Blue-Eyes Deck #756958 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Sep 27, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Blue-Eyes Spirit Dragon beatdown, assembled from Blue-Eyes and Dragon searches (Inferred from card text); Stardust Sifr and Lightstorm Dragon as backup boss monsters (Inferred from card text)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search Blue-Eyes material, and start a Synchro line while holding Ash Blossom and Droll as protection (Inferred)
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll) to answer the opponent's first board, then extend into a Synchro boss (Inferred)
  • Recovery: Blue-Eyes Jet Dragon and Blue-Eyes White Dragon recursion from the Graveyard, plus Mausoleum of White and True Light for extra Normal Summons (Inferred)
  • After siding: No Side Deck is present, so there is no post-side plan. The deck cannot adjust between games (Verified: side count 0)

Why it scores here

This list is Illegal: it runs four Forbidden cards, over-limits Ash Blossom & Joyous Spring and Droll & Lock Bird, and has no Side Deck. Under the rubric it cannot receive a normal Final Contextual score, so the 30 is a capped, theoretical-only read rather than a legal-list rating. The structural read is about 52: the deck reliably opens a Blue-Eyes or Synchro starter (archetype core group about 94 percent in the opening five, Inferred), and it carries a dense layer of hand traps and negations that gives it real interaction (D7 about 66, Inferred from card text). Its weaknesses are a low single-copy Blue-Eyes White Dragon density, no post-side plan, and no combo or tournament evidence. The score does not come from Blue-Eyes being a popular archetype, and it is not an average of the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 Sage or Maiden in opening 5) about 0.23 each, archetype core about 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap group gives P(at least 1 in going-second 6) about 0.79, but many hands are dead without a starter (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling read from Blue-Eyes Ultimate Spirit and Tyrant Dragon text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines through hand traps, Mausoleum and Jet Dragon recursion (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from Graveyard and Jet Dragon text; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Dense hand-trap and negation text (Ash Blossom, Droll, Ghost Belle, Effect Veiler, Solemn, Infinite Impermanence) (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Prohibition and Lightning Storm density (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes Ultimate Spirit 3500 ATK and Tyrant Dragon 3400 ATK are the closers (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 Main 60 is legal, but 35 distinct cards with many tech slots lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 10 Synchro, 3 Link, 2 Fusion; Neo Blue-Eyes Ultimate absent (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all (Verified, side count 0)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-sensitive hand traps and Synchro lines; decision points are high (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural weights from Midrange profile). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Structural 52 -> 0.80*52 + 0.20*45 = 50.6; banlist exposure modifier -12 -> 39; Illegal cap applied -> 30 (theoretical/structural-only, not a legal-list score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (about 13 hand traps, 16 negation-text cards)
  • Strong closers in the Extra Deck (Blue-Eyes Ultimate Spirit, Tyrant Dragon, Stardust Sifr)
  • Archetype core is almost always present in the opening five

Weaknesses

  • Illegal list: four Forbidden cards and two over-limit cards
  • No Side Deck, so no post-side adaptation
  • Only 2 Blue-Eyes White Dragon, the central starter, lowers starter density
  • Heavy tech and hand-trap count lowers compactness

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates the Blue-Eyes engine
  • Tuner density in the hand (Sage, Maiden, Ghost Belle, Effect Veiler) gates Synchro summons
Priority Remove Add Reason
1 Kewl Tune Rotary, Called by the Grave, Crossout Designator, Secret Village of the Spellcasters Legal Main Deck replacements These four cards are Forbidden in TCG and make the list Illegal
2 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird Legal replacements that keep the same role Copy limits are exceeded (Semi-Limited 2 and Limited 1)
3 None A Side Deck of up to 15 cards Side count is 0, so there is no post-side plan (D12)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 (within TCG size rules except side is empty); Six copy-limit violations and four Forbidden cards; Card text and stats for every listed card; Archetype core group P(at least 1 in opening 5) about 0.94
  • Inferred: Midrange primary strategy and Control secondary from interaction density; Starter reliability and brick estimates from hypergeometric odds; Interaction quality (D7) from negation and hand-trap text; Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: Illegal list (copy limits and Forbidden cards) means only a structural score is possible No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No Side Deck: post-side performance cannot be assessed No win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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