Elemental Hero Deck #756788 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Sep 26, 2026 by YGO Mod.
Deck Elemental Hero Master Duel
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- A/D Changer x2
- Amazoness War Chief x1
- Armageddon Knight x3
- Battlin' Boxer Sparrer x1
- Battlin' Boxer Uppercutter x1
- Blackwing - Zephyros the Elite x1
- Blue Mountain Butterspy x1
- Cattycorn x1
- Clock Wyvern x1
- Elemental HERO Stratos x1
- Fire Flint Lady x1
- Goblindbergh x3
- Junk Forward x1
- Lilith, Lady of Lament x1
- Lonefire Blossom x1
- Marauding Captain x3
- Masked HERO Fountain x1
- Mudora the Sword Oracle x1
- Neo Space Connector x3
- Neo-Spacian Aqua Dolphin x1
- Rescue Ferret x1
- Shield of the Millennium Dynasty x1
- Sublimation Knight x3
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- Lyna the Light Charmer x1
- Old Vindictive Magician x1
- Dark Magician x1
- Elemental HERO Avian x1
- Lancephorhynchus x1
- Squeaknight x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Fusion Gate x1
- Galaxy Queen's Light x1
- Horn of the Unicorn x1
- Phoenix Gearblade x1
- Tailwind of Gusto x2
- Temple of the Kings x1
- Chain Material x3
- Reverse Reuse x1
- The Phantom Knights of Shade Brigandine x1
- Transaction Rollback x1
- Trojan Blast x1
Extra Deck (15)
- Cyberse Clock Dragon x1
- Elemental HERO The Shining x1
- Idaten the Conqueror Star x1
- The Dark Magicians x1
- Transcendosaurus Gigantozowler x1
- Wake Up Your Elemental HERO x1
- Aleister the Invoker of Madness x1
- Isolde, Two Tales of the Noble Knights x1
- Selene, Queen of the Master Magicians x2
- Worldsea Dragon Zealantis x1
- Galaxy Photon Dragon x1
- Number 60: Dugares the Timeless x1
- Number C1000: Numerounius x1
- Number iC1000: Numerounius Numerounia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Fusion/Link/Xyz
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion, Link and Xyz boss monsters (Transcendosaurus Gigantozowler 3800 ATK, Idaten 3000 ATK, The Dark Magicians 2800 ATK) reached through Normal/Special Summon chains and the single Fusion Gate with three Chain Material; Galaxy Photon Dragon and Lancephorhynchus piercing damage once a board is established
- Turn 1 (going first): Normal Summon Marauding Captain, Goblindbergh or Neo Space Connector to Special Summon a Level 4 or lower monster from hand, then build toward a Fusion, Link or Xyz boss
- Turn 2 (going second): Use flip/removal effects (Old Vindictive Magician flip destroy, Trojan Blast, Mudora) and Special Summon bodies to answer the opponent's board, then extend into an Extra Deck boss
- Recovery: Recover through GY-banish effects and searchers (Tailwind of Gusto, The Phantom Knights of Silent Boots, Battlin' Boxer Uppercutter) to rebuild a second line
- After siding: Not applicable: Master Duel ladder list with 0 side-deck cards
Why it scores here
The deck opens a functional plan reasonably often: the searcher-text group has about a 0.65 chance of at least one copy in a 5-card opening hand, and the Normal Summon bodies (Marauding Captain, Goblindbergh, Neo Space Connector) give it several starts. Conversion is limited by the thin Fusion enabler set (one Fusion Gate, three Chain Material, no Polymerization in the list), so the boss monsters are reachable but not reliably. Interaction (14 removal-text cards, flip-destroy and Trojan Blast) and recursion keep it standing after one disruption, but there are no hand traps or floodgates and no side deck, so going-second and post-game adaptation score low. The 9.3% exact-name purity and only 7 of 25 usage-core cards present show this is a sub-archetype pile rather than a coherent Elemental HERO engine, and that drags Structural down. Popularity and archetype usage did not earn points; no card scores were averaged, and the score comes from consistency, interaction, and closing power on the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 searcher-text card in opening 5) ≈ 0.65; archetype-core group P ≈ 0.57; no recorded boards to confirm starter conversion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 38 of 46 distinct main cards are singletons; sub-archetype pieces (Battlin' Boxer, Phantom Knights, Bamboo Sword, Lady of Lament) conflict in hand; proxy full-brick ≈ 0.43 (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards; Fusion enablers are thin (1 Fusion Gate, 3 Chain Material, no Polymerization); ceiling read from card text and stats, with bosses up to 3800 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence median available; floor estimated from starter reliability and non-engine redundancy (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several Normal/Special Summon bodies and GY recursion (Phantom Knights, Battlin' Boxer, Tailwind of Gusto) give more than one independent line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 11 searcher-text cards and GY-banish recursion support a grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 removal-text cards, Old Vindictive Magician flip-destroy, Trojan Blast; zero hand traps or floodgates (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 42 | No hand traps; board-breaking is limited to a few effects (Trojan Blast, Old Vindictive Magician); no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK up to 3800 (Transcendosaurus), 3000 (Idaten), 2800 (Dark Magicians); piercing Lancephorhynchus (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 46 distinct main cards, 9.3% exact-name purity, 25 sub-archetype labels, several low-impact spells such as Broken Bamboo Sword (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra: 6 Fusion, 5 Link, 4 Xyz; broad coverage with no single mandatory card (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 35 | Ladder list with 0 side cards; no post-side plan, scored as minimal (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several archetype engines and conditional summons across 25 sub-archetype labels; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49.3, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal list with all copy limits respected (Mudora Limited at 1 copy)
- Broad Extra Deck coverage across Fusion, Link and Xyz with high-ATK bosses
- Multiple Special Summon bodies and recursion give several independent starts
- 14 removal-text cards provide breadth of interaction
Weaknesses
- Only 9.3% exact-name Elemental HERO purity; the list is a sub-archetype pile
- Thin Fusion enablers (one Fusion Gate, no Polymerization) for six Fusion bosses
- 38 singleton main-deck slots raise brick and conflict risk
- No hand traps, no floodgates, and no side deck
Critical choke points
- Fusion Gate and Chain Material as the main Fusion enablers
- Normal Summon of a Level 4 starter to open the Special Summon chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Broken Bamboo Sword | Elemental HERO Bubbleman (100% inclusion among usage-core cards) | Broken Bamboo Sword has no effect beyond gaining 0 ATK (card text); a core HERO body adds to the Elemental HERO engine that the usage stats show as standard |
| 2 | Horn of the Unicorn | Elemental HERO Clayman | Horn of the Unicorn is a single-copy equip with no engine role; Clayman is a 100%-inclusion core HERO card in the usage stats |
Evidence & confidence
- Verified: Legality: 60 main, 15 extra, 0 side, Master Duel size rules met; Mudora the Sword Oracle is Limited and run at its 1 legal copy; Composition: 38 singletons, 2 two-of, 6 three-of; 9.3% exact-name purity; Usage-core presence 7/25 (28%)
- Observed: Usage-core inclusion values from usage_statistics (100% and 75% rows)
- Inferred: Starter and brick probabilities (hypergeometric; proxies only); Consistency, interaction quality and closing power readings; Going-first and going-second power estimates
- Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (no tournament link); Post-side reliability (no side deck)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck present
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