Phantom Knights Deck #757186 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Sep 27, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
46± 6/ 100
Power Score
Structural 49
Reliability 45
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck bosses (Idaten, Transcendosaurus, The Dark Magicians, Worldsea Dragon Zealantis, Numeron) after a Normal Summon chain of 3-copy Warriors; Numeron C1000 / iC1000 board wipe followed by a Link or Xyz finisher
  • Turn 1 (going first): Normal Summon a 3-copy starter (Marauding Captain, Goblindbergh, Armageddon Knight, Sublimation Knight, Neo Space Connector) and chain Level 4 or lower Warriors from hand, then reach a boss
  • Turn 2 (going second): Rely on boss monsters and Numeron/Zealantis board-clearing effects, since the deck has no hand traps to interrupt the opponent's setup
  • Recovery: Recover through GY-activated searches: The Phantom Knights of Silent Boots (banish from GY) and The Phantom Knights of Ancient Cloak, plus Tailwind of Gusto and Battlin' Boxer Uppercutter
  • After siding: Not applicable: Master Duel decks carry no side deck (side_count 0)

Why it scores here

The deck reliably opens a Normal Summon starter: the six 3-copy Warrior starters give roughly an 84% chance (Inferred, hypergeometric estimate) of at least one in a 5-card opening hand. Its conversion ceiling comes from the Extra Deck bosses (Idaten, Transcendosaurus, The Dark Magicians, Zealantis, Numeron), which lifts the closing-power score. The deck is weak as a system: only 1 of 25 usage-stat core cards is present (4%), there are only 3 exact-name Phantom Knights cards, and the 46 distinct main cards span about 25 archetype labels, so the engine is not cohesive. It has zero hand traps and no floodgate, so interruption resilience and going-second board-breaking are low. Popularity of the archetype did not earn points, and the score was not produced by averaging card scores. No combos were supplied, so floor, median and ceiling rest on text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of six 3-copy Normal Summon starters in opening 5) ~ 0.84; core engine cards mostly absent (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many conditional or sub-archetype-dependent cards (Silent Boots, Boxer Sparrer, Fire Flint Lady) plus no hand traps yield dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling from Normal Summon chains into Extra bosses, but no recorded boards to verify the line (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown; no combos supplied and the engine is split across sub-archetypes (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 35 No hand traps or floodgates; few independent recovery lines beyond GY-searchers (Inferred)
D6 Resource Economy, Recovery & Grind 55 11 searcher-text cards and GY-activated recursion (Silent Boots, Ancient Cloak) give recovery; grind is moderate (Inferred)
D7 End-Board & Interaction Quality 55 14 removal-text cards, mostly single-target; Numeron C1000 provides a board wipe; only Rescue Ferret negates (Inferred)
D8 Going-Second & Board-Breaking Power 50 No hand traps; going-second board breaking depends on Numeron and Zealantis rather than interaction density (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra bosses reach 2500 to 3800 ATK with direct and piercing text (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 60 main with 46 distinct cards, 38 singletons and about 25 archetype labels, so low coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 2 Selene, 2 Numeron, 6 Fusion, 5 Link, 4 Xyz, all with real board functions (Verified composition)
D12 Side Deck Adaptability 30 Master Duel has no side deck and none is present; scored as a neutral-low placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament data are unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Normal Summon chains plus several sub-archetype routes need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: archetype purity / engine coherence (-3). Final formula: 0.80*Structural(49.4) + 0.20*TournamentReliability(45) + ContextModifiers(-3) = 45.5, rounded to 46 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck boss density with direct and piercing damage text
  • Reliable Normal Summon starters (6 cards at 3 copies)
  • Multiple GY-based recovery and search effects
  • Legal, correctly sized list with a single Limited card run at 1 copy

Weaknesses

  • Core Phantom Knights engine absent: Doomed Soleret, Rusty Bardiche, Decayed Cloak, Ragged Gloves and others from the usage core are missing
  • No hand traps or floodgates; weak going-second interaction
  • Low archetype coherence: 4% exact-name purity across 25 archetype labels
  • Many conditional cards that become dead draws outside their sub-archetype

Critical choke points

  • The Normal Summon starter package (6 cards at 3 copies) must be drawn to open the Warrior chain
  • The boss monsters depend on a small number of Extra Deck pieces, mainly the two Numeron and Zealantis
Priority Remove Add Reason
1 Off-plan singles, e.g. Lonefire Blossom or Cattycorn The Phantom Knights of Doomed Soleret (3) and The Phantom Knights of Rusty Bardiche (1) Usage stats show these core cards in about 91-94% of archetype lists, yet they are absent; adding them restores the engine (Verified usage stat, Inferred effect on power)
2 Battlin' Boxer Sparrer The Phantom Knights of Decayed Cloak (3) Boxer Sparrer needs a Boxer monster, and Decayed Cloak is a core card in the archetype (Verified usage stat, Inferred effect)

Evidence & confidence

  • Verified: Legal size (60 main, 15 extra, 0 side) and copy limits; Mudora run at 1 copy under its Limited status; Card text for the Extra Deck bosses and GY recovery effects; Usage-stat core list: 1 of 25 present (4%)
  • Inferred: Starter access estimate (~0.84 for 5-card hand); Consistency, brick, interaction and recovery reads; Going-first and going-second splits
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Side-deck score (no side deck in Master Duel)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck, so post-side dimensions are not measurable Deck title is null

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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