T.G. Deck #757668 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Skull Meister x3, T.G. Rocket Salamander x3. Created Sep 29, 2026 by YGO Mod.

Deck T.G. OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 56
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boards from T.G. Glaive Blaster and T.G. Halberd Cannon (4000 ATK) and T.G. Blade Blaster (3300 ATK), powered by a Tuner-heavy engine (14 Tuners in the Main Deck).; T.G. Over Dragonar and Shooting Star Dragon T.G. EX as Synchro pressure once the Tuner line is online.
  • Turn 1 (going first): Normal Summon a T.G. Tuner (Gear Zombie, Tank Grub or Screw Serpent), Synchro into T.G. Over Dragonar or Mighty Striker, and hold Ghost Ogre, Ghost Belle or Skull Meister for the opponent's first activation (Inferred).
  • Turn 2 (going second): Use hand traps (D.D. Crow, Ghost Ogre, Ghost Belle, Skull Meister; 79% chance of at least one in a 6-card hand, Inferred) to break the opponent's first board, then Synchro through the gap.
  • Recovery: Recur T.G. monsters from the GY with T.G. Booster Raptor, T.G. Warwolf and T.G. Metal Skeleton, and re-add monsters with T.G. Limiter Removal (text-based, Inferred).
  • After siding: None. The list has no Side Deck (0 of 15 allowed), so there is no post-side plan.

Why it scores here

The deck reliably opens a Tuner-based Synchro line, with a 3-copy starter-density that gives about a 25% chance per 3-copy card in a 5-card opening hand (Inferred), and about 45% that at least one of the six T.G. core copies is in hand. Its strongest system feature is interaction: 12 hand traps and 16 negation-text cards (Inferred semantic read) let it answer the opponent's first activations and then convert into 4000-ATK Synchro boards. Consistency is limited by the 12 hand traps, which are dead cards when going first, and by the absence of a Side Deck, which removes any post-side adaptation (D12 = 20). Popularity was not credited: the archetype stats show only 3 of 12 core cards present, and no recorded boards or tournament results exist. The score comes from the system (engine density, interaction, and closing power), not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy card in 5-card opening hand) = 0.2529; P(>=1 of 6 T.G. core copies) = 0.4518; 14 Tuners available (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps are dead when going first without a trigger; estimated brick rate moderate (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from card text only: Glaive Blaster and Halberd Cannon at 4000 ATK with negate and banish effects; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No combos_evidence and no win-rate telemetry; median output is unknown and not credited above baseline (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Multiple hand-trap negates and T.G. GY recursion give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 T.G. Booster Raptor, Warwolf and Metal Skeleton recur from GY; Limiter Removal re-adds monsters (Inferred text read)
D7 End-Board & Interaction Quality 74 16 negation-text and 34 removal-text cards; Ghost Ogre, Ghost Belle and Skull Meister stack hand-trap interaction (Inferred semantic read; card text verified)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage of 79% for at least one hand trap in 6 cards (Inferred); board-breaking via Cosmic Cyclone and Synchro Cracker (verified text)
D9 Offensive Pressure & Closing Power 66 Glaive Blaster, Halberd Cannon and Blade Blaster provide 3300-4000 ATK boards; piercing/direct-attack text from Drill Fish (verified text)
D10 Main Deck Efficiency & Flexibility 66 55 Main Deck cards with 22 distinct entries; 3-copy density on 14 cards; compact engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards, all Synchro, with 10 distinct; Over Dragonar and Mighty Striker are mandatory (verified composition)
D12 Side Deck Adaptability 20 No Side Deck (0 of 15 allowed); no post-side plan or data (Provisional)
D13 Matchup Coverage & Format Fit 50 Only archetype share context; no dated meta sample supplied (Provisional)
D14 Pilotability & Error Tolerance 52 Hand-trap timing, Synchro sequencing and Tuner choice add decision points; moderately complex (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*58.76 + 0.20*52 - 3 = 54.4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Tuner base (14 Tuners) feeding 15 Synchro Extra Deck cards
  • 12 hand traps plus negation text gives layered interaction (Inferred)
  • Strong ceiling boards: Glaive Blaster, Halberd Cannon and Blade Blaster at 3300-4000 ATK

Weaknesses

  • 12 hand traps are dead cards without an opponent trigger when going first
  • No Side Deck, so no post-side adaptation
  • Only 3 of 12 archetype-core cards present (25%)

Critical choke points

  • Mandatory Synchro Monsters (Over Dragonar, Mighty Striker) and the T.G. core must be in hand together
  • A single Tuner line can be disrupted if the opponent removes the Tuners in the first turn
Priority Remove Add Reason
1 None (no Side Deck exists) Build a 15-card Side Deck A 0-card Side Deck gives no post-side plan for best-of-3 (D12 = 20; modifier -3).

Evidence & confidence

  • Verified: Legality: Legal, 55 Main, 15 Extra, 0 Side, no violations; One for One and T.G. Hyper Librarian are Limited (1 copy each), within legal copies; Card text for all 22 Main and 10 Extra distinct cards
  • Observed: Usage stats: 3 of 12 archetype-core cards present
  • Inferred: Hypergeometric starter, core and hand-trap probabilities (0.2529, 0.4518, 0.7897); Strategy classification from text and composition; Interaction density and ceiling read from card text
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached (guides_evidence total 0) no Side Deck, so post-side performance is unknown

More OCG Info

T.G.

T.G. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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