Phantom Knights Deck #757188 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Sep 27, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
31± 6/ 100
Power Score
Structural 41
Reliability 35
Going First 37
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 41
Going First 37
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck closers: Dragon that Devours the Dogma (via Fallen of Albaz), Idaten, Cyberse Clock Dragon, Eldlich, Zealantis; no single engine carries the board; Link pressure (Singularity 3500, Saryuja x2, Selene) once a Link base exists
  • Turn 1 (going first): Open a starter from the 10 searcher-text cards (about 61% to hit at least one in hand of 5) and go to a Fusion, Link or Phantom Knights line; no archetype-standard T1 exists in this list
  • Turn 2 (going second): Use the 6-card hand to set up a single board-breaker or Extra Deck closer; there is no hand trap or hand-held interaction to slow the opponent
  • Recovery: Recur from GY via Phantom Knights of Silent Boots and Ancient Cloak, Eldlich (GY to hand), and Idaten or Jar of Avarice for card flow
  • After siding: None: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The list reliably opens something, but it does not reliably open one plan: it runs about 1 of the 25 archetype-core cards (4%), and its 72 off-archetype copies span roughly 20 sub-archetypes (HERO, Albaz, Igknight, Blackwing, Amazoness, Endymion, Eldlich and others), most at one copy each. Each route to a board therefore depends on a single starter, and the list has no hand traps, so it has little answer to disruption. Its conversion ceiling is real (Dragon that Devours the Dogma, Idaten, Clock Dragon and Eldlich close games), and recursion from the GY gives it some grind. The score comes from consistency, median output and interaction read on the system as a whole; it was not averaged from the card scores, and the archetype's popularity earned no points because the list does not run the archetype's standard core. No combo boards exist, so the ceiling and median are text-only inference at low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 copy of a 1-copy starter in opening 5) = 0.083 for Silent Boots, Ancient Cloak and Brigandine; searcher-text group P(>=1 in hand of 5) = 0.61 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Several cards need support the list does not run (Aleister without Invocation, Igknight Reload, Lilith, Butterspy); Morphing Jar x2, Chain Material and Transaction Rollback x2 are weak on their own; no hand traps (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; text reads a high ceiling through Fallen of Albaz into Dragon that Devours the Dogma and through Clock Wyvern into Cyberse Clock Dragon, but each route is single-copy (Inferred, low)
D4 Combo Floor & Median Output 35 No combo evidence; median assumed low because lines need one-copy starters across many engines (Inferred, low)
D5 Interruption Resilience & Route Redundancy 45 HERO, Albaz, Phantom Knights and Igknight lines give some independent redundancy, but there are few negates and no hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion from Silent Boots, Ancient Cloak, Eldlich and Idaten, plus Jar of Avarice card flow (Verified text, Inferred value)
D7 End-Board & Interaction Quality 30 Interaction is limited to Double Hooking, King Tiger Wanghu, Cross Keeper and Rescue Ferret negate text; no Ash Blossom, Maxx C, Droll or Evilswarm (Verified text, Inferred)
D8 Going-Second & Board-Breaking Power 50 No going-second split; Zealantis banish-all, Absolute Zero leave-field wipe and Idaten give board-breaking tools, but interaction density is low (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck closers at 2500-3500 ATK (Singularity 3500, Dragon that Devours 3000, Idaten 3000, Clock Dragon 2500, Eldlich 2500) (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 60 cards across 48 distinct names with 41 singletons and 72 off-archetype copies; compactness and coherence are low (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots across 14 distinct cards (8 Link, 6 Fusion, 1 Xyz), most needing one specific material from a single copy (Verified composition, Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no post-side adaptation (Verified; rating Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share for Phantom Knights in the export; fit to the environment cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine decision tree with several Fusion/Link material checks and Warrior-summon dependencies; low error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 41, Going First ≈ 37, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Engine conflicts / scatter (-6); No side deck (-3); Single-copy starter dependence (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no reliable metagame; Meta provisional). 0.80*41 + 0.20*35 = 39.8; modifiers -9 gives 30.8, rounded to 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep Extra Deck with several high-ATK closers (Singularity 3500, Dragon that Devours 3000, Idaten 3000)
  • Several GY recursion pieces (Silent Boots, Ancient Cloak, Eldlich) that help recover after a clean interruption
  • Legal in Master Duel with no restricted cards and a full 60/15 build

Weaknesses

  • Only 1 of 25 archetype-core cards (4%); the build is closer to a toolbox than to the archetype
  • No hand traps and very few negates for interaction
  • Many cards need support the list does not run (Aleister, Igknight Reload, Lilith, Butterspy)
  • No Side Deck

Critical choke points

  • Fallen of Albaz (1 copy) is the only route to Dragon that Devours the Dogma
  • Phantom Knights of Silent Boots (1 copy) is the only Phantom Knights starter that recurs from GY in this list
  • Searcher density (10) is high but each searcher pulls a different engine, so no single line is reliable
Priority Remove Add Reason
1 Lilith, Lady of Lament; Blue Mountain Butterspy; Aleister the Invoker of Madness; Igknight Reload Core cards for one chosen engine (e.g. Phantom Knights core: Decayed Cloak, Ragged Gloves; or HERO support) Cut the dead or unsupported cards and commit to one engine so starters have support; verify each card's current Master Duel banlist status before adding it
2 Transaction Rollback x2; Morphing Jar #2 Hand traps or negates (verify Master Duel legality and banlist status) Replace weak trap and flip-effect slots with interaction, since the list has no hand traps
3 Empty side slot A 15-card Side Deck aimed at the engines the main deck already uses Give the build a post-side plan; a 0-card Side Deck fails the Best-of-3 adaptability check

Evidence & confidence

  • Verified: Legal: 60 Main, 15 Extra, 0 Side against master-duel size rules [0,15] extra and [40,60] main; No restricted cards: every card is Unlimited with 0 over-limit copies; Core Phantom Knights presence is 1 of 25 usage-stat core cards (4%); No hand traps (hand_trap_group 0); Searcher-text group size 10, removal-text 11, negation-text 2; Extra Deck composition: 8 Link, 6 Fusion, 1 Xyz
  • Inferred: Hypergeometric starter and brick estimates (1-copy 0.083, 3-copy 0.233, searcher group 0.61); Ceiling and median are text-only inference; no recorded boards; Engine scatter and brick rate read from composition and card text; Interaction quality from text (Double Hooking, King Tiger Wanghu, negate text)
  • Provisional: Meta Power (null): no dated metagame sample; D13 matchup and format fit: no tournament data
  • Data gaps: No combo boards: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side Deck is empty (0 cards); it may be an export gap or a real build choice, so D12 is low confidence Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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