Clown Crew Deck #757217 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Sep 28, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
56± 6/ 100
Power Score
Structural 63
Reliability 57
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion/Synchro/Xyz/Link/Ritual
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon Clown Crew monsters from the Extra Deck to build a board of Synchro, Xyz, Fusion and Link beaters (Fiends +1000 ATK, Dristy double attack, Diabolo double piercing).; Hand-trap control of the opponent's first summons, then a Tribute-engine rebuild.
  • Turn 1 (going first): Open a starter (Clown Crew Rehearsal, Flair, Malabarisme or Cappello), convert it through a Tribute Summon into a Clown Crew Extra Deck monster, and keep 1-2 hand traps (Ash Blossom, Droll & Lock Bird, Maxx C) for the opponent's first activation.
  • Turn 2 (going second): Lead with hand traps (about 92% to hold at least one in six cards) to answer the opponent's board, then rebuild through the Tribute engine.
  • Recovery: Recover through GY-triggered effects (Clown Crew Finale, Clown Crew New Face, Clown Crew Malabarisme) that re-add or re-summon Clown Crew cards, and through Ghost Belle's GY effects.
  • After siding: No side deck is run (side count 0), so the deck has no post-side plan and cannot adjust composition between games.

Why it scores here

The deck's score comes from how the whole system behaves: it reliably finds one of its four Tribute starters in most opening hands, and 13 hand traps give it strong interaction, especially going second. Its ceiling is high because Tribute Summons route into Extra Deck beaters with ATK boosts, double attacks and piercing, but no recorded boards exist, so the ceiling and median are read from card text and labelled Inferred. Two starters (Rehearsal and Malabarisme) form a choke point, and 29 off-archetype copies lower consistency and pilotability. Popularity did not earn points: the archetype usage statistics only confirm that the list is a real, standard build. Card scores were not averaged; the structural score uses the Combo weight profile over the 14 system dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of the 12 starter cards in an opening 5) is about 0.85; each 3-copy starter alone is 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 About 15% of going-first 5-card hands contain no starter from the 12-card set; 13 hand traps add non-engine hands (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; a semantic read of the Tribute and Ritual routes and the ATK boosters implies a high ceiling (Inferred)
D4 Combo Floor & Median Output 52 No recorded median or power distribution; the floor depends on the two bottleneck starters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Independent lines through Rehearsal, Flair, Malabarisme, Matinee and Soiree, plus 13 hand traps and GY recursion from Finale and New Face (Inferred)
D6 Resource Economy, Recovery & Grind 66 Draw from Maxx C, Biancaviso and New Face; searchers from Flair, Preparation of Rites and Soiree; Tribute costs are paid from the board (Inferred)
D7 End-Board & Interaction Quality 74 Dense negation and hand-trap text across Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler, Ghost Ogre, Ghost Belle, Herald and Dominus Purge (Verified text; Inferred strength)
D8 Going-Second & Board-Breaking Power 70 About 0.92 chance of holding a hand trap in six cards going second; Bystial Magnamhut and Druiswurm add board removal (Inferred)
D9 Offensive Pressure & Closing Power 74 Fiends' ATK boost, Nerva at 3300 ATK, TY-PHON at 2900 ATK and Dristy's double attack give strong closing stats (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40 main cards with 22 distinct; exact-name purity is 47.3% with 29 off-archetype copies, including tech cards and Bystial and Dominus pieces (Verified)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra slots used (Synchro 6, Link 3, Xyz 3, Fusion 3); TY-PHON and Herald depend on specific setups (Verified structure; Inferred flexibility)
D12 Side Deck Adaptability 40 No side deck (side 0) and no post-side data; this dimension is weighted for best-of-3 only (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype usage shows the Clown Crew core is standard (15 of 25 core cards present), but there is no meta share or tournament record (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Ritual sequencing with two bottleneck starters and hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); engine conflicts (-2); weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*63 + 0.20*57 - 6 = 55.8, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Tribute-summon engine with multiple independent starters
  • Dense hand-trap and negation coverage (13 hand traps), strongest going second
  • Strong closing stats in the Extra Deck, with double attack and piercing
  • Archetype core is present and standard (usage evidence)

Weaknesses

  • Heavy off-archetype content (47.3% exact-name purity)
  • Two-card starter bottleneck (Rehearsal and Malabarisme)
  • No side deck, so no post-side adaptation
  • Several Extra Deck slots need specific setups (TY-PHON, Herald)

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme are the only two cards that reliably convert the hand into the Tribute engine
  • Hand-trap-only openings with no starter
Priority Remove Add Reason
1 Dominus Purge a second Clown Crew starter or searcher Dominus Purge is off-archetype and dilutes the engine; a Clown Crew starter reduces the Rehearsal and Malabarisme choke point
2 Bystial Magnamhut or Droll & Lock Bird (one copy) an extra Clown Crew Tribute route or searcher Reduces off-archetype copies and raises exact-name purity, improving consistency; Inferred

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side, all copy limits met; Banlist: Maxx C, Herald and Magnamhut Limited at 1 copy; Droll Semi-Limited at 2 copies; Card text and stats for all 37 distinct cards; Archetype usage statistics (28 rows, 15 of 25 core cards present); Extra Deck breakdown (Synchro 6, Link 3, Xyz 3, Fusion 3)
  • Inferred: Hypergeometric consistency: about 0.85 at least one starter in an opening 5, 0.92 hand trap in a going-second 6-card hand, 0.15 no-starter brick rate; Going-first and going-second strength from card text and interaction density; Ceiling and floor read from card text, since no boards were recorded
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament or meta-share data); Post-side adaptability (no side deck, no performance data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied The archetype core group proxy counts 31 copies while exact-name purity counts 26; the core probability is a proxy

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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