Clown Crew Deck #757219 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Sep 28, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 64
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-summon chains through Clown Crew Cappello, Rehearsal and Flair into Clown Crew Biancaviso (2500 ATK) and the Extra Deck link/synchro/fusion bodies, with Clown Crew Dristy granting a second attack to Tribute Summoned monsters.; Runick Quick-Play spells that negate or destroy one monster and banish the opponent's Deck, followed by a Runick Extra Deck Special Summon to keep the board.
  • Turn 1 (going first): Opening Clown Crew starter (Rehearsal, Flair, Cappello or Fuwalos) to reach a Tribute Summon, then convert into Biancaviso or a Clown Crew Extra Deck monster; hold a Runick Quick-Play or Ash Blossom for the opponent's first response.
  • Turn 2 (going second): Use Ash Blossom, Maxx "C" or a Runick Quick-Play spell to interrupt the opponent's first summon or set, then rebuild through Clown Crew New Face and Matinee Operatics.
  • Recovery: Banish Runick spells and Clown Crew cards from the GY (Flair, Finale, Operatics) and Clown Crew New Face's recursion to reload the board after an interruption.
  • After siding: No side deck is registered (0 side cards), so no post-side plan is evaluated; the deck is played unchanged between games.

Why it scores here

The deck reliably opens a Clown Crew starter: the archetype-core group has about 0.987 probability of at least one copy in a 5-card opening hand, and eight main-deck starters run 3 copies each (Inferred from the hypergeometric estimate). Its ceiling comes from Tribute-summon chains into Biancaviso and the Extra Deck bodies, with Dristy adding a second attack, but no recorded boards exist, so the conversion and median scores rest on card text alone. Interaction is the strongest part of the system: Ash Blossom, Maxx "C", Biancaviso, and six Runick Quick-Play removal or negation spells give layered responses on both turns (Inferred from text). The score is not earned by popularity or meta-share, and it is not the average of individual card scores; the deck has no side deck, no tournament data, and two known choke points (Rehearsal and Malabarisme), and the Runick skip-Battle-Phase cost conflicts with the Tribute attack plan, which holds the score in the mid-50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core copy in a 5-card opening hand) ≈ 0.987 across 22 core copies; 8 starters at 3 copies each (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Copy histogram is mostly 3-of (8 cards at 3 copies); Runick Quick-Play spells and Clown Crew Malabarisme (1 copy vs typical 3) add dead-draw risk (Inferred).
D3 Combo Conversion & Ceiling 62 No parseable boards; Tribute-summon chains into Biancaviso and Dristy suggest a high ceiling from card text only (Inferred).
D4 Combo Floor & Median Output 48 No combos evidence supplied, so median output is unmeasured and scored conservatively from text (Inferred, low weight).
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters, Ash Blossom and Maxx "C" interruption, and GY recursion through Flair, Finale and Operatics (Inferred from text).
D6 Resource Economy, Recovery & Grind 68 12 searcher-text cards, Clown Crew New Face draw, Fuwalos draw and Operatics draw give strong card flow (Inferred from text).
D7 End-Board & Interaction Quality 72 Six Runick Quick-Play removal or negation spells plus Ash Blossom, Maxx "C" and Biancaviso negate; 23 removal-text hits (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 62 Four hand traps (3 Ash Blossom, 1 Maxx "C"): P(>=1 hand trap in a 6-card going-second hand) ≈ 0.49; no going-second split recorded (Inferred).
D9 Offensive Pressure & Closing Power 58 Biancaviso 2500 ATK, Underworld Goddess 3000 ATK (Link 5) and Dristy's double attack; closing is text-only and single-threat in places (Inferred).
D10 Main Deck Efficiency & Flexibility 62 20 distinct main cards with 8 one-of slots, compact for a 40-card main; Malabarisme at 1 copy deviates from the archetype's usual 3 (Observed usage stat, Inferred impact).
D11 Extra Deck Efficiency & Coverage 58 Full 15-card Extra Deck across Fusion, Synchro, Link and Xyz; Geri, Hugin and Sleipnir each run once; Linkuriboh is off-archetype (Inferred).
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation is possible (Verified from legality/composition).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unknown, so this is Provisional.
D14 Pilotability & Error Tolerance 45 Tribute chains, Runick skip-Battle-Phase costs and Quick-Play timing create many decision points; the guide flags lock risk for players who misread card text (Inferred; guide snippet Observed).

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight starters at three copies each give high opening-hand starter access.
  • Layered interaction: hand traps plus six Runick Quick-Play removal or negation spells.
  • Strong card flow from searchers, draw effects and GY recursion.

Weaknesses

  • No side deck, so no post-side adaptation.
  • Dead-draw risk from Runick Quick-Play spells and the single Malabarisme copy.
  • Runick skip-Battle-Phase cost conflicts with the Tribute attack plan.

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme are the reported choke points in the guide (Observed guide snippet, Vietnamese source).
Priority Remove Add Reason
1 Runick Destruction (1 copy) A second Clown Crew Malabarisme Malabarisme is a core card at a typical 3 copies in usage stats (77% inclusion) but runs 1 here, and the guide names it as a choke point; the change is Observed-usage backed, impact Inferred.
2 None (side slots are empty) A 3–5 card side deck covering common Master Duel threats The deck runs 0 side cards with 15 side slots available, so there is no post-side plan; the choice of side cards needs dated meta data (Provisional).

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 within the Master Duel size rules; Legal copy limits: Maxx "C", Runick Destruction and Runick Fountain at 1 copy (Limited); Runick Freezing Curses, Slumber and Tip at 2 copies (Semi-Limited); Card text for all listed cards; role hint tags; Usage stat: Malabarisme typical 3 copies, 77% inclusion
  • Observed: Guide snippet names Rehearsal and Malabarisme as choke points
  • Inferred: Starter access ~0.987 at 5 cards for the archetype-core group; Hand-trap probability ~0.49 going-second; Interaction density and resilience read from text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot records are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck: post-side performance is unscored

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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