Artmage Deck #756735 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Sep 26, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Fusion-driven boards from Artmage and Power Patron Fusion/Link/Synchro extra-deck threats, with Artmage Graflare and Vidolium-style Power Patron pressure as closers.; Mulcharmy draw-engine grind combined with interaction (hand traps and negations) to win a long game.
  • Turn 1 (going first): Open Artmage Power Patron and Pendulum Treasure or Artmage Academic Arcane Arts Acropolis to reach a Fusion Summon of Artmage Diactorus or Nerva; protect with Ash Blossom and Nervedo.
  • Turn 2 (going second): Hand-trap the opponent's starter with Ash Blossom, Ghost Ogre and Droll, then rebuild through Mulcharmy draws.
  • Recovery: Artmage Litera and Artmage Finmel recycle Artmage cards from the GY; Pendulum Treasure restores Pendulum access.
  • After siding: No Side Deck is registered, so there is no post-side plan. Structural read only.

Why it scores here

The deck is illegal in its TCG format: six Forbidden cards are present and three Semi-Limited and one Limited card are over their copy limits, so it is capped and scored as theoretical and structural only. Its core engine (25 archetype-core copies, about 95% chance of at least one in a 5-card opening hand per the hypergeometric estimate) is reliable on paper, and the deck has strong interaction density from hand traps and negation text. Those strengths are offset by a split between Artmage, Power Patron, Mulcharmy, Branded and Forbidden lines, which lowers engine coherence (only 22% exact-name archetype purity), and by the absence of any recorded boards, so the combo floor and median cannot be measured. No Side Deck is registered, and no tournament or meta data is supplied, so the score does not reflect popularity or matchup results; card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 25 archetype-core copies in a 5-card opening hand) about 0.95; engine split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk from Mulcharmy and Forbidden Crown dead draws and conflicting Normal Summons; estimated from copy histogram and text (Inferred)
D3 Combo Conversion & Ceiling 45 Best-line ceiling is text-only because no combos were supplied; Fusion and Link extenders are plausible but unverified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median and floor are unmeasured and scored as a low prior (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Ten hand traps and multiple negation effects give several alternative routes after disruption, but overlap is high (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Pendulum Treasure give some grind; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density from 16 negation-text and 29 removal-text cards, with strong layering in Ash Blossom and Nervedo (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps and removal (Ghost Ogre, Droll, Harpie's Feather Duster) address a going-second board, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board threats such as Vidolium (5000 ATK), Nerva (3300 ATK) and Jupiter (3500 ATK) are strong, but they are hard to reach consistently (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 57 main cards with 22% exact-name archetype purity and 56 off-archetype copies; lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards (6 Fusion, 5 Link, 2 Synchro, 2 XYZ), several of which are illegal, so usable coverage is reduced (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype usage is real but meta fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype sequencing with several Fusion and Pendulum lines creates many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal cap (-3). Final formula: Illegal cap: theoretical structural score only. Uncapped 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45.6, then modifiers -12 (banlist exposure -8, engine conflicts -4) = 33.6, capped to 30 because the deck is illegal. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density gives high at-least-one access to engine pieces (about 95% in a 5-card opening hand, Inferred)
  • Layered interaction: 10 hand traps and 16 negation-text cards provide several answers
  • High-ATK end-board threats (Vidolium 5000, Jupiter 3500, Nerva 3300) if the engine lines up

Weaknesses

  • Illegal in TCG: six Forbidden cards and four over-limit cards
  • Multiple competing sub-archetypes reduce engine coherence (22% exact-name purity)
  • No Side Deck, so there is no post-side adaptation
  • Heavy extra-deck dependence with several illegal Extra Deck cards

Critical choke points

  • Access to Artmage Power Patron and Academic Arcane Arts Acropolis (2 copies each) is the main engine start
  • Forbidden cards cannot be played in TCG, so the list must be rebuilt before any real play
  • No Side Deck means matchup flexibility is zero
Priority Remove Add Reason
1 Albion the Branded Dragon, Varudras, Charmer Quartet in Bloom, Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance Legal Artmage or Power Patron replacements (or fewer slots) Six Forbidden cards make the list illegal in TCG
2 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (3 to 2) and one Droll & Lock Bird (2 to 1) Legal copy slots filled with core cards These cards exceed their Semi-Limited and Limited copy limits
3 Off-archetype Mulcharmy or Pendulum slots More Artmage-named cards Raises exact-name purity and engine coherence
4 None (Side Deck is empty) A 10–15 card Side Deck Enables post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Legality: six Forbidden cards and four over-limit cards (Illegal); Main 57, Extra 15, Side 0; Main within 40–60 and Extra within 0–15; Archetype purity 22.2% exact-name; 56 off-archetype copies; Core archetype group: 25 copies present in deck
  • Inferred: At least one archetype-core copy in a 5-card opening hand about 0.95 (hypergeometric); Interaction density from text-role counts (negation 16, removal 29, hand traps 10); Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament Reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No Side Deck registered

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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