Gem-Knights Deck #756825 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Sep 27, 2026 by YGO Mod.

Deck Gem-Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Gem-Knight boss monsters (Lady Brilliant Diamond 3400 ATK, Master Diamond, Topaz double attack, Ruby) from Extra Deck via Brilliant Fusion and Gem-Knight Dispersion, then attack through a stalled board.; Gem-Knight Quartz and Nepyrim search and summon lines feeding Gem-Knight Phantom Quartz and Master Diamond Dispersion for repeated board presence; Mulcharmy draws convert spare resources into card advantage.
  • Turn 1 (going first): Open with a Gem-Knight starter (Quartz, Nepyrim, Armadillo) or Brilliant Fusion and search a second Gem-Knight piece, then fuse into a 3-material boss; hold Forbidden Droplet or Lightning Storm for the opponent's first big board.
  • Turn 2 (going second): Use Lightning Storm, Heavy Storm, Feather Duster or Illusion Gate to clear the opponent's set-up backrow or monsters, then rebuild a fusion board from the six-card hand; Pot of Sloth and Mulcharmy draws fill gaps.
  • Recovery: Gem-Knight Fusion recovers from the GY by banishing a Gem-Knight, and Gem-Knight Phantom Quartz, Dispersion and Master Diamond Dispersion revive Fusion pieces from the GY; Pot of Sloth and Mulcharmy draws refill hand.
  • After siding: No side deck is registered (side count 0, Master Duel), so no post-side plan exists; play-to-play adaptation depends on the opening.

Why it scores here

The deck reliably opens a Gem-Knight engine: with 13 archetype core copies, the chance of at least one core card in a 5-card opening hand is about 0.88, and at least one searcher is about 0.82 (Inferred from the hypergeometric draw table). The score comes from the system as a whole: fusion-chain consistency, a strong interaction suite (Droplet, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate, Dispersion), and Extra Deck bosses with high ATK, not from averaging card scores. Popularity is not credited: the Gem-Knights archetype usage data only confirms the core list is real. Several Extra Deck choices (Sea Monster of Theseus, Secreterion Dragon, Garura, Mudragon) require niche same-type or same-attribute materials and dilute consistency, and the Mulcharmy and Greed/Forbidden splash lines are off-archetype. With no recorded boards, no combo floor, and no tournament or win-rate data, the score is capped by low confidence, and the unknown median output keeps the floor band wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Brilliant Fusion or Dispersion in a 5-card opening) ~0.34 per 3-copy card; archetype core P(>=1) ~0.88 and searcher P(>=1) ~0.82 (Inferred from hypergeometric draw table)
D2 Opening-Hand Quality & Brick Management 55 Archetype-core full-brick proxy ~0.12 for a 5-card hand; Mulcharmy and Pot of Sloth add draw-based redundancy but Extra Deck cards like Sea Monster and Secreterion are dead without specific materials (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; text-only read of Brilliant Fusion, Dispersion and Lady Brilliant Diamond (3400 ATK) gives a high board ceiling with 2 to 3 card fusion bootstraps (Inferred)
D4 Combo Floor & Median Output 48 No combos_evidence median or power distribution supplied; median output is unknown and set to a conservative midpoint (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent fusion starters (Brilliant Fusion, Dispersion, Quartz, Nepyrim, Armadillo, Phantom Quartz) and Gem-Knight Fusion recursion give some redundancy; Droplet, Heavy Storm and Lightning Storm strip backrow (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Pot of Sloth, Mulcharmy draws and Gem-Knight Fusion GY recovery regenerate cards; Phantom Quartz and Master Diamond Dispersion revive from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 70 Interaction density is high: Forbidden Droplet (negation), Gem-Knight Hollowcore negation, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate and Dispersion removal; 14 removal and 5 negation text hints (Inferred from card text and role tags)
D8 Going-Second & Board-Breaking Power 66 Going-second board breaking through Lightning Storm, Heavy Storm, Feather Duster and Illusion Gate; no going-second combo split is recorded (Inferred from card text)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses at 2900 to 3400 ATK (Lady Brilliant Diamond, Master Diamond, Topaz double attack) and Ruby or Prismaura follow-up give a strong closing ceiling (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40-card main deck at the Master Duel minimum with 19 distinct cards, 3-copy engine core but 11 tech-tagged slots and off-archetype Mulcharmy and Greed/Forbidden cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, all 13 fusions and 2 link; several (Sea Monster of Theseus, Secreterion, Garura, Mudragon) need niche materials (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 45 Side count 0 in the Master Duel format; no post-side plan or data exists, so this is provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; format fit is provisional without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step fusion chains with 2 to 3 material choices and many branching effects make the deck demanding to pilot (Inferred from card text and examples)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Off-archetype dilution (-2); Dead-slot Extra Deck materials (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.3 and TR 52 give 58.6 before modifiers, then -3 total modifiers, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine has a high chance of a live starter in the opening hand (archetype core about 0.88, searcher about 0.82; Inferred)
  • Strong interaction suite: Forbidden Droplet, Lightning Storm, Heavy Storm, Feather Duster, Illusion Gate, Dispersion (Verified card text, Inferred density)
  • High-ATK Extra Deck bosses (Lady Brilliant Diamond 3400, Master Diamond 2900 with GY scaling) give a real closing ceiling
  • Legal in Master Duel with all Limited and Semi-Limited cards within copy limits (Verified legality)

Weaknesses

  • No recorded combo boards, so floor and median output are unknown (Verified gap)
  • Fusion-chain bootstraps need 2 to 3 specific cards, making bricks and misses costly (Inferred)
  • Conditional Extra Deck cards (Sea Monster, Secreterion, Garura, Mudragon) lower Extra Deck efficiency (Inferred)
  • Off-archetype splash (Mulcharmy, Greed, Forbidden) dilutes engine consistency (Verified composition)

Critical choke points

  • Gem-Knight Fusion and Brilliant Fusion are the main bridges into bosses; losing them to a single disruption collapses the T1 plan (Inferred)
  • Heavy Storm and Maxx C are Limited to 1 copy each, so a single hit removes that interaction (Verified banlist)
Priority Remove Add Reason
1 Sea Monster of Theseus Gem-Knight core fusion or a second searcher Needs 2 Tuners that the deck rarely has; a dead Extra Deck slot (Inferred)
2 Secreterion Dragon Gem-Knight Ruby or another Gem-Knight boss Requires a Dragon and a Spellcaster; the deck has no reliable access to both (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 meets Master Duel size rules; Restricted cards Feather Duster, Heavy Storm, Maxx C at 1 copy each and Super Polymerization at 2 copies, all within limit; Archetype core 13 copies and 3-copy engine cards per the composition
  • Observed: Gem-Knights guide reports fusion-chain combos are brick-prone and handtrap-heavy (guide snippet)
  • Inferred: P(at least one starter in opening hand) ~0.82 for searchers and 0.88 for core cards; Full-brick proxy ~0.12; Interaction density and closing power are high from card text; Extra Deck dead-slot count from required materials
  • Provisional: Meta power is null: no dated metagame sample supplied; Matchup and format fit (D13) and side adaptability (D12) are provisional with no tournament data or side deck
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty (Master Duel), so post-side adaptability cannot be measured Deck title is null in the export

More Master Duel Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top