Elemental Hero Deck #756792 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Sep 26, 2026 by YGO Mod.
Deck Elemental Hero Master Duel
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Amazoness War Chief x1
- Armageddon Knight x3
- Blackwing - Zephyros the Elite x1
- Blue Mountain Butterspy x1
- Clock Wyvern x1
- Cross Keeper x1
- Eldlich the Golden Lord x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Fallen of Albaz x1
- Fire Flint Lady x1
- Giant Rex x1
- Goblindbergh x3
- Kaitoptera x1
- King Tiger Wanghu x1
- Lilith, Lady of Lament x1
- Marauding Captain x3
- Masked HERO Fountain x1
- Neo Space Connector x3
- Neo-Spacian Aqua Dolphin x1
- Rescue Ferret x1
- Shield of the Millennium Dynasty x1
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- Morphing Jar x1
- Morphing Jar #2 x1
- Igknight Cavalier x1
- Wattfox x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Fusion Gate x1
- Horn of the Unicorn x1
- Igknight Reload x1
- Magical Mallet x2
- Moon Mirror Shield x1
- Phoenix Gearblade x1
- Sword of Deep-Seated x1
- Temple of the Kings x1
- All-Out Attacks x1
- Chain Material x3
- Double Hooking x1
- Give and Take x1
- Jar of Avarice x1
- Reverse Reuse x1
- The Phantom Knights of Shade Brigandine x1
- Transaction Rollback x2
Extra Deck (15)
- Cyberse Clock Dragon x1
- Elemental HERO Absolute Zero x1
- Horned Saurus x1
- Idaten the Conqueror Star x1
- The Dragon that Devours the Dogma x1
- Wake Up Your Elemental HERO x1
- Aleister the Invoker of Madness x1
- Firewall Dragon Singularity x1
- Isolde, Two Tales of the Noble Knights x1
- Proxy F Magician x1
- Saryuja Skull Dread x2
- Selene, Queen of the Master Magicians x1
- Worldsea Dragon Zealantis x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 40 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Fusion boss pressure: Firewall Dragon Singularity (3500 ATK), Saryuja Skull Dread x2 (2800), Worldsea Dragon Zealantis (2500), Idaten (3000) and The Dragon that Devours the Dogma (3000), all reached through Link/Fusion summons from the Main Deck (Inferred from card text); Elemental HERO Absolute Zero (Fusion) destroys all opposing monsters when it leaves the field, but only if a HERO + WATER Fusion is reachable (Inferred)
- Turn 1 (going first): Normal Summon Marauding Captain, Goblindbergh or Neo Space Connector to reach Level 4 or lower bodies from hand, then build a Link or Fusion board; no single reliable T1 starter exists (Inferred)
- Turn 2 (going second): Flip Morphing Jar or Morphing Jar #2 to reset both hands, then use Jar of Avarice and Magical Mallet for card flow; Dragon Devours Dogma and Idaten close the game (Inferred)
- Recovery: Recover from the Graveyard through Phantom Knights of Ancient Cloak and Silent Boots, Eldlich the Golden Lord, Blackwing - Zephyros the Elite and Cross Keeper, which each re-enter the field from GY or hand (Inferred)
- After siding: Not applicable: Master Duel has no Side Deck (side_count 0), so there is no post-side adaptation
Why it scores here
This deck does not form a single engine. Only 9.3% of its cards carry the exact Elemental HERO name, and its 68 off-archetype copies span about 20 sub-archetypes (Phantom Knights, Igknight, Bamboo Sword, Amazoness, Blackwing, Eldlich, Endymion, Firewall, and others), so the 'Elemental Hero' label is weak evidence of coherence. Its opening is carried by several three-copy Normal Summon starters (Marauding Captain, Goblindbergh, Neo Space Connector, Armageddon Knight), each live in a 5-card opening hand with only about 23% probability, and it has no recorded boards, so starter reliability is Inferred. Its strength is closing: the Link and Fusion pool (Firewall Singularity, Saryuja x2, Zealantis, Idaten, Dragon Devours Dogma) and recursion through the Graveyard give it redundancy. The score comes from consistency, median output and interaction read at the system level, not from averaging card scores, and the HERO archetype label earned no points. With no combos, no tournament link and no win-rate telemetry, confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Three-copy Normal Summon starters give P(≥1 in 5-card opening) ≈ 0.23 each; no single engine is defined and exact HERO core cards are absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Dead or conditional cards are common: Blue Mountain Butterspy cannot be Normal Summoned, Chain Material needs Fusion context, Transaction Rollback is niche; no copy redundancy in the core (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read