Fiendsmith Deck #756787 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.

Deck Fiendsmith Master Duel

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Extra Deck Link and Fusion boards (Underworld Goddess, Fiendsmith's Lacrima) closing through Mitsurugi and Snake-Eye boss monsters; Azamina and Snake-Eye Fusion/Continuous boards from the Extra Deck
  • Turn 1 (going first): Open on Fiendsmith Engraver or Fiendsmith's Tract and Lacrima the Crimson Tears, then use the search chain to find the Extra Deck link or fusion enabler; hold Ash Blossom and Droll as protection
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to answer the opponent's first summon or search, then rebuild through Snake-Eye and Mitsurugi searchers
  • Recovery: Recover from the GY through Lacrima GY effects, Snake-Eye Ash and Mitsurugi Prayers, then re-search the missing starter with Fiendsmith's Tract or the Mitsurugi Ritual chain
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck opens reliably because its searcher text covers about 98% of opening hands (5-card hand, Inferred), and the Fiendsmith core is 12 of 14 usage-core cards present. Its interaction is the strongest part: six hand traps, five negation effects and six removal effects give dense answers on both turns. Conversion is capped by the composition: only 7 of 52 archetype-tagged copies are exact Fiendsmith cards (11.9% purity), with Snake-Eye, Mitsurugi, Azamina and Sinful Spoils splashed in, so the engine lines compete for the same hand space. No recorded boards exist, so the combo floor, median and ceiling are text-only inferences and are not averaged from card scores. The deck is Illegal (Snake-Eyes Poplar over its copy limit) and has no Side Deck, so it is capped at 35 and scored structurally only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher text covers about 98% of 5-card openers and the core-group proxy is about 87%; Fiendsmith starters are thin (2 Engraver, 1 Lacrima, 1 Tract) so live-engine rate is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 searcher-text cards and several conflicting Normal Summon and Reptile-tribute pieces give moderate brick and garnet risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text read of Murakumo, Flamberge and Underworld Goddess boards (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown without combos; many lines need two or more pieces to convert (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps, multiple searchers and Lacrima GY recursion give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Snake-Eye Ash, Lacrima GY recursion and Mulcharmy draw help rebuild after spending resources (Inferred)
D7 End-Board & Interaction Quality 68 Five negation and six removal texts plus Underworld Goddess and Azamina Ilia negation give dense, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps are in hand 6 for 61% of going-second openers, and Murakumo and Mitsurugi Great Purification challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 70 Murakumo 3200, Flamberge 3000 and Underworld Goddess 3000 ATK closers; no board data to confirm conversion (Verified stat text, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 44 Main cards with only 12 percent exact-archetype purity and a 52-copy off-archetype spread lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra with 10 Link monsters; Fiendsmith Link and Fusion coverage is good but several slots are off-archetype (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype fit cannot be confirmed (Provisional)
D14 Pilotability & Error Tolerance 35 Long Ritual, Tribute and Snake-Eye chains with many decision points (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-3); engine conflicts (-5); no post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers (-12) = about 41, capped at 35 because the list is Illegal (theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: six hand traps, five negation texts and six removal texts
  • Strong closers: Ame no Murakumo no Mitsurugi 3200, Flamberge Dragon 3000 and Underworld Goddess 3000
  • Many searchers give a high chance of a playable opening hand

Weaknesses

  • Illegal list: Snake-Eyes Poplar is over its Limited copy count
  • Only 12 percent exact-archetype purity, so the engines fight for the same space
  • No Side Deck and no post-side plan
  • Main-deck Fiendsmith starters are few (2 Engraver, 1 Lacrima, 1 Tract, 1 Lurrie)

Critical choke points

  • Fiendsmith Engraver x2 and Fiendsmith's Tract are the only main-deck Fiendsmith engine starters
  • Mitsurugi Ritual and Mitsurugi Prayers need Reptile tributes from a board that may already be cleared
  • Snake-Eye lines need Level 1 FIRE monsters that the interruptions also remove
Priority Remove Add Reason
1 1 copy of Snake-Eyes Poplar any legal card the player chooses (the evidence does not name one) Removing the excess copy makes the list Legal, which the evaluation requires before a normal score
2 none a Side Deck (up to 15 cards) A best-of-3 deck with no Side Deck has no post-side plan (D12 is 10)

Evidence & confidence

  • Verified: Illegal status: Snake-Eyes Poplar 2 copies vs limit 1; Main 44, Extra 15, Side 0 within size rules; Composition, purity 11.9 percent, and banlist statuses from the evidence
  • Inferred: Hand-level searcher, hand-trap and core probabilities; Dimension scores D1 to D14 and the weights; Interaction density read from card text
  • Provisional: Meta Power (no dated meta sample); Matchup fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists in YGOVN Usage-statistics in_this_deck flags conflict with the cards list: Fiendsmith's Requiem, Fiendsmith's Lacrima, Fiendsmith's Sequence and D/D/D Wave High King Caesar are in the Extra Deck in cards[] but flagged in_this_deck false; core_present_pct of 57.1 is understated and the real core presence is about 12 of 14 (85.7 percent), with only S:P Little Knight and Moon of the Closed Heaven absent Deck title is null

More Master Duel Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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