forbidden Deck #757161 — Yu-Gi-Oh! TCG
55 Main, 10 Extra, incl. Celtic Mystic x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (55)
- Black Chaos x1
- Bystial Druiswurm x1
- Celtic Mystic x3
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Archfiend of Chaos x1
- The Winged Dragon of Ra - Sphere Mode x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Chaos Magical Hats x2
- Chaos Mystic Box x2
- Crossout Designator x1
- Dark Ruler No More x2
- Forbidden Droplet x3
- Light and Darkness Ritual x2
- Lightning Storm x2
- Ragged Records of Rites x3
- Super Polymerization x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Infinite Impermanence x2
- Mind Shuffle x2
Extra Deck (10)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 55 / Extra 10 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Black Luster Soldier - Soldier of Light and Darkness and Black Chaos / Magician of Dark Chaos - Black Chaos via the Light and Darkness Ritual engine, backed by Chaos Angel, Super Starslayer TY-PHON and Albion the Branded Dragon as extra-deck pressure; Mulcharmy draw-and-hand-size pressure with Mulcharmy Fuwalos and Mulcharmy Purulia
- Turn 1 (going first): Open a Light and Darkness Ritual or Mulcharmy starter, use Ragged Records of Rites, Kuriboh or Skull Archfiend to reach a ritual, and protect the line with Ash Blossom, Droll & Lock Bird and Infinite Impermanence
- Turn 2 (going second): Use the 6-card hand to present one hand trap (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Kuriboh) on the opponent's first engine, then rebuild through Mind Shuffle or Chaos Mystic Box into a ritual or Mulcharmy draw
- Recovery: Mulcharmy draw effects and Skull Archfiend's GY recursion refill the hand; Kuriboh and Ash Blossom can be recycled from the hand for repeated interaction
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its main engine, Light and Darkness Ritual with Black Luster Soldier and Black Chaos, reaches a live starter in roughly three of four opening hands (archetype core group estimate 0.76, Inferred), with Mulcharmy draw effects adding a second route to card flow. Interaction is the strongest part of the list: 12 negation and 18 removal text hints, 10 hand traps and Ash Blossom plus Droll & Lock Bird on the going-second side, which earns the top dimension score (Inferred from text). Combo evidence is absent, so floor and ceiling are text-only estimates and kept near the middle. The deck spreads across Mulcharmy, Light and Darkness Ritual, Branded, Venom and Chaos sub-archetypes (only 4.6% exact-name archetype purity), which costs coherence and brick control. It runs 3 copies of Ash Blossom against a limit of 2, so it is Illegal; the score is capped at 30 and labelled structural-only, and popularity and meta share earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of the 13 archetype-core copies in a 5-card opening hand) ≈ 0.76; two-card bootstrap through ritual spells and Mulcharmy draws (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and draw-engine density is high, but 62 off-archetype copies and a 0.24 proxy for a core-less opening hand raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from Black Chaos and Black Luster Soldier ritual access and extra-deck boss card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board distribution; floor and median are text-only and kept below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 10 hand traps, 3 Ash Blossom, 2 Droll & Lock Bird and 2 Kuriboh give several independent answers to a single disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draws, Skull Archfiend GY recursion and Kuriboh recycling offer card flow; no net card advantage data (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | 12 negation-text and 18 removal-text cards, with layered Trap and Quick-Play interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | A 6-card going-second hand has about 0.72 odds of at least one hand trap, plus Chaos Magical Hats and Kuriboh as counter-board tools (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Black Chaos (3000), Black Luster Soldier (3000), Chaos Angel (3500) and TY-PHON (2900) give high end-board ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 22 Spells, 29 distinct names and mixed sub-archetypes; the copy-limit breach lowers efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 10 Extra cards (5 Fusion, 3 Link, 1 Synchro, 1 XYZ) cover several summon types with limited mandatory slots (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 of up to 15 cards) and there is no post-side performance data (Verified legality; no performance data, Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta-share data; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple ritual, Fusion and Link routes with many decision points and an unresolved copy-limit error raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; no secondary weights applied (Toolbox noted as a descriptive secondary only). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-3); Illegal cap (-17.6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6, minus 3 engine-conflict modifier = 47.6; Illegal cap applied (copy-limit violation) -> 30, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 10 hand traps, 3 Ash Blossom, 2 Droll & Lock Bird, 2 Kuriboh, Infinite Impermanence and Lightning Storm
- Multiple ritual finishers (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) backed by strong extra-deck bosses
- Card-flow redundancy through Mulcharmy draws and Skull Archfiend GY recursion
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2)
- Empty side deck, so there is no post-side plan in a best-of-3
- Low archetype purity (4.6%) across Mulcharmy, Light and Darkness Ritual, Branded, Venom and Chaos sub-archetypes weakens coherence
Critical choke points
- Light and Darkness Ritual spells (2 copies) are the only route to the ritual bosses; without one, the ritual plan stalls
- Ash Blossom and Droll & Lock Bird are the main answer to the opponent's first engine; if both are dead, the deck has limited recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or a non-restricted replacement) | Clears the copy-limit violation so the deck can receive a normal legal evaluation |
| 2 | None | A 15-card side deck | A side deck is needed to create a best-of-3 post-side plan (currently 0 side cards) |
Evidence & confidence
- Verified: Main Deck 55 cards, Extra Deck 10 cards, Side Deck 0 cards; within the TCG size rules; Ash Blossom & Joyous Spring: 3 copies vs 2 legal copies (Semi-Limited) -> Illegal; Other restricted cards are within their limits (Called by the Grave, Crossout Designator, S:P Little Knight, Triple Tactics Talent, Bystial Druiswurm at 1 copy each; Droll & Lock Bird 2, Super Polymerization 1, The Fallen & The Virtuous 2); Attack and defence values of Black Chaos (3000/2500), Black Luster Soldier (3000/2500), Chaos Angel (3500/2800), TY-PHON (2900/2900)
- Inferred: Core-group starter access about 0.76 in a 5-card hand and about 0.72 hand-trap access on the going-second 6-card hand; Interaction density is high based on negation and removal text hints; Brick and conflict risk from off-archetype mix
- Provisional: Matchup fit and meta share (no tournament link or dated meta sample); Post-side plan (no side deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so no side-deck adaptability can be measured
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