Icejade Deck #757816 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Deep Sea Diva x3, Effect Veiler x3. Created Sep 29, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro, Link and Xyz boss monsters at 3000 ATK (Lancea, Icejade Gymir Aegirine, Scarlight Red Dragon Archfiend, Topologic Bomber Dragon, Divine Arsenal AA-ZEUS, Swordsoul Supreme Sovereign) backed by hand-trap negation (Inferred); Floodgate and negation lock (Skill Drain, Dark Ruler No More, Ice Dragon's Prison) grinding the opponent out (Inferred)
  • Turn 1 (going first): Open a hand-trap-plus-starter combination, use Icejade Aegirine or Icejade Ran Aegirine to search and Synchro, then hold Infinite Impermanence, Effect Veiler or Ash Blossom for the opponent's first answer. Hit rate is low: P(at least one archetype core card in a 5-card hand) is about 0.25 (Inferred)
  • Turn 2 (going second): Use the 6-card hand's hand-trap density (P(at least one hand trap in 6 cards) about 0.79) to stop the first board, then Synchro or Xyz into a 3000-ATK boss (Inferred)
  • Recovery: Ice Barrier GY-recursion effects (Revealer, Speaker, Wayne, Freezing Chains) and Icejade search, if the starter survives the interaction (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists. Scored as a structural gap.

Why it scores here

The deck is Illegal: it runs three copies of Ash Blossom against a limit of two, plus one copy each of two Forbidden cards (Called by the Grave and Trishula, Dragon of the Ice Barrier). Its structural read is a Toolbox list built on interaction density: about 20 negation texts, 17 removal texts, 12 hand traps, and several floodgates. Its archetype core is thin, with only 5.7% exact-name Icejade purity and 66 off-archetype copies, so the engine is unlikely to be live on a typical opening hand (about a 0.25 chance of at least one core card in five). Its boss ceiling (several 3000-ATK Synchro, Link and Xyz monsters) and going-second hand-trap density carry most of the score, while the empty side deck and absence of recorded boards pull it down. Popularity and archetype naming earned no points, and no card scores were averaged into the deck score. The Illegal status caps the final score, so the number reflects the structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype core in a 5-card hand) = 0.25; engine depends on 2-3 Icejade and Ice Barrier starters (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many hand traps (Ash, Veiler, Impermanence, Ghost Sister) are dead without a board, and 66 off-archetype copies add brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Icejade search into Synchro bosses reads as a plausible ceiling from card text only (Inferred, low evidence)
D4 Combo Floor & Median Output 40 Zero recorded combos, so floor and median cannot be measured; penalised for the unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three Ice Barrier searchers and 12 hand traps give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 11 cards and GY recursion from Ice Barrier monsters; resource use is unmeasured (Inferred)
D7 End-Board & Interaction Quality 72 Negation text on 20 cards, removal text on 17, and floodgates (Skill Drain, Dark Ruler No More) give broad, layered interaction (Inferred semantic read, with structural flags Verified)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density gives about 0.79 odds of a hand trap in a 6-card going-second hand; board-breaking is limited to Forbidden Lance and Chalice (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 3000-ATK Synchro, Link and Xyz bosses give a real closing threat (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main-Deck cards with only 5.7% exact-name purity and 21 singletons; wide and not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 50 14 distinct Extra-Deck cards across Number, Marincess, Borrel, Swordsoul and others; wide coverage with weak coherence (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards) in an OCG best-of-3 format, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Interaction-heavy with timing-sensitive responses and three Synchro lines; moderate error load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict_sub_archetypes (-4); empty_side_deck (0); illegal_cap (-14). Final formula: Structural 52.7 -> 0.80*53 + 0.20*45 = 51.4; modifiers -12 gives 39.4; Illegal cap sets final to 25 (theoretical/structural only). Meta provisional and excluded.


More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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