Clown Crew Deck #757219 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Sep 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/28/2026
Main Deck (40)
- Clown Crew Biancaviso x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Clown Crew Malabarisme x1
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Runick Destruction x1
- Runick Dispelling x3
- Runick Flashing Fire x3
- Runick Fountain x1
- Runick Freezing Curses x2
- Runick Slumber x2
- Runick Smiting Storm x1
- Runick Tip x2
- Clown Crew Finale x3
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute-summon chains through Clown Crew Cappello, Rehearsal and Flair into Clown Crew Biancaviso (2500 ATK) and the Extra Deck link/synchro/fusion bodies, with Clown Crew Dristy granting a second attack to Tribute Summoned monsters.; Runick Quick-Play spells that negate or destroy one monster and banish the opponent's Deck, followed by a Runick Extra Deck Special Summon to keep the board.
- Turn 1 (going first): Opening Clown Crew starter (Rehearsal, Flair, Cappello or Fuwalos) to reach a Tribute Summon, then convert into Biancaviso or a Clown Crew Extra Deck monster; hold a Runick Quick-Play or Ash Blossom for the opponent's first response.
- Turn 2 (going second): Use Ash Blossom, Maxx "C" or a Runick Quick-Play spell to interrupt the opponent's first summon or set, then rebuild through Clown Crew New Face and Matinee Operatics.
- Recovery: Banish Runick spells and Clown Crew cards from the GY (Flair, Finale, Operatics) and Clown Crew New Face's recursion to reload the board after an interruption.
- After siding: No side deck is registered (0 side cards), so no post-side plan is evaluated; the deck is played unchanged between games.
Why it scores here
The deck reliably opens a Clown Crew starter: the archetype-core group has about 0.987 probability of at least one copy in a 5-card opening hand, and eight main-deck starters run 3 copies each (Inferred from the hypergeometric estimate). Its ceiling comes from Tribute-summon chains into Biancaviso and the Extra Deck bodies, with Dristy adding a second attack, but no recorded boards exist, so the conversion and median scores rest on card text alone. Interaction is the strongest part of the system: Ash Blossom, Maxx "C", Biancaviso, and six Runick Quick-Play removal or negation spells give layered responses on both turns (Inferred from text). The score is not earned by popularity or meta-share, and it is not the average of individual card scores; the deck has no side deck, no tournament data, and two known choke points (Rehearsal and Malabarisme), and the Runick skip-Battle-Phase cost conflicts with the Tribute attack plan, which holds the score in the mid-50s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 archetype-core copy in a 5-card opening hand) ≈ 0.987 across 22 core copies; 8 starters at 3 copies each (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram is mostly 3-of (8 cards at 3 copies); Runick Quick-Play spells and Clown Crew Malabarisme (1 copy vs typical 3) add dead-draw risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; Tribute-summon chains into Biancaviso and Dristy suggest a high ceiling from card text only (Inferred). |
| D4 | Combo Floor & Median Output | 48 | No combos evidence supplied, so median output is unmeasured and scored conservatively from text (Inferred, low weight). |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters, Ash Blossom and Maxx "C" interruption, and GY recursion through Flair, Finale and Operatics (Inferred from text). |
| D6 | Resource Economy, Recovery & Grind | 68 | 12 searcher-text cards, Clown Crew New Face draw, Fuwalos draw and Operatics draw give strong card flow (Inferred from text). |
| D7 | End-Board & Interaction Quality | 72 | Six Runick Quick-Play removal or negation spells plus Ash Blossom, Maxx "C" and Biancaviso negate; 23 removal-text hits (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 62 | Four hand traps (3 Ash Blossom, 1 Maxx "C"): P(>=1 hand trap in a 6-card going-second hand) ≈ 0.49; no going-second split recorded (Inferred). |
| D9 | Offensive Pressure & Closing Power | 58 | Biancaviso 2500 ATK, Underworld Goddess 3000 ATK (Link 5) and Dristy's double attack; closing is text-only and single-threat in places (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 62 | 20 distinct main cards with 8 one-of slots, compact for a 40-card main; Malabarisme at 1 copy deviates from the archetype's usual 3 (Observed usage stat, Inferred impact). |
| D11 | Extra Deck Efficiency & Coverage | 58 | Full 15-card Extra Deck across Fusion, Synchro, Link and Xyz; Geri, Hugin and Sleipnir each run once; Linkuriboh is off-archetype (Inferred). |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so no post-side adaptation is possible (Verified from legality/composition). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unknown, so this is Provisional. |
| D14 | Pilotability & Error Tolerance | 45 | Tribute chains, Runick skip-Battle-Phase costs and Quick-Play timing create many decision points; the guide flags lock risk for players who misread card text (Inferred; guide snippet Observed). |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight starters at three copies each give high opening-hand starter access.
- Layered interaction: hand traps plus six Runick Quick-Play removal or negation spells.
- Strong card flow from searchers, draw effects and GY recursion.
Weaknesses
- No side deck, so no post-side adaptation.
- Dead-draw risk from Runick Quick-Play spells and the single Malabarisme copy.
- Runick skip-Battle-Phase cost conflicts with the Tribute attack plan.
Critical choke points
- Clown Crew Rehearsal and Clown Crew Malabarisme are the reported choke points in the guide (Observed guide snippet, Vietnamese source).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Runick Destruction (1 copy) | A second Clown Crew Malabarisme | Malabarisme is a core card at a typical 3 copies in usage stats (77% inclusion) but runs 1 here, and the guide names it as a choke point; the change is Observed-usage backed, impact Inferred. |
| 2 | None (side slots are empty) | A 3–5 card side deck covering common Master Duel threats | The deck runs 0 side cards with 15 side slots available, so there is no post-side plan; the choice of side cards needs dated meta data (Provisional). |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 within the Master Duel size rules; Legal copy limits: Maxx "C", Runick Destruction and Runick Fountain at 1 copy (Limited); Runick Freezing Curses, Slumber and Tip at 2 copies (Semi-Limited); Card text for all listed cards; role hint tags; Usage stat: Malabarisme typical 3 copies, 77% inclusion
- Observed: Guide snippet names Rehearsal and Malabarisme as choke points
- Inferred: Starter access ~0.987 at 5 cards for the archetype-core group; Hand-trap probability ~0.49 going-second; Interaction density and resilience read from text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot records are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck: post-side performance is unscored
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