Exodia Deck #757150 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Gil Garth, Exterminator of the Sun God x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 27, 2026 by YGO Mod.

Deck Exodia TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 30
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Exodia 5-piece win: Exodia the Forbidden One plus the four Forbidden One limbs, each singleton, with The Unstoppable Exodia Incarnate (2 copies) as the Extra Deck follow-up. Secondary: Sun God / Winged Dragon of Ra board pressure and Horus / Millennium Extra-Deck boards.; Sun God and Ra staples (3-copy each) feeding The Winged Dragon of Ra, Sun God of Darkness (2 copies) and Lava Golem (2 copies).
  • Turn 1 (going first): Open on a Millennium or Sun God searcher chain (Shield, Sengenjin, Golem, Helpoemer, Makyura, Gil Garth) toward Millennium Ankh or The True Sun God; hold Ash Blossom and Effect Veiler up for the opponent's first activation.
  • Turn 2 (going second): Use the hand-trap suite (Ash, Droll & Lock Bird, Infinite Impermanence, Effect Veiler) to answer the opponent's board, then rebuild through searchers into a Ra or Millennium Extra-Deck summon.
  • Recovery: Searchers (34 cards with search text) and Millennium Ankh / Wedju Temple recursion; Obliterate!!! and Sun God recursion can re-add pieces from the GY (Inferred from card text).
  • After siding: None: the Side Deck is empty, so there is no post-side plan.

Why it scores here

This deck is Illegal (Ash Blossom over its Semi-Limited limit and Number 41 is Forbidden), so the score is a capped, theoretical structural read and not a normal Final Contextual score. The deck reliably opens a starter: 34 cards with search text give a 0.988 chance of at least one search in hand, and the hand-trap suite (11 cards, about 72% at least one in a going-second six-card hand) gives interaction. The engine is split across four sub-archetypes (Exodia, Sun God/Ra, Horus, Millennium), with only 8 exact-name Exodia copies out of 75 archetype copies (10.7% exact purity), so the pieces compete for hand space instead of building one line. The five Forbidden One pieces are singletons, so the Exodia win is almost never assembled in a real hand, and there is no combo data to show what the deck usually produces. Popularity and archetype stats were not counted toward the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one core-archetype card in 5-card opening hand) ≈ 0.36 across 5 core copies; searcher text ≈ 0.99 in hand (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 40 Five singleton Exodia pieces and split sub-archetype engines leave many hands with dead or conflicting cards; 17 singletons (Inferred from copy histogram and card text)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only (Millennium Ankh to Unstoppable Exodia Incarnate, Sun God chains to Winged Dragon of Ra) (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so median output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Five overlapping hand traps (Ash, Droll, Infinite Impermanence, Effect Veiler, Galaxy Cyclone) provide several answers to one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Thirty-four search effects and recursion (Millennium Ankh, Wedju Temple, Obliterate!!!) support rebuilds; several cards cost LP or GY resources (Inferred from text)
D7 End-Board & Interaction Quality 65 Infinite Impermanence (3), Effect Veiler (3), Ash (3), Droll (2) and Extra-Deck negates (Number 90, Number 38) cover several layers (Verified flags/text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps are about 72% likely going second, but no board-breaker density or going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-ATK monsters (Heart of the Blue-Eyes, Imsety, Lava Golem, Winged Dragon of Ra) give closing power if the engine lands (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 60 main cards, 32 distinct, 10.7% exact-archetype purity, and 17 singletons spread across four engines give low efficiency (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards: 6 Fusion, 6 XYZ, 3 Link, with 2 copies of the Exodia and Ra Fusions; Number 41 is Forbidden (Verified)
D12 Side Deck Adaptability 15 The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share link; banlist exposure is verified (Ash over limit, Number 41 Forbidden), but matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Three to four engine systems and a five-piece win condition require many decision points and precise sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-6); Engine conflicts (-5). Final formula: Illegal: no normal Final score. Structural 47 (Combo profile); uncapped 0.80*47 + 0.20*30 + modifiers(-11) ≈ 32, capped at 25 as a theoretical structural read only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (34 cards) gives starter access
  • Hand-trap suite (11 cards) covers both going-first and going-second interaction
  • Several 3000-ATK boards and multiple Extra-Deck follow-ups

Weaknesses

  • Illegal list: Ash over copy limit and Number 41 Forbidden
  • Four engines (Exodia, Sun God/Ra, Horus, Millennium) with low exact purity
  • Five singleton Exodia pieces make the Exodia win nearly unreachable in a real hand
  • Empty Side Deck, so no post-side plan

Critical choke points

  • Millennium Ankh (the sole Exodia Extra-Deck enabler)
  • The Winged Dragon of Ra (1 main copy, 3-tribute Normal Summon only)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card Ash runs 3 copies but only 2 are legal
2 Number 41: Bagooska the Terribly Tired Tapir A legal Extra-Deck card or an empty slot Forbidden in TCG (0 legal copies)
3 None (Side Deck is empty) A 15-card Side Deck with hand traps and Ra/Exodia answers Gives a post-side plan and an answer to common boards
4 Some off-archetype singletons or one of the Exodia Forbidden One pieces Additional copies of the core engine (Sun God or Millennium) Raises purity and makes the engine more likely to start (Inferred)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0; main and extra sizes are legal; Ash Blossom over copy limit (3 vs 2); Number 41 Forbidden (0 legal copies); Exact-archetype purity 10.7% (8 of 75 archetype copies); Hand-trap count 11; searcher-text count 34
  • Inferred: Opening-hand probabilities (0.363 core, 0.988 searcher, 0.721 hand trap); Exodia five-piece win is nearly unreachable in real hands; Engine conflict penalty and D1/D2 brick estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional without a dated metagame sample Deck title is null; no guides attached

More TCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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