Exodia Deck #757150 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Gil Garth, Exterminator of the Sun God x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (60)
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Exodia the Forbidden One x1
- Gil Garth, Exterminator of the Sun God x3
- Golem that Guards the Millennium Treasures x3
- Hapi, Guidance of Horus x1
- Heart of the Blue-Eyes x3
- Helpoemer, Chanter of the Sun God x3
- Imsety, Glory of Horus x3
- Makyura, Destructor of the Sun God x3
- Qebehsenuef, Protection of Horus x1
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- The Winged Dragon of Ra x1
- Viser Des Shock, Tormentor of the Sun God x1
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Galaxy Cyclone x1
- King's Sarcophagus x2
- Millennium Ankh x1
- The Immortal Sun God x3
- The Sun God Leading Down into Darkness x3
- The True Sun God x1
- Wedju Temple x1
- Egyptian God Slime, Protector of the Sun God x1
- Infinite Impermanence x3
- Obliterate!!! x1
- Sun God Domination x1
Extra Deck (15)
- Lava Golem, Steelcage of the Sun God x2
- The Unstoppable Exodia Incarnate x2
- The Winged Dragon of Ra, Sun God of Darkness x2
- I:P Masquerena x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Coach King Giantrainer x1
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 48 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Exodia 5-piece win: Exodia the Forbidden One plus the four Forbidden One limbs, each singleton, with The Unstoppable Exodia Incarnate (2 copies) as the Extra Deck follow-up. Secondary: Sun God / Winged Dragon of Ra board pressure and Horus / Millennium Extra-Deck boards.; Sun God and Ra staples (3-copy each) feeding The Winged Dragon of Ra, Sun God of Darkness (2 copies) and Lava Golem (2 copies).
- Turn 1 (going first): Open on a Millennium or Sun God searcher chain (Shield, Sengenjin, Golem, Helpoemer, Makyura, Gil Garth) toward Millennium Ankh or The True Sun God; hold Ash Blossom and Effect Veiler up for the opponent's first activation.
- Turn 2 (going second): Use the hand-trap suite (Ash, Droll & Lock Bird, Infinite Impermanence, Effect Veiler) to answer the opponent's board, then rebuild through searchers into a Ra or Millennium Extra-Deck summon.
- Recovery: Searchers (34 cards with search text) and Millennium Ankh / Wedju Temple recursion; Obliterate!!! and Sun God recursion can re-add pieces from the GY (Inferred from card text).
- After siding: None: the Side Deck is empty, so there is no post-side plan.
Why it scores here
This deck is Illegal (Ash Blossom over its Semi-Limited limit and Number 41 is Forbidden), so the score is a capped, theoretical structural read and not a normal Final Contextual score. The deck reliably opens a starter: 34 cards with search text give a 0.988 chance of at least one search in hand, and the hand-trap suite (11 cards, about 72% at least one in a going-second six-card hand) gives interaction. The engine is split across four sub-archetypes (Exodia, Sun God/Ra, Horus, Millennium), with only 8 exact-name Exodia copies out of 75 archetype copies (10.7% exact purity), so the pieces compete for hand space instead of building one line. The five Forbidden One pieces are singletons, so the Exodia win is almost never assembled in a real hand, and there is no combo data to show what the deck usually produces. Popularity and archetype stats were not counted toward the score, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one core-archetype card in 5-card opening hand) ≈ 0.36 across 5 core copies; searcher text ≈ 0.99 in hand (Inferred, hypergeometric) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Five singleton Exodia pieces and split sub-archetype engines leave many hands with dead or conflicting cards; 17 singletons (Inferred from copy histogram and card text) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only (Millennium Ankh to Unstoppable Exodia Incarnate, Sun God chains to Winged Dragon of Ra) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combos, so median output is unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Five overlapping hand traps (Ash, Droll, Infinite Impermanence, Effect Veiler, Galaxy Cyclone) provide several answers to one interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Thirty-four search effects and recursion (Millennium Ankh, Wedju Temple, Obliterate!!!) support rebuilds; several cards cost LP or GY resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 65 | Infinite Impermanence (3), Effect Veiler (3), Ash (3), Droll (2) and Extra-Deck negates (Number 90, Number 38) cover several layers (Verified flags/text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps are about 72% likely going second, but no board-breaker density or going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK monsters (Heart of the Blue-Eyes, Imsety, Lava Golem, Winged Dragon of Ra) give closing power if the engine lands (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main cards, 32 distinct, 10.7% exact-archetype purity, and 17 singletons spread across four engines give low efficiency (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards: 6 Fusion, 6 XYZ, 3 Link, with 2 copies of the Exodia and Ra Fusions; Number 41 is Forbidden (Verified) |
| D12 | Side Deck Adaptability | 15 | The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share link; banlist exposure is verified (Ash over limit, Number 41 Forbidden), but matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Three to four engine systems and a five-piece win condition require many decision points and precise sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-6); Engine conflicts (-5). Final formula: Illegal: no normal Final score. Structural 47 (Combo profile); uncapped 0.80*47 + 0.20*30 + modifiers(-11) ≈ 32, capped at 25 as a theoretical structural read only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (34 cards) gives starter access
- Hand-trap suite (11 cards) covers both going-first and going-second interaction
- Several 3000-ATK boards and multiple Extra-Deck follow-ups
Weaknesses
- Illegal list: Ash over copy limit and Number 41 Forbidden
- Four engines (Exodia, Sun God/Ra, Horus, Millennium) with low exact purity
- Five singleton Exodia pieces make the Exodia win nearly unreachable in a real hand
- Empty Side Deck, so no post-side plan
Critical choke points
- Millennium Ankh (the sole Exodia Extra-Deck enabler)
- The Winged Dragon of Ra (1 main copy, 3-tribute Normal Summon only)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card | Ash runs 3 copies but only 2 are legal |
| 2 | Number 41: Bagooska the Terribly Tired Tapir | A legal Extra-Deck card or an empty slot | Forbidden in TCG (0 legal copies) |
| 3 | None (Side Deck is empty) | A 15-card Side Deck with hand traps and Ra/Exodia answers | Gives a post-side plan and an answer to common boards |
| 4 | Some off-archetype singletons or one of the Exodia Forbidden One pieces | Additional copies of the core engine (Sun God or Millennium) | Raises purity and makes the engine more likely to start (Inferred) |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0; main and extra sizes are legal; Ash Blossom over copy limit (3 vs 2); Number 41 Forbidden (0 legal copies); Exact-archetype purity 10.7% (8 of 75 archetype copies); Hand-trap count 11; searcher-text count 34
- Inferred: Opening-hand probabilities (0.363 core, 0.988 searcher, 0.721 hand trap); Exodia five-piece win is nearly unreachable in real hands; Engine conflict penalty and D1/D2 brick estimates
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit; Tournament reliability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional without a dated metagame sample Deck title is null; no guides attached
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