from Fallen of Albaz into Dragon Devours Dogma or Absolute Zero (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor are unmeasured; starter diversity is high but conversion is unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple summon-from-hand and GY-recursion effects (Silent Boots, Ancient Cloak, Cross Keeper, Fire Flint Lady, Zephyros) give independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Two Magical Mallet, Jar of Avarice, two Morphing Jars and Idaten add real card flow; spend vs recovery is reasonable (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Eleven removal-text cards and two negation-text cards, with no hand traps or floodgates (role_hint_tags all 0); layering is moderate (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 42 | Morphing Jar flip plus Dragon Devours Dogma and Absolute Zero offer going-second pressure, but no hand traps exist to contest an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board ATK is high: Firewall Singularity 3500, Idaten 3000, Dragon Devours Dogma 3000, Saryuja x2 2800, Zealantis 2500 (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41 singleton main cards across 48 distinct names and a 9.3% exact-archetype purity give low coherence per slot, though the 60-card size is legal (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is 14 distinct cards with strong Link and Fusion options, but several Fusions need specific HERO or WATER materials that are not reliably present (Inferred) |
| D12 | Side Deck Adaptability | 40 | Master Duel has no Side Deck; the score reflects absence of a sideboard plan, set to a neutral-low value (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context unavailable and no dated meta sample; archetype label gives no matchup evidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional effects, summon restrictions and GY-trigger timing decisions per turn; error tolerance is moderate-low (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers (−3)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High-ATK Link and Fusion finishers with several independent summon routes
- Card flow from two Magical Mallet, Jar of Avarice and two Morphing Jars
- Recursion from the Graveyard (Silent Boots, Ancient Cloak, Cross Keeper, Zephyros) keeps lines alive after disruption
Weaknesses
- No defined engine: 9.3% exact-archetype purity across about 20 sub-archetypes
- Many conditional starters that brick or conflict in opening hands
- No hand traps or floodgates, so there is little answer to an established board or going-second threat
- Core Elemental HERO staples that appear in 100% of archetype lists (Avian, Bubbleman, Clayman, Burstinatrix) are absent
Critical choke points
- Opening requires a Normal Summon starter (Captain, Goblindbergh, Connector, Armageddon Knight), and each is about 23% per opening
- Fusions such as Absolute Zero and Wake Up depend on specific HERO and WATER materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Chain Material x3 and Blue Mountain Butterspy | Elemental HERO Avian, Elemental HERO Bubbleman (or Clayman / Burstinatrix) | Chain Material is dead without Fusion context and Butterspy cannot be Normal Summoned; the HERO staples appear in 100% of archetype lists (usage_statistics, Verified) |
| 2 | Off-archetype singletons that do not connect to a Link or Fusion line (e.g. Shield of the Millennium Dynasty, Reverse Reuse) | Additional copies of the Link/Fusion enablers already in the deck | Reduces the number of sub-archetypes and raises the chance that a starter connects to the Extra Deck boss |
Evidence & confidence
- Verified: Legal: 60 Main, 15 Extra, 0 Side within Master Duel size rules, no banned or restricted cards; Exact-name HERO purity 9.3%; 68 off-archetype copies across about 20 sub-archetypes; Per-card P(≥1 in 5-card opening) of 0.233 for three-copy starters; Core coverage 7 of 25 (28%); HERO Avian, Bubbleman, Clayman and Burstinatrix at 100% inclusion are absent
- Inferred: No single engine; starter access is conditional and brick-prone; Going-first and going-second plans and Link/Fusion closing read from card text; Interaction density from removal and negation text; Recursion routes from Graveyard effects
- Provisional: Meta power is null; matchup and tournament reliability need a dated meta sample; Side-deck adaptability is not applicable in Master Duel
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied
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