Dark Magician Deck #757420 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 28, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Board-presence closing through Black Chaos, Black Luster Soldier and Magician of Dark Chaos, plus Chaos Angel from the Extra Deck (Inferred from card text; no combo evidence); Dark Magician beatdown with Dark Magician of Destruction and link pressure (Inferred)
  • Turn 1 (going first): Open with draw and search (Ragged Records, Dark Magical Circle, Magician's Rod) and hold hand traps (Ash Blossom, Ghost Belle, Nibiru, Droll) before committing to the Light and Darkness Ritual line
  • Turn 2 (going second): Hand traps and Dominus Impulse answer the opponent's first summon chain, then the Ritual Spell or Dark Magician line rebuilds the board
  • Recovery: Recursion from Griffoh, Mind Shuffle, Skull Archfiend and Magician of Dark Chaos's GY effects (text read, Inferred)
  • After siding: No side deck is registered; there is no post-side plan to evaluate

Why it scores here

This list is Illegal in TCG: six Forbidden cards are present and three cards exceed their copy limits, so the structural read below is theoretical and the final score is capped. Within that limit, the deck reliably has interaction density: 11 hand traps, Ash Blossom, Dominus Impulse, Droll and Solemn Accusation give it a strong going-second answer profile (about 72% chance of at least one hand trap in a six-card hand, Inferred). The engine is less coherent than the card count suggests: exact archetype purity is 8%, and the Dark Magician, Dominus, Mulcharmy, Prophecy and Light and Darkness Ritual pieces are spread across sub-archetypes. No combo boards, tournament link or post-side data were supplied, so the score does not reflect a recorded ceiling or median and was not built from averaging card scores. Archetype popularity was not treated as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in 5-card hand) ≈ 0.86 for the core group, but several engine pieces are illegal (Called by the Grave, Magicians' Souls, Red-Eyes Dark Dragoon) (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Normal-summon conflicts raise brick risk; Mulcharmy draw pieces are dead without cards on the field (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the ceiling is text-only from Black Chaos, Black Luster Soldier and Magician of Dark Chaos via Light and Darkness Ritual (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output is unknown and kept at a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eleven hand traps and multiple negate and recursion effects give several independent answers after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sixteen searcher-text cards plus Pot of Sloth and Mulcharmy draws give strong card flow and recovery (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Dominus Impulse, Droll, Solemn Accusation and Gaze of Timaeus give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand-trap coverage is about 72% for at least one card in a six-card hand, Inferred from hypergeometric odds (Inferred)
D9 Offensive Pressure & Closing Power 60 Black Chaos and Black Luster Soldier at 3000 ATK and Chaos Angel at 3500 ATK give high closing power if they land (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 Sixty main-deck cards over 31 distinct cards with 8% exact archetype purity leaves many off-engine slots (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Four of the fifteen Extra Deck cards are illegal, so Extra Deck coverage is reduced in the legal format (Verified)
D12 Side Deck Adaptability 20 No side deck registered, so post-side adaptability cannot be assessed and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Several sub-archetypes and multiple hand-trap timing decisions increase decision load (Inferred)

How the score was computed

Strategy profile: Primary Midrange profile; Toolbox is a secondary label only and the weights were not blended. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal cap: min(30, 0.80*Structural(52) + 0.20*TournamentReliability(45) - 12 banlist modifier) = min(30, 38.6) = 30; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite that gives strong answers on the opponent's turn
  • Strong search and draw text (Ragged Records, Dark Magical Circle, Magician's Rod, Mulcharmy) for recovering from disruption
  • High-ATK closers (Black Chaos, Black Luster Soldier, Chaos Angel) that threaten board conversion once live

Weaknesses

  • Illegal in the TCG format: six Forbidden cards and three over-limit copies
  • Low archetype purity (8%) means the engine is spread across several sub-archetypes
  • No side deck registered, so no post-side plan

Critical choke points

  • Light and Darkness Ritual and its Ritual monsters, which carry the closing line
  • Ash Blossom and Dominus Impulse as the main answers, both over the legal copy limit
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Charmer Quartet in Bloom, Cross-Sheep, Magicians' Souls, Red-Eyes Dark Dragoon Legal replacements of the same role, chosen by the deck builder These cards are Forbidden in TCG; the list cannot be legal until they are removed
2 One Ash Blossom & Joyous Spring and one Dominus Impulse, and one Droll & Lock Bird Legal substitutes for the removed copies These cards exceed their legal copy limits (Ash 3 vs 2, Dominus Impulse 3 vs 2, Droll 2 vs 1)
3 Off-engine main-deck slots that do not support the Ritual or Dark Magician lines Consolidate into one archetype line Purity is 8%, so the engine is split across sub-archetypes and inconsistent

Evidence & confidence

  • Verified: Illegal status with 9 violations (6 Forbidden, 3 over-limit) against the TCG BanList; Main 60 and Extra 15 are within size rules; side count is 0; Archetype core hypergeometric odds: P(at least one in 5 cards) ≈ 0.86
  • Inferred: Hand-trap coverage of about 72% in a going-second six-card hand; Engine coherence and brick risk from composition and card text; Closing power from the stats of Black Chaos, Black Luster Soldier and Chaos Angel
  • Provisional: Meta power and matchup fit, no dated metagame sample; Side deck adaptability, no side list
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown no side deck registered; post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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