Unchained Deck #757216 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Tour Guide From the Underworld x3, Unchained Soul of Sharvara x3, Ash Blossom & Joyous Spring x3. Created Sep 28, 2026 by YGO Mod.

Deck Unchained Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
56± 8/ 100
Power Score
Structural 56
Reliability 55
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Unchained monsters (Abominable Unchained Soul, Unchained Soul of Sharvara and Shyama, Unchained Soul of Rage and Anguish) take the board after the Unchained Twins and Soul recursion loop repeatedly rebuilds it; Fusion and Link pressure from Aerial Eater, Fiendsmith's Lacrima, Unchained Soul Lord of Yama, and Underworld Goddess of the Closed World
  • Turn 1 (going first): Open a live Unchained starter, use Unchained Soul of Sharvara or Abominable Chamber to Special Summon, then convert with Twins or Soul link material while holding hand traps for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Belle, Infinite Impermanence and Maxx C to stop the opponent's board, then rebuild through Unchained recursion
  • Recovery: Unchained monsters revive from the GY when destroyed by card effect or battle, so a single interrupted line usually still leaves a Special Summon route
  • After siding: No side deck is run (side 0), so there is no post-side plan; adaptation happens only through the main deck's tech slots such as Crossout Designator and Triple Tactics Talent

Why it scores here

The deck scores as a connected system rather than from averaged card power. Its Unchained core (17 exact-name copies, with 96.5% chance of at least one core card in a 5-card opening hand) gives a reasonably reliable starter route, and the recursion of Unchained monsters from the GY supports resilience after a disrupted turn. Its strongest reads are interaction density: 9 hand traps and 12 negation-text cards cover both going first and going second, with a 76% chance of at least one hand trap in a 6-card going-second hand. Popularity and the archetype guide do not earn points by themselves, and the lack of recorded boards keeps combo ceiling and median at neutral values. The deck is also split across several sub-archetypes (Fiendsmith, Branded, Mulcharmy, D/D, Ecclesia), which limits coherence and pulls the efficiency and pilotability scores down. No side deck and no tournament data keep side adaptability and matchup fit low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in 5-card opening hand) is about 0.97 across 21 core copies; 3-copy starters are about 0.30 each in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 45 main-deck cards with 28 distinct names keep most hands functional, but Abomination's Prison and Abominable Chamber add dead-draw risk without the Unchained board (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards exist, so ceiling is text-only from Unchained Twins, Soul revival and Fusion or Link access (Inferred)
D4 Combo Floor & Median Output 50 No median power index or board distribution is available, so the floor is a text-only estimate held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Unchained monsters revive after destruction and multiple Twins/Soul routes exist, but no independent second-line data is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY through Unchained revival and Twins gives regeneration, but no resource signature or netCardAdvantage data is recorded (Inferred)
D7 End-Board & Interaction Quality 68 9 hand traps, 12 negation-text cards and 16 removal-text cards provide layered interaction on both turns (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 A 6-card going-second hand has a 76% chance to contain a hand trap, and Unchained monsters can challenge a board, but board-breaker density is not recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Abominable Unchained Soul (3000 ATK), Ecclesia and the Dark Dragon (2500) and Unchained Soul of Sharvara (2000) give closing bodies; no end-board ATK aggregate is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 52 45 main cards is standard for Master Duel, but only 17 of 45 are exact-name Unchained and 24 are generic staples, reducing compactness (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots across 9 Link, 4 Fusion, 1 Synchro and 1 XYZ give flexible but partly off-archetype coverage (Verified composition)
D12 Side Deck Adaptability 25 No side deck is present, so post-side adaptability cannot be measured and is held low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype share is unavailable and matchup fit is held neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-target Unchained effects and mixed sub-archetype sequencing raise decision load, though the core lines are repeated (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary at about 80/20 weight reasoning from hand trap density. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-1); Engine compactness and core access (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 56.3, TR 55, modifiers net 0, final 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Unchained engine is highly accessible in the opening hand
  • Layered hand-trap and negation coverage on both turns
  • Recursion from GY gives resilience after interruption
  • Legal in format with every restricted card at or below its legal copy limit

Weaknesses

  • Spread across several sub-archetypes, so only 28 percent of cards are exact-name Unchained
  • No side deck, so no post-side adaptation
  • Combo ceiling and median are unmeasured because no boards are recorded
  • Several dead-draw cards such as Abomination's Prison and Abominable Chamber

Critical choke points

  • Unchained core and Twins route: if the early Unchained starter is hand-trapped, the Fusion and Link follow-up is slower
  • Single copies of Crossout Designator and Maxx C are one-card answers that are not repeatable
Priority Remove Add Reason
1 Fiendsmith's Sanct A second copy of an Unchained Twins or Unchained Soul route card Fiendsmith's Sanct is off-archetype and the deck already has 17 exact Unchained copies; more on-archetype starters improve D1 and D2 (Inferred)

Evidence & confidence

  • Verified: Deck is legal: 45 main, 15 extra, 0 side, all restricted cards within legal copies; Archetype composition: 17 exact-name Unchained copies, 28.3 percent exact purity; Core access P(at least one) = 0.9652 across 21 core copies
  • Inferred: Starter reliability and brick estimates from hypergeometric draws; Interaction density from hand-trap and negation text; Recursion resilience from card text; Going-first and going-second split from hand composition
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit and side adaptability held low or neutral without data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied Deck has no title and no side deck, limiting side adaptability scoring

More Master Duel Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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