forbidden Deck #757161 — Yu-Gi-Oh! TCG

55 Main, 10 Extra, incl. Celtic Mystic x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 27, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 10 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Black Luster Soldier - Soldier of Light and Darkness and Black Chaos / Magician of Dark Chaos - Black Chaos via the Light and Darkness Ritual engine, backed by Chaos Angel, Super Starslayer TY-PHON and Albion the Branded Dragon as extra-deck pressure; Mulcharmy draw-and-hand-size pressure with Mulcharmy Fuwalos and Mulcharmy Purulia
  • Turn 1 (going first): Open a Light and Darkness Ritual or Mulcharmy starter, use Ragged Records of Rites, Kuriboh or Skull Archfiend to reach a ritual, and protect the line with Ash Blossom, Droll & Lock Bird and Infinite Impermanence
  • Turn 2 (going second): Use the 6-card hand to present one hand trap (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Kuriboh) on the opponent's first engine, then rebuild through Mind Shuffle or Chaos Mystic Box into a ritual or Mulcharmy draw
  • Recovery: Mulcharmy draw effects and Skull Archfiend's GY recursion refill the hand; Kuriboh and Ash Blossom can be recycled from the hand for repeated interaction
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its main engine, Light and Darkness Ritual with Black Luster Soldier and Black Chaos, reaches a live starter in roughly three of four opening hands (archetype core group estimate 0.76, Inferred), with Mulcharmy draw effects adding a second route to card flow. Interaction is the strongest part of the list: 12 negation and 18 removal text hints, 10 hand traps and Ash Blossom plus Droll & Lock Bird on the going-second side, which earns the top dimension score (Inferred from text). Combo evidence is absent, so floor and ceiling are text-only estimates and kept near the middle. The deck spreads across Mulcharmy, Light and Darkness Ritual, Branded, Venom and Chaos sub-archetypes (only 4.6% exact-name archetype purity), which costs coherence and brick control. It runs 3 copies of Ash Blossom against a limit of 2, so it is Illegal; the score is capped at 30 and labelled structural-only, and popularity and meta share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 13 archetype-core copies in a 5-card opening hand) ≈ 0.76; two-card bootstrap through ritual spells and Mulcharmy draws (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and draw-engine density is high, but 62 off-archetype copies and a 0.24 proxy for a core-less opening hand raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Black Chaos and Black Luster Soldier ritual access and extra-deck boss card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution; floor and median are text-only and kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps, 3 Ash Blossom, 2 Droll & Lock Bird and 2 Kuriboh give several independent answers to a single disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draws, Skull Archfiend GY recursion and Kuriboh recycling offer card flow; no net card advantage data (Inferred from text)
D7 End-Board & Interaction Quality 70 12 negation-text and 18 removal-text cards, with layered Trap and Quick-Play interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 A 6-card going-second hand has about 0.72 odds of at least one hand trap, plus Chaos Magical Hats and Kuriboh as counter-board tools (Inferred)
D9 Offensive Pressure & Closing Power 65 Black Chaos (3000), Black Luster Soldier (3000), Chaos Angel (3500) and TY-PHON (2900) give high end-board ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 22 Spells, 29 distinct names and mixed sub-archetypes; the copy-limit breach lowers efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 10 Extra cards (5 Fusion, 3 Link, 1 Synchro, 1 XYZ) cover several summon types with limited mandatory slots (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of up to 15 cards) and there is no post-side performance data (Verified legality; no performance data, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple ritual, Fusion and Link routes with many decision points and an unresolved copy-limit error raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary; no secondary weights applied (Toolbox noted as a descriptive secondary only). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-3); Illegal cap (-17.6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6, minus 3 engine-conflict modifier = 47.6; Illegal cap applied (copy-limit violation) -> 30, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 3 Ash Blossom, 2 Droll & Lock Bird, 2 Kuriboh, Infinite Impermanence and Lightning Storm
  • Multiple ritual finishers (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) backed by strong extra-deck bosses
  • Card-flow redundancy through Mulcharmy draws and Skull Archfiend GY recursion

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2)
  • Empty side deck, so there is no post-side plan in a best-of-3
  • Low archetype purity (4.6%) across Mulcharmy, Light and Darkness Ritual, Branded, Venom and Chaos sub-archetypes weakens coherence

Critical choke points

  • Light and Darkness Ritual spells (2 copies) are the only route to the ritual bosses; without one, the ritual plan stalls
  • Ash Blossom and Droll & Lock Bird are the main answer to the opponent's first engine; if both are dead, the deck has limited recovery
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a non-restricted replacement) Clears the copy-limit violation so the deck can receive a normal legal evaluation
2 None A 15-card side deck A side deck is needed to create a best-of-3 post-side plan (currently 0 side cards)

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra Deck 10 cards, Side Deck 0 cards; within the TCG size rules; Ash Blossom & Joyous Spring: 3 copies vs 2 legal copies (Semi-Limited) -> Illegal; Other restricted cards are within their limits (Called by the Grave, Crossout Designator, S:P Little Knight, Triple Tactics Talent, Bystial Druiswurm at 1 copy each; Droll & Lock Bird 2, Super Polymerization 1, The Fallen & The Virtuous 2); Attack and defence values of Black Chaos (3000/2500), Black Luster Soldier (3000/2500), Chaos Angel (3500/2800), TY-PHON (2900/2900)
  • Inferred: Core-group starter access about 0.76 in a 5-card hand and about 0.72 hand-trap access on the going-second 6-card hand; Interaction density is high based on negation and removal text hints; Brick and conflict risk from off-archetype mix
  • Provisional: Matchup fit and meta share (no tournament link or dated meta sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so no side-deck adaptability can be measured

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