Elemental Hero Deck #756792 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Sep 26, 2026 by YGO Mod.

Deck Elemental Hero Master Duel

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
42± 8/ 100
Power Score
Structural 46
Reliability 42
Going First 40
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 44
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Fusion boss pressure: Firewall Dragon Singularity (3500 ATK), Saryuja Skull Dread x2 (2800), Worldsea Dragon Zealantis (2500), Idaten (3000) and The Dragon that Devours the Dogma (3000), all reached through Link/Fusion summons from the Main Deck (Inferred from card text); Elemental HERO Absolute Zero (Fusion) destroys all opposing monsters when it leaves the field, but only if a HERO + WATER Fusion is reachable (Inferred)
  • Turn 1 (going first): Normal Summon Marauding Captain, Goblindbergh or Neo Space Connector to reach Level 4 or lower bodies from hand, then build a Link or Fusion board; no single reliable T1 starter exists (Inferred)
  • Turn 2 (going second): Flip Morphing Jar or Morphing Jar #2 to reset both hands, then use Jar of Avarice and Magical Mallet for card flow; Dragon Devours Dogma and Idaten close the game (Inferred)
  • Recovery: Recover from the Graveyard through Phantom Knights of Ancient Cloak and Silent Boots, Eldlich the Golden Lord, Blackwing - Zephyros the Elite and Cross Keeper, which each re-enter the field from GY or hand (Inferred)
  • After siding: Not applicable: Master Duel has no Side Deck (side_count 0), so there is no post-side adaptation

Why it scores here

This deck does not form a single engine. Only 9.3% of its cards carry the exact Elemental HERO name, and its 68 off-archetype copies span about 20 sub-archetypes (Phantom Knights, Igknight, Bamboo Sword, Amazoness, Blackwing, Eldlich, Endymion, Firewall, and others), so the 'Elemental Hero' label is weak evidence of coherence. Its opening is carried by several three-copy Normal Summon starters (Marauding Captain, Goblindbergh, Neo Space Connector, Armageddon Knight), each live in a 5-card opening hand with only about 23% probability, and it has no recorded boards, so starter reliability is Inferred. Its strength is closing: the Link and Fusion pool (Firewall Singularity, Saryuja x2, Zealantis, Idaten, Dragon Devours Dogma) and recursion through the Graveyard give it redundancy. The score comes from consistency, median output and interaction read at the system level, not from averaging card scores, and the HERO archetype label earned no points. With no combos, no tournament link and no win-rate telemetry, confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Three-copy Normal Summon starters give P(≥1 in 5-card opening) ≈ 0.23 each; no single engine is defined and exact HERO core cards are absent (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Dead or conditional cards are common: Blue Mountain Butterspy cannot be Normal Summoned, Chain Material needs Fusion context, Transaction Rollback is niche; no copy redundancy in the core (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read from Fallen of Albaz into Dragon Devours Dogma or Absolute Zero (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unmeasured; starter diversity is high but conversion is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple summon-from-hand and GY-recursion effects (Silent Boots, Ancient Cloak, Cross Keeper, Fire Flint Lady, Zephyros) give independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Two Magical Mallet, Jar of Avarice, two Morphing Jars and Idaten add real card flow; spend vs recovery is reasonable (Inferred)
D7 End-Board & Interaction Quality 50 Eleven removal-text cards and two negation-text cards, with no hand traps or floodgates (role_hint_tags all 0); layering is moderate (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 42 Morphing Jar flip plus Dragon Devours Dogma and Absolute Zero offer going-second pressure, but no hand traps exist to contest an established board (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK is high: Firewall Singularity 3500, Idaten 3000, Dragon Devours Dogma 3000, Saryuja x2 2800, Zealantis 2500 (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 41 singleton main cards across 48 distinct names and a 9.3% exact-archetype purity give low coherence per slot, though the 60-card size is legal (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 14 distinct cards with strong Link and Fusion options, but several Fusions need specific HERO or WATER materials that are not reliably present (Inferred)
D12 Side Deck Adaptability 40 Master Duel has no Side Deck; the score reflects absence of a sideboard plan, set to a neutral-low value (Provisional)
D13 Matchup Coverage & Format Fit 45 tournament_context unavailable and no dated meta sample; archetype label gives no matchup evidence (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional effects, summon restrictions and GY-trigger timing decisions per turn; error tolerance is moderate-low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers (−3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High-ATK Link and Fusion finishers with several independent summon routes
  • Card flow from two Magical Mallet, Jar of Avarice and two Morphing Jars
  • Recursion from the Graveyard (Silent Boots, Ancient Cloak, Cross Keeper, Zephyros) keeps lines alive after disruption

Weaknesses

  • No defined engine: 9.3% exact-archetype purity across about 20 sub-archetypes
  • Many conditional starters that brick or conflict in opening hands
  • No hand traps or floodgates, so there is little answer to an established board or going-second threat
  • Core Elemental HERO staples that appear in 100% of archetype lists (Avian, Bubbleman, Clayman, Burstinatrix) are absent

Critical choke points

  • Opening requires a Normal Summon starter (Captain, Goblindbergh, Connector, Armageddon Knight), and each is about 23% per opening
  • Fusions such as Absolute Zero and Wake Up depend on specific HERO and WATER materials
Priority Remove Add Reason
1 Chain Material x3 and Blue Mountain Butterspy Elemental HERO Avian, Elemental HERO Bubbleman (or Clayman / Burstinatrix) Chain Material is dead without Fusion context and Butterspy cannot be Normal Summoned; the HERO staples appear in 100% of archetype lists (usage_statistics, Verified)
2 Off-archetype singletons that do not connect to a Link or Fusion line (e.g. Shield of the Millennium Dynasty, Reverse Reuse) Additional copies of the Link/Fusion enablers already in the deck Reduces the number of sub-archetypes and raises the chance that a starter connects to the Extra Deck boss

Evidence & confidence

  • Verified: Legal: 60 Main, 15 Extra, 0 Side within Master Duel size rules, no banned or restricted cards; Exact-name HERO purity 9.3%; 68 off-archetype copies across about 20 sub-archetypes; Per-card P(≥1 in 5-card opening) of 0.233 for three-copy starters; Core coverage 7 of 25 (28%); HERO Avian, Bubbleman, Clayman and Burstinatrix at 100% inclusion are absent
  • Inferred: No single engine; starter access is conditional and brick-prone; Going-first and going-second plans and Link/Fusion closing read from card text; Interaction density from removal and negation text; Recursion routes from Graveyard effects
  • Provisional: Meta power is null; matchup and tournament reliability need a dated meta sample; Side-deck adaptability is not applicable in Master Duel
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elemental Hero

Elemental Hero Breakdown

 
 

 

 

 

 

 

 
 

 

 
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