Yummy Deck #757258 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Sep 28, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
52± 6/ 100
Power Score
Structural 58
Reliability 54
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Hand-summon Level 1 Yummy beasts off a Link-1 or Level 2 Synchro, convert into Yummy Synchro/Link pressure (Cooky Way, Lollipo Way, Cupsy Way, Snatchy), and close with Link/Synchro attackers boosted by Yummyusment Mignon.; Hand-trap-supported tempo: Ash, Ghost Belle, Droll, Effect Veiler, Maxx C and Infinite Impermanence protect the engine and strip the opponent's interaction.
  • Turn 1 (going first): Open with Marshmao (the only self-summoning starter, 2 copies) or a Lv1 Yummy enabled by a Link-1 such as Yummy Snatchy, then build a Link-1 or Level 2 Synchro board, and keep 1 or 2 hand traps for the opponent's first interaction.
  • Turn 2 (going second): Hold Ash, Ghost Belle, Droll, Effect Veiler and Maxx C to answer the opponent's first board, then rebuild through Yummy Surprise or a GY Yummy summon and Mignon.
  • Recovery: Recover from GY through Marshmao (add a Yummy Spell/Trap from GY), Yummy Surprise (Special Summon a Yummy from GY) and Acroquey or Mignon GY effects; Mulcharmy Fuwalos draws when the opponent Special Summons.
  • After siding: Not applicable: Master Duel has no Side Deck and this list runs 0 side cards, so there is no post-side plan to evaluate.

Why it scores here

The deck scores on the system, not on the average of its cards: it reliably reaches a live engine through Marshmao's self-summon and the nine Level 1 Yummy beasts (about 0.74 chance of at least one in a 5-card opener, hypergeometric, Inferred), and its 12 hand traps give several independent ways to answer or continue after interruption. Its interaction density (Ash, Ghost Belle, Droll, Effect Veiler, Maxx C, Infinite Impermanence, Forbidden Crown, Mystical Space Typhoon, Yummy Surprise, Cooky Way and Lollipo Way) is the strongest part of the list. The deck is held back by a thin ceiling and median that cannot be measured because no recorded boards exist, by a high hand-trap tax that bricks going-first hands, and by low archetype purity (32.7 percent exact-name) with Sky Striker, Radiant Typhoon, Mulcharmy and Forbidden cards competing for slots. Usage-statistics popularity was not credited, since core-card presence confirms the list is real but not strong. Master Duel has no Side Deck, so the side-adaptability dimension is structurally weak and was scored low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Marshmao in 5) = 0.2372; P(at least one of 9 Lv1 Yummy beasts in 5) approx 0.74 with hand-summon gated by a Link-1 or Level 2 Synchro (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps, 3 Piri Reis Map and 2 Forbidden Crown dilute the opening; going-first brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 60 no parseable boards; ceiling read from card text: Lv1 hand-summon chain into Yummy Synchro/Link plus Mignon ATK boost (Inferred)
D4 Combo Floor & Median Output 45 no recorded boards, so median and floor are text-only and low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 66 multiple starters and redundant hand traps give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Marshmao, Yummy Surprise, Acroquey and Mignon all recur from GY; Piri Reis Map costs LP; Mulcharmy draws (Inferred from text)
D7 End-Board & Interaction Quality 78 dense quick-effect negation and removal across hand traps, Lollipo Way, Cooky Way, Acroquey and Forbidden Crown (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in 6 going second) = 0.9018; Forbidden Crown, Mignon and Yummy Way negations help break boards (Inferred)
D9 Offensive Pressure & Closing Power 50 Cooky Way 1600 ATK and Camellia 1500 ATK are modest; Mignon adds +500 ATK per LIGHT Beast; no direct-damage or piercing package (Inferred)
D10 Main Deck Efficiency & Flexibility 45 24 monsters, 13 spells, 3 traps; 37 off-archetype copies; compactness limited by Sky Striker and Radiant Typhoon tech (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 9 Link and 6 Synchro, with 4 Level 2 Synchro enablers and 5 Link-1 enablers on which the hand-summon depends (Inferred from list)
D12 Side Deck Adaptability 30 Master Duel has no Side Deck and this list runs 0 side cards, so there is no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 no tournament link and no dated metagame; archetype usage shows core Yummy cards at 100 percent inclusion (Provisional)
D14 Pilotability & Error Tolerance 45 multi-step Link/Synchro sequencing with several enablers and decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo profile only; Toolbox recorded as secondary strategy but not blended. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: banlist exposure (-2); engine conflicts and archetype dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*58 + 0.20*54 - 5 = 52.2, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense quick-effect interaction across 12 hand traps and several on-field negations and removals
  • Multiple self-enabling Yummy starters (Marshmao, and Lv1 beasts once a Link-1 or Level 2 Synchro is out)
  • Redundant Link-1 and Level 2 Synchro enablers in the Extra Deck give several routes to a live engine
  • Legal list with all Limited and Semi-Limited copies within legal_copies

Weaknesses

  • Going-first hands with no Marshmao or Link-1 enabler are functionally dead, given the hand-trap tax
  • Exact-name purity 32.7 percent: Sky Striker, Radiant Typhoon and Mulcharmy cards dilute the engine
  • No Side Deck in Master Duel, so no post-side adaptation
  • Low closing power: no reliable direct damage or piercing package

Critical choke points

  • Link-1 or Level 2 Synchro on the field is required before most Lv1 Yummy beasts can be hand-summoned
  • Marshmao (2 copies) is the only self-summoning starter and is the main going-first opener
Priority Remove Add Reason
1 Sky Striker Mecha - Hornet Drones (1 copy, Limited) Second Yummy Surprise (Unlimited, legal 3) Replaces an off-archetype Limited card with an on-archetype Yummy recursion spell, raising exact purity without adding copies of banned-list cards
2 Radiant Typhoon Vision (1 copy, Limited) Yummy-archetype Spell or Trap, if one exists in the card pool, otherwise a Yummy Way Synchro Vision only works after Mystical Space Typhoon is destroyed, which is a narrow condition in this list

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 meets Master Duel size rules; All Limited and Semi-Limited copies are within legal_copies; Hypergeometric draw odds from the resolved list (0.2372, 0.2808, 0.3376 by copy count); Exact-name archetype purity 32.7 percent from composition
  • Inferred: Engine accessibility approx 0.74 chance of a Lv1 Yummy beast in a 5-card opener (my hypergeometric calculation); Interaction density and hand-trap coverage read from card text flags; Going-first and going-second power estimates from dimension weights
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and side adaptability (no tournament or Side Deck data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck and missing_core flags appear to check the Main Deck only: Yummy Way synchros, Herald, Linkuriboh, Spright, S:P Little Knight, Yummy Snatchy and Kagari are present in the Extra Deck but are reported missing Deck title is null, so the deck is identified by id and archetype only No guides supplied

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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