Tearlaments Deck #757245 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Tearlaments Havnis x3, Tearlaments Reinoheart x3. Created Sep 28, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boss plus recurring Tearlaments beaters (Rulkallos, Kaleido-Heart, Kitkallos) stabilised by GY-triggered Special Summons from mill; Link and Xyz pressure (Requiem, Pilgrim Reaper, Dugares) once the board is rebuilt
  • Turn 1 (going first): Normal-summon or Special-summon Scheiren/Reinoheart/Havnis, mill 3 with Scream or Scheiren, then use the GY trigger to fuse a boss from the Extra Deck
  • Turn 2 (going second): Hand traps (Imperm, Droll, Maxx C) and Sulliek/Cryme to break the opponent's first board, then recover through GY-triggered Special Summons
  • Recovery: Tearlaments Heartbeat, Metanoise and Sulliek return banished or GY Tearlaments traps and monsters to hand; Kashtira and Kitkallos re-summon from GY
  • After siding: Not applicable: Master Duel has no post-side; the deck runs 0 side cards

Why it scores here

The deck scores from its system, not from averaging card scores. Three to five Tearlaments starters (Scheiren, Reinoheart, Havnis, Scream, Grief) with 14 searcher-text cards and 17 archetype-core copies give about 0.95 odds of at least one core card in a 5-card opening hand (Inferred), so the engine usually comes online on turn 1 or 2. Mill-triggered Special Summons keep the line running after single interruptions, and the Extra Deck offers several independent boss routes (Rulkallos, Kaleido-Heart, Kitkallos, Winda). Interaction is layered: five hand traps, Imperm, Cryme, Sulliek and Metanoise cover both turns. Weak points are the 15 single-copy main deck slots, the lack of a side deck, and the absence of observed game data, which keeps the score in the middle band. Popularity of the archetype and its guide were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core card in 5-card hand) ≈ 0.95 across 17 copies; 14 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 single-copy main cards and several non-engine staples (Droplet, Poly, Impermanence) raise brick risk; hand traps offer some redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text as fusion boss via GY trigger into Rulkallos or Kaleido-Heart (Inferred)
D4 Combo Floor & Median Output 50 No observed median output; floor assumed to land mid-band because the engine is recoverable (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple GY-trigger starters and Heartbeat/Metanoise recovery give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mill and GY-banish cycle regenerates resources; Sulliek and Heartbeat recover cards (Inferred)
D7 End-Board & Interaction Quality 70 Five hand traps plus Imperm, Cryme, Sulliek and Metanoise; six negation-text cards give layered answers (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on hand traps (≈0.58 in 6-card hand) and Rulkallos negation text (Inferred)
D9 Offensive Pressure & Closing Power 66 Rulkallos and Kaleido-Heart at 3000 ATK and Winda's floodgate end-board; no observed closing data (Verified)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 26 distinct cards and 15 single-copy slots; Limited-heavy engine reduces adjustability (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with 9 Fusion, 4 Xyz, 2 Link; flexible but some cards are dead without the Fusion line (Inferred)
D12 Side Deck Adaptability 50 Master Duel has no post-side; neutral score and no side list to judge (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step GY-trigger lines with several decision points, but no extreme execution load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62.5 + 0.20*60 - 3 ≈ 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (17 copies) makes the engine reliably live on turn 1-2
  • Mill and GY-trigger Special Summons provide recovery after interruption
  • Layered interaction: five hand traps plus Imperm, Cryme, Sulliek, Metanoise
  • Several independent Extra Deck boss routes

Weaknesses

  • No side deck, so no post-side adjustment (Master Duel has no post-side)
  • Six Limited cards in the core lower the deck's future stability
  • Fusion lines depend on Extra Deck access; Instant Fusion and Super Polymerization are single-card dependent
  • No observed game data to confirm floor or median output

Critical choke points

  • Tearlaments Scheiren / Reinoheart GY-trigger chain: losing them early leaves the engine without a starter
  • Single Kashtira/Kitkallos access for Fusion routes
Priority Remove Add Reason
1 1 Super Polymerization 1 additional non-Limited Tearlaments starter if a Havnis or Reinoheart copy can be drawn more consistently Super Polymerization is a Semi-Limited tech card that needs a discard and does not contribute to the mill engine

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side; all restricted copies within legal limits; Core cards and copy counts from deck export; Guide snippet lists Tearlaments mill and recovery themes
  • Inferred: Opening-hand starter odds ≈0.95 from hypergeometric draw table; Recovery and interruption resilience read from card text; Interaction density from role tags and negation text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link); D12 side adaptability (Master Duel has no post-side)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no post-side, so D12 is scored neutral

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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