Tearlaments Deck #756823 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
58± 8/ 100
Power Score
Structural 64
Reliability 57
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Interaction (hand traps)
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Mill-fuelled Tearlaments recursion into Extra Deck bosses (Rulkallos, Kaleido-Heart, Psychic End Punisher, Zombie Vampire) that can be resummoned from the GY through Tearlaments effects; Fusion/Synchro/Xyz boss lines from P.U.N.K. and Fiendsmith splash pieces when the Tearlaments engine is stalled
  • Turn 1 (going first): Open Scheiren, Havnis or Reinoheart (3-copy starters, P at least one of a 3-copy card in 5 cards is about 0.32) and mill 3 with Scream or Scheiren to reach a Fusion or Synchro boss; hold Ash or Maxx C for the first opposing response
  • Turn 2 (going second): Use the six-card hand to trigger hand traps (Ash, Maxx C, Droll, Ghost Ogre; P at least one hand trap in 6 cards is about 0.69) on the opponent's first search or summon, then rebuild through the GY
  • Recovery: Recover Tearlaments monsters from the GY with Reinoheart, Havnis and Engraver effects; Scream and Heartbeat recycle backrow; Grief and Kitkallos re-search the engine
  • After siding: Not applicable: Master Duel export has 0 side cards, so no post-side adjustment is available

Why it scores here

The deck opens a functional Tearlaments plan reliably: 16 exact-archetype copies give about 0.92 chance of at least one in an opening five, and 12 searcher-text copies give about 0.83 chance of at least one in five. Its strength is the system, not the cards: Havnis, Reinoheart and Scheiren recur from the graveyard, Scream and Scheiren mill to fuel that recursion, and seven hand-trap-type cards (Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre) let it interact on both turns. Conversion scores come from text-only reads of 4000-to-3000-ATK Extra Deck bosses (Rulkallos, Kaleido-Heart, Psychic End Punisher); no recorded boards exist, so the ceiling is Inferred and the floor is not measured. The deck loses points for splashing 41 off-archetype copies across P.U.N.K., Fiendsmith, Heart and Exchange of the Spirit, which dilutes the engine and fills the Extra Deck with pieces that do not connect to the Tearlaments line; it has no side deck to adapt. Archetype popularity and the usage-statistics fit earned no points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype core in opening five) 0.92; 3-copy starters 0.32 per hand; 12 searchers 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 41 off-archetype copies and 7 hand-trap-type cards; P.U.N.K. self-dependence creates some dead draws (Inferred)
D3 Combo Conversion & Ceiling 66 Extra Deck bosses at 2700-3500 ATK and Tearlaments recursion read from text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unmeasured and only starter diversity is visible (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Graveyard recursion from Havnis, Reinoheart, Scheiren and Engraver gives a second line after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Mill and recycling via Scream, Scheiren, Heartbeat and Metanoise, plus Grief search for re-use (Inferred)
D7 End-Board & Interaction Quality 75 Negate text 5 cards, removal text 13 cards, 7 hand-trap-type cards; several are Limited (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Droll and Lock Bird, Baronne-style and Rulkallos negation, and Ghost Ogre on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2700-3500 ATK bosses; Psychic End Punisher banish and pierce-style text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 42 main cards, 26 distinct, 16 exact-archetype copies (28.1% purity); P.U.N.K. and Fiendsmith splash lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 of 15 Extra slots used, but several (Undying Legion, Zombie Vampire, Pilgrim Reaper, Necroquip Princess) do not connect to the Tearlaments core (Inferred)
D12 Side Deck Adaptability 30 0 side cards on a Master Duel export; no post-side plan or data (Provisional)
D13 Matchup Coverage & Format Fit 52 Archetype usage stats are present, but no meta share or tournament record exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Extra Deck choices and many decision points across 15 Extra cards (Inferred)

How the score was computed

Strategy profile: 100% Midrange profile; Combo noted as secondary but not weighted. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist_exposure (-2); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers(-5); Meta Power provisional/null (no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine recursion from the graveyard gives multiple lines after a disruption
  • Dense interaction: seven hand-trap-type cards plus negate and removal text on both turns
  • Extra Deck bosses reach 2700-3500 ATK
  • Legal list with every restricted card within its copy limit

Weaknesses

  • 41 off-archetype copies split the engine across P.U.N.K., Fiendsmith and Heart
  • No side deck, so no post-side adaptation
  • Several key engine pieces are Limited at one copy
  • Extra Deck has pieces that do not connect to the Tearlaments core

Critical choke points

  • Tearlaments Scheiren, Havnis and Reinoheart at three or fewer copies each: the opening hand relies on one of them
  • Limited one-copy pieces (Kashtira, Kitkallos) are single points of failure in the recursion line
Priority Remove Add Reason
1 One P.U.N.K. or Fiendsmith splash card A second exact-archetype Tearlaments starter or searcher Raises exact-archetype purity and reduces dead draws, which is the main consistency gap
2 Undying Legion or Zombie Vampire from the Extra Deck Tearlaments Extra Deck bosses (for example a second Kitkallos or Rulkallos route, if legal) Extra Deck slots should connect to the main engine rather than a separate Zombie plan

Evidence & confidence

  • Verified: Legal status: 42 main, 15 extra, 0 side within Master Duel size rules; All restricted cards within legal copy limits (Limited at 1 copy, Semi-Limited at 2 copies); Exact-archetype purity 28.1% (16 of 57 archetype-tagged copies); Hand-trap, searcher and removal text counts
  • Observed: Usage statistics: Tearlaments core cards (Reinoheart, Scheiren, Havnis, Maxx C) appear at 87-100% inclusion
  • Inferred: Consistency estimates from the hypergeometric draw table; Going-first and going-second power from text and interaction density; Recursion and mill sustain from card text; Extra Deck coherence and pilotability
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament or meta-share data); D12 side plan (Master Duel has no side deck in the export)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample Deck title is null in the export Master Duel has no side deck in this export, so the post-side read is not applicable

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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