Dark Magician Deck #757366 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Sep 28, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 54
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Black Chaos, Magician of Dark Chaos - Black Chaos and Dark Magician of Destruction converting through board-presence and Ritual/Fusion boards (Inferred from card text; no recorded boards); Link Monster board-building and hand-trap-protected field presence (Inferred)
  • Turn 1 (going first): Open Pot of Sloth, Mulcharmy draw engine and Dark Magical Curtain/Circle to find Dark Magician and the Light and Darkness Ritual line (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll and Solemn-family negations to answer the opponent's first summon, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Griffoh, Skull Archfiend and Mind Shuffle recycle Light and Darkness Ritual pieces from the GY and banish zones (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan (Verified)

Why it scores here

The deck would reliably open its archetype core: 86% chance of at least one core card in a 5-card opening hand (Inferred from hypergeometric draws). Its strongest system trait is interaction density, with 8 hand traps, multiple negations and Solemn-family answers that keep an interruption layer on the field (Inferred from text). The ceiling and median cannot be measured because the export has no recorded boards, so combo scores rest on card text alone. The list is built from several loosely related sub-archetypes (only 6 exact Dark Magician copies, 69 off-archetype copies), which lowers engine coherence. Popularity and archetype usage did not add points, and card scores were not averaged. Five Forbidden cards and several over-limit Limited and Semi-Limited cards make the list illegal, so the score is capped and reads as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core present in opening hand 86% of the time; but exact-name engine is only 6 of 75 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and negation heavy, with 24 Level-0 spells/traps and tech cards that brick without a target (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; Ritual and Fusion conversion read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output unknown, assumed low given Forbidden engine pieces removed (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent negation routes (Ash, Nibiru, Dominus, Solemn family, Droll) survive a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draws and GY recursion (Griffoh, Skull Archfiend) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Dense negation layer across hand traps, Solemn family and Extra Deck negators (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Droll answer the opponent's going-second threat, but no board-breaker floodgate is present (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos and Magician of Dark Chaos give 2800-3000 ATK bodies; several closers are Forbidden and removed from the list (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 60 Main and 15 Extra fit size rules, but 24 Level-0 cards and 12 tech slots dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 10 Link and 5 Fusion, with 4 Forbidden Extra cards removed; the Extra deck is partly unusable (Verified composition)
D12 Side Deck Adaptability 10 No side deck registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across hand traps, chains and ritual/fusion routes; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Combo used only for tie-breaking the functional roles. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck / no post-side plan (-4). Final formula: Uncapped: 0.80*Structural(51) + 0.20*TournamentReliability(40) + Modifiers(-12) = 37; Illegal cap applied: final = 30 (structural-only, not a normal Final). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (8 hand traps, Solemn family, Ash, Nibiru, Dominus)
  • High archetype-core access (86% in 5-card hand)
  • Strong Ritual and Fusion closers from card text (Black Chaos, Magician of Dark Chaos, Dark Magician of Destruction)

Weaknesses

  • Illegal list: Forbidden and over-limit Limited/Semi-Limited copies
  • Engine coherence low: 8% exact-name purity across many sub-archetypes
  • No side deck
  • No recorded boards, so combo ceiling and median are unverifiable

Critical choke points

  • Light and Darkness Ritual pieces depend on Forbidden or removed cards to close
  • Black Chaos and Magician of Dark Chaos require a specific Ritual route with few backup lines
Priority Remove Add Reason
1 Excess copies of Ash Blossom, Dominus Impulse, WANTED: Seeker, Droll & Lock Bird, and all Forbidden cards Legal substitutes that keep the negation layer (e.g. Solemn Judgment at 1 copy within Limited, Ash at 2 copies) A legal list is required before any normal Final Contextual score applies
2 Off-archetype splash cards with no Dark Magician or Light and Darkness Ritual link Additional Light and Darkness Ritual or Dark Magician support Improves engine coherence and reduces brick risk
3 A 15-card side deck Gives a post-side plan for best-of-3

Evidence & confidence

  • Verified: Main 60 and Extra 15 within size rules; Five Forbidden cards and several copy-limit violations; Archetype core P(>=1 in 5-card hand) 0.8628 from hypergeometric draws; Side deck count 0
  • Inferred: Hand-trap density and negation layer quality; Ritual and Fusion closing power from card text; Brick and consistency estimates
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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