Artmage Deck #756735 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (57)
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Called by the Grave x1
- Forbidden Crown x3
- Harpie's Feather Duster x1
- Pendulum Treasure x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Ecclesia and the Dark Dragon x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 46 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Fusion-driven boards from Artmage and Power Patron Fusion/Link/Synchro extra-deck threats, with Artmage Graflare and Vidolium-style Power Patron pressure as closers.; Mulcharmy draw-engine grind combined with interaction (hand traps and negations) to win a long game.
- Turn 1 (going first): Open Artmage Power Patron and Pendulum Treasure or Artmage Academic Arcane Arts Acropolis to reach a Fusion Summon of Artmage Diactorus or Nerva; protect with Ash Blossom and Nervedo.
- Turn 2 (going second): Hand-trap the opponent's starter with Ash Blossom, Ghost Ogre and Droll, then rebuild through Mulcharmy draws.
- Recovery: Artmage Litera and Artmage Finmel recycle Artmage cards from the GY; Pendulum Treasure restores Pendulum access.
- After siding: No Side Deck is registered, so there is no post-side plan. Structural read only.
Why it scores here
The deck is illegal in its TCG format: six Forbidden cards are present and three Semi-Limited and one Limited card are over their copy limits, so it is capped and scored as theoretical and structural only. Its core engine (25 archetype-core copies, about 95% chance of at least one in a 5-card opening hand per the hypergeometric estimate) is reliable on paper, and the deck has strong interaction density from hand traps and negation text. Those strengths are offset by a split between Artmage, Power Patron, Mulcharmy, Branded and Forbidden lines, which lowers engine coherence (only 22% exact-name archetype purity), and by the absence of any recorded boards, so the combo floor and median cannot be measured. No Side Deck is registered, and no tournament or meta data is supplied, so the score does not reflect popularity or matchup results; card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 25 archetype-core copies in a 5-card opening hand) about 0.95; engine split across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick risk from Mulcharmy and Forbidden Crown dead draws and conflicting Normal Summons; estimated from copy histogram and text (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Best-line ceiling is text-only because no combos were supplied; Fusion and Link extenders are plausible but unverified (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median and floor are unmeasured and scored as a low prior (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ten hand traps and multiple negation effects give several alternative routes after disruption, but overlap is high (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Pendulum Treasure give some grind; no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density from 16 negation-text and 29 removal-text cards, with strong layering in Ash Blossom and Nervedo (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and removal (Ghost Ogre, Droll, Harpie's Feather Duster) address a going-second board, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board threats such as Vidolium (5000 ATK), Nerva (3300 ATK) and Jupiter (3500 ATK) are strong, but they are hard to reach consistently (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 57 main cards with 22% exact-name archetype purity and 56 off-archetype copies; lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards (6 Fusion, 5 Link, 2 Synchro, 2 XYZ), several of which are illegal, so usable coverage is reduced (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered (side count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; archetype usage is real but meta fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-archetype sequencing with several Fusion and Pendulum lines creates many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal cap (-3). Final formula: Illegal cap: theoretical structural score only. Uncapped 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45.6, then modifiers -12 (banlist exposure -8, engine conflicts -4) = 33.6, capped to 30 because the deck is illegal. Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density gives high at-least-one access to engine pieces (about 95% in a 5-card opening hand, Inferred)
- Layered interaction: 10 hand traps and 16 negation-text cards provide several answers
- High-ATK end-board threats (Vidolium 5000, Jupiter 3500, Nerva 3300) if the engine lines up
Weaknesses
- Illegal in TCG: six Forbidden cards and four over-limit cards
- Multiple competing sub-archetypes reduce engine coherence (22% exact-name purity)
- No Side Deck, so there is no post-side adaptation
- Heavy extra-deck dependence with several illegal Extra Deck cards
Critical choke points
- Access to Artmage Power Patron and Academic Arcane Arts Acropolis (2 copies each) is the main engine start
- Forbidden cards cannot be played in TCG, so the list must be rebuilt before any real play
- No Side Deck means matchup flexibility is zero
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon, Varudras, Charmer Quartet in Bloom, Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance | Legal Artmage or Power Patron replacements (or fewer slots) | Six Forbidden cards make the list illegal in TCG |
| 2 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (3 to 2) and one Droll & Lock Bird (2 to 1) | Legal copy slots filled with core cards | These cards exceed their Semi-Limited and Limited copy limits |
| 3 | Off-archetype Mulcharmy or Pendulum slots | More Artmage-named cards | Raises exact-name purity and engine coherence |
| 4 | None (Side Deck is empty) | A 10–15 card Side Deck | Enables post-side adaptation for best-of-3 play |
Evidence & confidence
- Verified: Legality: six Forbidden cards and four over-limit cards (Illegal); Main 57, Extra 15, Side 0; Main within 40–60 and Extra within 0–15; Archetype purity 22.2% exact-name; 56 off-archetype copies; Core archetype group: 25 copies present in deck
- Inferred: At least one archetype-core copy in a 5-card opening hand about 0.95 (hypergeometric); Interaction density from text-role counts (negation 16, removal 29, hand traps 10); Going-first and going-second plans from card text
- Provisional: Meta Power and matchup fit (no dated meta sample); Tournament Reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No Side Deck registered
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