Clown Crew Deck #757231 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Sep 28, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 68
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.9
Going First 68
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon high-ATK Extra Deck and Clown Crew monsters (Biancaviso, Bystial, Fydraulis, Nerva-style boss monsters are not all present) and convert the board with Clown Crew Diabolo double piercing and Druiswurm-class 2500 ATK bodies; Draw-engine attrition: Maxx C, Mulcharmy Fuwalos and Clown Crew Biancaviso draw cards when the opponent Special Summons
  • Turn 1 (going first): Open a Clown Crew starter (Cappello, Flair, Rehearsal, Matinee Operatics) and Special Summon or Ritual Summon into a Tribute Summon of a 2500 ATK monster while keeping Ash Blossom or Effect Veiler up for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, Maxx C and PSY-Framegear Gamma as hand traps against the opponent's first Special Summon or activation, then rebuild a board from the Clown Crew cards left in hand
  • Recovery: Recycle Clown Crew New Face (shuffles 3 Clown Crew cards from the GY and banishment back and draws) and Clown Crew Finale (banish from GY for a Tribute-cost search) to refill the hand after a board wipe
  • After siding: No side deck is registered in the export, so no post-side plan can be assessed; the list plays the same main deck every game

Why it scores here

The deck reliably opens a Clown Crew starter: the 30 archetype-core copies give an estimated 0.9996 chance of at least one in a 5-card opening hand, and the 9 searcher-text cards give about 0.74 on the going-first draw, so D1 is high. Hand traps are numerous (10 cards, about 0.85 chance of at least one going second), which earns credit for interruption resilience and going-second interaction, while the Clown Crew recursion cards (New Face, Finale, Cappello, Flair) support the grind score. The deck is penalised for the two-card choke points the guide names (Clown Crew Rehearsal and Malabarisme), for a 27-copy off-archetype spread that dilutes the engine (exact-name purity 50.9 percent), for the complete absence of a side deck, and for the lack of any recorded boards or tournament data, which keeps the combo ceiling and median at inferred values. Popularity was not rewarded: the archetype usage statistics confirm the list is the standard shell but do not add points on their own, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 30 archetype-core copies in opening 5) = 0.9996; P(at least one searcher-text card in opening 5) = 0.74 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Nine triple-copy cards plus two-copy staples; guide-named choke points at Rehearsal and Malabarisme; no side-deck redundancy (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling read from card text of Biancaviso, Flair and Cappello Tribute chains (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence median available; floor inferred from starter density and draw-engine text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ten hand traps and two independent draw lines (Maxx C, Mulcharmy Fuwalos) give multiple disruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 68 New Face, Finale and Cappello recycle GY and banished Clown Crew cards, with draw-on-summon text from Maxx C and Fuwalos (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Belle, Effect Veiler, Gamma and Maxx C give layered negation and draw; removal text on 18 cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps at 0.85 probability plus 2500 ATK Tribute Summon bodies; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 66 Multiple 2500 ATK Druiswurm, Magnamhut and Baldrake monsters plus Diabolo double piercing; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards, 20 distinct, mostly 3-copy staples; exact-name purity 50.9 percent with 13 generic cards (verified)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck 15 cards across 11 distinct: 6 Synchro, 4 Link, 3 Fusion, 2 Xyz; several non-archetype Extra Deck picks such as Nerva-line and Ignister (verified)
D12 Side Deck Adaptability 30 No side deck in the export; best-of-3 adaptation cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Ritual chains with several interacting once-per-turn and lock clauses; guide warns about misreading card text (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied as the Midrange profile with the secondary treated only as a qualitative note. Structural ≈ 61.9, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no side deck (-2); unrecoverable choke points (-1); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*61.9 + 0.20*58 - 4 = 57.1, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Clown Crew engine is near-certain to appear in the opening hand
  • Ten hand traps plus Maxx C give layered answers on the going-second turn
  • Recursion through New Face, Finale and Cappello supports a long grind
  • Extra Deck 2500 ATK and piercing bodies threaten fast closing

Weaknesses

  • Two-card choke points at Rehearsal and Malabarisme per guide
  • Off-archetype spread (27 copies) dilutes the engine
  • No side deck registered, so no post-side plan
  • No recorded boards or tournament data to confirm the ceiling

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme are the only routes the guide names as recoverable; losing both leaves the Tribute chain without a Tribute-enabling starter
  • Four Limited cards run at one copy each, so losing any to a banlist update removes an interaction piece
Priority Remove Add Reason
1 one Clown Crew Malabarisme a second Clown Crew starter that is not a two-card choke point Reduces the Rehearsal and Malabarisme choke dependency named in the guide; the change is an inference from the guide text, not a measured result.
2 one off-archetype Extra Deck card (Enigmaster Packbit or Herald of the Arc Light) a Clown Crew Synchro or Link Extra Deck card Raises exact-name purity and makes Extra Deck summons more consistent with the engine.
3 a side deck of 3 to 5 cards The export has no side deck, so best-of-3 adaptability is currently unrecoverable.

Evidence & confidence

  • Verified: Deck is Legal in master-duel with 40 Main, 15 Extra, 0 Side; Four Limited cards each run at the single legal copy; Exact-name purity 50.9 percent and archetype spread; Usage statistics show the core shell (28 stat rows)
  • Inferred: Hypergeometric opening-hand estimates (0.9996 core, 0.74 searcher, 0.85 hand trap going second); Ceiling and interaction quality from card text and guide; Going-first and going-second power components
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup splits are Inferred or Unknown no side deck in the export; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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