Gem-Knights Deck #756825 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (40)
- Gem-Armadillo x1
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Brilliant Fusion x3
- Forbidden Droplet x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Illusion Gate x2
- Lightning Storm x3
- Pot of Sloth x3
- Scatter Fusion x1
- Super Polymerization x2
- Triple Tactics Talent x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Lapis Lazuli x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Prismaura x1
- Gem-Knight Ruby x1
- Gem-Knight Topaz x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Secreterion Dragon x1
- Gem-Knight Phantom Quartz x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Gem-Knight boss monsters (Lady Brilliant Diamond 3400 ATK, Master Diamond, Topaz double attack, Ruby) from Extra Deck via Brilliant Fusion and Gem-Knight Dispersion, then attack through a stalled board.; Gem-Knight Quartz and Nepyrim search and summon lines feeding Gem-Knight Phantom Quartz and Master Diamond Dispersion for repeated board presence; Mulcharmy draws convert spare resources into card advantage.
- Turn 1 (going first): Open with a Gem-Knight starter (Quartz, Nepyrim, Armadillo) or Brilliant Fusion and search a second Gem-Knight piece, then fuse into a 3-material boss; hold Forbidden Droplet or Lightning Storm for the opponent's first big board.
- Turn 2 (going second): Use Lightning Storm, Heavy Storm, Feather Duster or Illusion Gate to clear the opponent's set-up backrow or monsters, then rebuild a fusion board from the six-card hand; Pot of Sloth and Mulcharmy draws fill gaps.
- Recovery: Gem-Knight Fusion recovers from the GY by banishing a Gem-Knight, and Gem-Knight Phantom Quartz, Dispersion and Master Diamond Dispersion revive Fusion pieces from the GY; Pot of Sloth and Mulcharmy draws refill hand.
- After siding: No side deck is registered (side count 0, Master Duel), so no post-side plan exists; play-to-play adaptation depends on the opening.
Why it scores here
The deck reliably opens a Gem-Knight engine: with 13 archetype core copies, the chance of at least one core card in a 5-card opening hand is about 0.88, and at least one searcher is about 0.82 (Inferred from the hypergeometric draw table). The score comes from the system as a whole: fusion-chain consistency, a strong interaction suite (Droplet, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate, Dispersion), and Extra Deck bosses with high ATK, not from averaging card scores. Popularity is not credited: the Gem-Knights archetype usage data only confirms the core list is real. Several Extra Deck choices (Sea Monster of Theseus, Secreterion Dragon, Garura, Mudragon) require niche same-type or same-attribute materials and dilute consistency, and the Mulcharmy and Greed/Forbidden splash lines are off-archetype. With no recorded boards, no combo floor, and no tournament or win-rate data, the score is capped by low confidence, and the unknown median output keeps the floor band wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Brilliant Fusion or Dispersion in a 5-card opening) ~0.34 per 3-copy card; archetype core P(>=1) ~0.88 and searcher P(>=1) ~0.82 (Inferred from hypergeometric draw table) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Archetype-core full-brick proxy ~0.12 for a 5-card hand; Mulcharmy and Pot of Sloth add draw-based redundancy but Extra Deck cards like Sea Monster and Secreterion are dead without specific materials (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; text-only read of Brilliant Fusion, Dispersion and Lady Brilliant Diamond (3400 ATK) gives a high board ceiling with 2 to 3 card fusion bootstraps (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence median or power distribution supplied; median output is unknown and set to a conservative midpoint (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent fusion starters (Brilliant Fusion, Dispersion, Quartz, Nepyrim, Armadillo, Phantom Quartz) and Gem-Knight Fusion recursion give some redundancy; Droplet, Heavy Storm and Lightning Storm strip backrow (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Pot of Sloth, Mulcharmy draws and Gem-Knight Fusion GY recovery regenerate cards; Phantom Quartz and Master Diamond Dispersion revive from the GY (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Forbidden Droplet (negation), Gem-Knight Hollowcore negation, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate and Dispersion removal; 14 removal and 5 negation text hints (Inferred from card text and role tags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second board breaking through Lightning Storm, Heavy Storm, Feather Duster and Illusion Gate; no going-second combo split is recorded (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bosses at 2900 to 3400 ATK (Lady Brilliant Diamond, Master Diamond, Topaz double attack) and Ruby or Prismaura follow-up give a strong closing ceiling (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40-card main deck at the Master Duel minimum with 19 distinct cards, 3-copy engine core but 11 tech-tagged slots and off-archetype Mulcharmy and Greed/Forbidden cards (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, all 13 fusions and 2 link; several (Sea Monster of Theseus, Secreterion, Garura, Mudragon) need niche materials (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 45 | Side count 0 in the Master Duel format; no post-side plan or data exists, so this is provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share in the export; format fit is provisional without a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step fusion chains with 2 to 3 material choices and many branching effects make the deck demanding to pilot (Inferred from card text and examples) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Off-archetype dilution (-2); Dead-slot Extra Deck materials (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.3 and TR 52 give 58.6 before modifiers, then -3 total modifiers, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine has a high chance of a live starter in the opening hand (archetype core about 0.88, searcher about 0.82; Inferred)
- Strong interaction suite: Forbidden Droplet, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate, Dispersion (Verified card text, Inferred density)
- High-ATK Extra Deck bosses (Lady Brilliant Diamond 3400, Master Diamond 2900 with GY scaling) give a real closing ceiling
- Legal in Master Duel with all Limited and Semi-Limited cards within copy limits (Verified legality)
Weaknesses
- No recorded combo boards, so floor and median output are unknown (Verified gap)
- Fusion-chain bootstraps need 2 to 3 specific cards, making bricks and misses costly (Inferred)
- Conditional Extra Deck cards (Sea Monster, Secreterion, Garura, Mudragon) lower Extra Deck efficiency (Inferred)
- Off-archetype splash (Mulcharmy, Greed, Forbidden) dilutes engine consistency (Verified composition)
Critical choke points
- Gem-Knight Fusion and Brilliant Fusion are the main bridges into bosses; losing them to a single disruption collapses the T1 plan (Inferred)
- Heavy Storm and Maxx C are Limited to 1 copy each, so a single hit removes that interaction (Verified banlist)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sea Monster of Theseus | Gem-Knight core fusion or a second searcher | Needs 2 Tuners that the deck rarely has; a dead Extra Deck slot (Inferred) |
| 2 | Secreterion Dragon | Gem-Knight Ruby or another Gem-Knight boss | Requires a Dragon and a Spellcaster; the deck has no reliable access to both (Inferred) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 meets Master Duel size rules; Restricted cards Feather Duster, Heavy Storm, Maxx C at 1 copy each and Super Polymerization at 2 copies, all within limit; Archetype core 13 copies and 3-copy engine cards per the composition
- Observed: Gem-Knights guide reports fusion-chain combos are brick-prone and handtrap-heavy (guide snippet)
- Inferred: P(at least one starter in opening hand) ~0.82 for searchers and 0.88 for core cards; Full-brick proxy ~0.12; Interaction density and closing power are high from card text; Extra Deck dead-slot count from required materials
- Provisional: Meta power is null: no dated metagame sample supplied; Matchup and format fit (D13) and side adaptability (D12) are provisional with no tournament data or side deck
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty (Master Duel), so post-side adaptability cannot be measured Deck title is null in the export
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