Tearlaments Deck #756823 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (42)
- Droll & Lock Bird x2
- Fairy Tail - Snow x1
- Fiendsmith Engraver x2
- Keldo the Sacred Protector x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Rising Scale x2
- Tearlaments Havnis x3
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Ghost Ogre & Snow Rabbit x1
- Noh-P.U.N.K. Ze Amin x2
- Ukiyoe-P.U.N.K. Sharakusai x1
- Emergency Teleport x3
- Foolish Burial Goods x1
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x2
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
Extra Deck (15)
- Necroquip Princess x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Fiendsmith's Requiem x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Baronne de Fleur x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- P.U.N.K. JAM FEVER! x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Interaction (hand traps)
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Mill-fuelled Tearlaments recursion into Extra Deck bosses (Rulkallos, Kaleido-Heart, Psychic End Punisher, Zombie Vampire) that can be resummoned from the GY through Tearlaments effects; Fusion/Synchro/Xyz boss lines from P.U.N.K. and Fiendsmith splash pieces when the Tearlaments engine is stalled
- Turn 1 (going first): Open Scheiren, Havnis or Reinoheart (3-copy starters, P at least one of a 3-copy card in 5 cards is about 0.32) and mill 3 with Scream or Scheiren to reach a Fusion or Synchro boss; hold Ash or Maxx C for the first opposing response
- Turn 2 (going second): Use the six-card hand to trigger hand traps (Ash, Maxx C, Droll, Ghost Ogre; P at least one hand trap in 6 cards is about 0.69) on the opponent's first search or summon, then rebuild through the GY
- Recovery: Recover Tearlaments monsters from the GY with Reinoheart, Havnis and Engraver effects; Scream and Heartbeat recycle backrow; Grief and Kitkallos re-search the engine
- After siding: Not applicable: Master Duel export has 0 side cards, so no post-side adjustment is available
Why it scores here
The deck opens a functional Tearlaments plan reliably: 16 exact-archetype copies give about 0.92 chance of at least one in an opening five, and 12 searcher-text copies give about 0.83 chance of at least one in five. Its strength is the system, not the cards: Havnis, Reinoheart and Scheiren recur from the graveyard, Scream and Scheiren mill to fuel that recursion, and seven hand-trap-type cards (Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre) let it interact on both turns. Conversion scores come from text-only reads of 4000-to-3000-ATK Extra Deck bosses (Rulkallos, Kaleido-Heart, Psychic End Punisher); no recorded boards exist, so the ceiling is Inferred and the floor is not measured. The deck loses points for splashing 41 off-archetype copies across P.U.N.K., Fiendsmith, Heart and Exchange of the Spirit, which dilutes the engine and fills the Extra Deck with pieces that do not connect to the Tearlaments line; it has no side deck to adapt. Archetype popularity and the usage-statistics fit earned no points by themselves, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype core in opening five) 0.92; 3-copy starters 0.32 per hand; 12 searchers 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 41 off-archetype copies and 7 hand-trap-type cards; P.U.N.K. self-dependence creates some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Extra Deck bosses at 2700-3500 ATK and Tearlaments recursion read from text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output is unmeasured and only starter diversity is visible (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Graveyard recursion from Havnis, Reinoheart, Scheiren and Engraver gives a second line after a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Mill and recycling via Scream, Scheiren, Heartbeat and Metanoise, plus Grief search for re-use (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Negate text 5 cards, removal text 13 cards, 7 hand-trap-type cards; several are Limited (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | Droll and Lock Bird, Baronne-style and Rulkallos negation, and Ghost Ogre on the second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Multiple 2700-3500 ATK bosses; Psychic End Punisher banish and pierce-style text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42 main cards, 26 distinct, 16 exact-archetype copies (28.1% purity); P.U.N.K. and Fiendsmith splash lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 of 15 Extra slots used, but several (Undying Legion, Zombie Vampire, Pilgrim Reaper, Necroquip Princess) do not connect to the Tearlaments core (Inferred) |
| D12 | Side Deck Adaptability | 30 | 0 side cards on a Master Duel export; no post-side plan or data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 52 | Archetype usage stats are present, but no meta share or tournament record exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Extra Deck choices and many decision points across 15 Extra cards (Inferred) |
How the score was computed
Strategy profile: 100% Midrange profile; Combo noted as secondary but not weighted. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist_exposure (-2); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers(-5); Meta Power provisional/null (no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine recursion from the graveyard gives multiple lines after a disruption
- Dense interaction: seven hand-trap-type cards plus negate and removal text on both turns
- Extra Deck bosses reach 2700-3500 ATK
- Legal list with every restricted card within its copy limit
Weaknesses
- 41 off-archetype copies split the engine across P.U.N.K., Fiendsmith and Heart
- No side deck, so no post-side adaptation
- Several key engine pieces are Limited at one copy
- Extra Deck has pieces that do not connect to the Tearlaments core
Critical choke points
- Tearlaments Scheiren, Havnis and Reinoheart at three or fewer copies each: the opening hand relies on one of them
- Limited one-copy pieces (Kashtira, Kitkallos) are single points of failure in the recursion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One P.U.N.K. or Fiendsmith splash card | A second exact-archetype Tearlaments starter or searcher | Raises exact-archetype purity and reduces dead draws, which is the main consistency gap |
| 2 | Undying Legion or Zombie Vampire from the Extra Deck | Tearlaments Extra Deck bosses (for example a second Kitkallos or Rulkallos route, if legal) | Extra Deck slots should connect to the main engine rather than a separate Zombie plan |
Evidence & confidence
- Verified: Legal status: 42 main, 15 extra, 0 side within Master Duel size rules; All restricted cards within legal copy limits (Limited at 1 copy, Semi-Limited at 2 copies); Exact-archetype purity 28.1% (16 of 57 archetype-tagged copies); Hand-trap, searcher and removal text counts
- Observed: Usage statistics: Tearlaments core cards (Reinoheart, Scheiren, Havnis, Maxx C) appear at 87-100% inclusion
- Inferred: Consistency estimates from the hypergeometric draw table; Going-first and going-second power from text and interaction density; Recursion and mill sustain from card text; Extra Deck coherence and pilotability
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament or meta-share data); D12 side plan (Master Duel has no side deck in the export)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample Deck title is null in the export Master Duel has no side deck in this export, so the post-side read is not applicable
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