D.D. Deck #757205 — Yu-Gi-Oh! Master Duel

40 Main, incl. Prufinesse, the Tactical Trapper x3, Queen of the Blazing Domain x3, Steel-Stringed Sacrifice x3.

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
32± 8/ 100
Power Score
Structural 38
Reliability 35
Going First 36
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 38
Going First 36
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Monster beatdown from Queen of the Blazing Domain and Derk (both 3000 ATK) after removal and Jar resets clear the board; no recorded combo supports a repeatable kill.; Prufinesse and Mimicking Man-Eater Bug as board presence, with Call of the Haunted and D.D. Post as value.
  • Turn 1 (going first): Open with a removal spell or trap (Mystical Space Typhoon, Raigeki Break, Compulsory Evacuation Device) on the opponent's first setup, then bring out Prufinesse or a Jar to rebuild the board.
  • Turn 2 (going second): Use Morphing Jar or Cyber Jar to reset both hands and boards, then pressure with Queen or Derk from hand or Graveyard.
  • Recovery: Recover through Derk and D.D. Post from the Graveyard and banished zone, plus Laundry Trap's search to refill the hand.
  • After siding: Not applicable: the deck has no Side Deck and Master Duel is a single-game format, so there is no post-side plan.

Why it scores here

The deck has no single engine: its 14 distinct cards are largely generic Traps, Jars and removal, and only 5% of the Main Deck carries the exact D.D. archetype name, so the score rests on the system rather than on the archetype's popularity. Each three-copy staple has about a 34% chance of appearing in a five-card opening hand, and 17 of the 40 cards are Traps that need setup or a Graveyard monster, which lowers consistency. Interaction is the strongest part: three Mystical Space Typhoons, Raigeki Break, Compulsory Evacuation Device and two Jars give the deck breadth of removal and a board reset. Its offensive ceiling is limited to Queen of the Blazing Domain and Derk, and the absence of any recorded combo means the ceiling and median are text-based estimates. The Extra Deck is empty while four core cards from the usage stats are Extra Deck cards that the deck cannot run, so it has no Extra Deck access; the score does not credit popularity or average individual card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one given three-copy card in a 5-card opening hand) = 0.34; no single starter with a clear bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 30 17 Trap cards and several conditional cards (Call of the Haunted needs a Graveyard monster, Steel-Stringed Sacrifice needs a Level 5+ monster) create a high brick estimate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; the ceiling is inferred from Queen and Derk boards plus Jar resets (Inferred)
D4 Combo Floor & Median Output 30 No recorded combos; the median is not measurable and is assumed low (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Queen cannot be destroyed by card effects and Derk recurs from the Graveyard, giving some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Both Jars refill hands symmetrically and Laundry Trap and D.D. Post provide search and recovery (Inferred)
D7 End-Board & Interaction Quality 55 28 removal-text hits, three Mystical Space Typhoons, Raigeki Break and Compulsory Evacuation Device; no hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Jars and Raigeki Break challenge a board, but there are no hand traps and no floodgate (Inferred)
D9 Offensive Pressure & Closing Power 40 Two 3000 ATK monsters and one 1800 ATK monster; no direct or piercing closing text (Inferred)
D10 Main Deck Efficiency & Flexibility 35 40 cards, 14 distinct, with 42.5% Traps and a 5% exact archetype purity, so flexibility is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 20 Extra Deck is empty; four usage-stat core Extra Deck cards are missing, so Extra access is absent (Verified)
D12 Side Deck Adaptability 20 No Side Deck; Master Duel is single-game, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 60 No combo steps recorded, and most turns are simple removal and Trap decisions, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 38, Going First ≈ 36, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Empty Extra Deck with core Extra cards absent (-3); No engine and no recorded combos (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad removal and interaction: three Mystical Space Typhoon, Raigeki Break, Compulsory Evacuation Device, and Okiku's Dish Count.
  • Two Jars give a board and hand reset that works on either turn order.
  • Queen of the Blazing Domain and Derk provide 3000 ATK threats with recursion.

Weaknesses

  • No single engine or starter; per-card opening-hand odds are about 34%.
  • 17 Traps with conditional activation raise brick risk.
  • No Extra Deck and no hand traps, leaving the deck without the core Extra cards from the usage stats.

Critical choke points

  • Each three-copy staple depends on drawing it, with about a 34% chance per opening hand.
  • Call of the Haunted and Steel-Stringed Sacrifice need a Graveyard monster or a Level 5+ monster.
Priority Remove Add Reason
1 Laundry Trap (one copy) A creature or engine that uses the Graveyard or Derk recursion Reduces Trap dead-draw risk and adds a second engine route.
2 Okiku's Dish Count An Extra Deck threat matching the usage-stat core cards Restores Extra Deck access; the deck currently runs none of the core Extra cards.

Evidence & confidence

  • Verified: Deck is Legal with 40 Main, 0 Extra, 0 Side under the master-duel size rules.; Exact D.D. archetype purity is 5%; 17 Traps; 28 removal-text cards.; Usage stats list four core Extra Deck cards (Jelly Cannon, Number 52, Cairngorgon, Number 80) that this deck does not run.
  • Inferred: Opening-hand consistency and brick estimates come from hypergeometric draws over the 40-card Main Deck.; Interaction quality and ceiling are read from card text and not from recorded boards.
  • Provisional: Meta power is null; format fit (D13) is provisional without a dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists for going-first, going-second, matchups or brick rate. Meta Power is Provisional unless a dated metagame sample is supplied.

More Master Duel Info

D.D.

D.D. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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