dragon x1
- Marincess Aqua Argonaut x1
- Marincess Great Bubble Reef x1
- Topologic Bomber Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Scarlight Red Dragon Archfiend x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Artifact Durendal x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 32: Shark Drake x1
- Number C32: Shark Drake LeVeiss x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro, Link and Xyz boss monsters at 3000 ATK (Lancea, Icejade Gymir Aegirine, Scarlight Red Dragon Archfiend, Topologic Bomber Dragon, Divine Arsenal AA-ZEUS, Swordsoul Supreme Sovereign) backed by hand-trap negation (Inferred); Floodgate and negation lock (Skill Drain, Dark Ruler No More, Ice Dragon's Prison) grinding the opponent out (Inferred)
- Turn 1 (going first): Open a hand-trap-plus-starter combination, use Icejade Aegirine or Icejade Ran Aegirine to search and Synchro, then hold Infinite Impermanence, Effect Veiler or Ash Blossom for the opponent's first answer. Hit rate is low: P(at least one archetype core card in a 5-card hand) is about 0.25 (Inferred)
- Turn 2 (going second): Use the 6-card hand's hand-trap density (P(at least one hand trap in 6 cards) about 0.79) to stop the first board, then Synchro or Xyz into a 3000-ATK boss (Inferred)
- Recovery: Ice Barrier GY-recursion effects (Revealer, Speaker, Wayne, Freezing Chains) and Icejade search, if the starter survives the interaction (Inferred)
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists. Scored as a structural gap.
Why it scores here
The deck is Illegal: it runs three copies of Ash Blossom against a limit of two, plus one copy each of two Forbidden cards (Called by the Grave and Trishula, Dragon of the Ice Barrier). Its structural read is a Toolbox list built on interaction density: about 20 negation texts, 17 removal texts, 12 hand traps, and several floodgates. Its archetype core is thin, with only 5.7% exact-name Icejade purity and 66 off-archetype copies, so the engine is unlikely to be live on a typical opening hand (about a 0.25 chance of at least one core card in five). Its boss ceiling (several 3000-ATK Synchro, Link and Xyz monsters) and going-second hand-trap density carry most of the score, while the empty side deck and absence of recorded boards pull it down. Popularity and archetype naming earned no points, and no card scores were averaged into the deck score. The Illegal status caps the final score, so the number reflects the structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one archetype core in a 5-card hand) = 0.25; engine depends on 2-3 Icejade and Ice Barrier starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Many hand traps (Ash, Veiler, Impermanence, Ghost Sister) are dead without a board, and 66 off-archetype copies add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; Icejade search into Synchro bosses reads as a plausible ceiling from card text only (Inferred, low evidence) |
| D4 | Combo Floor & Median Output | 40 | Zero recorded combos, so floor and median cannot be measured; penalised for the unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three Ice Barrier searchers and 12 hand traps give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text on 11 cards and GY recursion from Ice Barrier monsters; resource use is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Negation text on 20 cards, removal text on 17, and floodgates (Skill Drain, Dark Ruler No More) give broad, layered interaction (Inferred semantic read, with structural flags Verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap density gives about 0.79 odds of a hand trap in a 6-card going-second hand; board-breaking is limited to Forbidden Lance and Chalice (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Multiple 3000-ATK Synchro, Link and Xyz bosses give a real closing threat (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main-Deck cards with only 5.7% exact-name purity and 21 singletons; wide and not compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 distinct Extra-Deck cards across Number, Marincess, Borrel, Swordsoul and others; wide coverage with weak coherence (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards) in an OCG best-of-3 format, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Interaction-heavy with timing-sensitive responses and three Synchro lines; moderate error load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict_sub_archetypes (-4); empty_side_deck (0); illegal_cap (-14). Final formula: Structural 52.7 -> 0.80*53 + 0.20*45 = 51.4; modifiers -12 gives 39.4; Illegal cap sets final to 25 (theoretical/structural only). Meta provisional and excluded.
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