Sinful Spoils Deck #756707 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Sep 26, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
33± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 13 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boss monsters (Black Chaos, Black Luster Soldier, Firewall Dragon, A Bao A Qu, Diabellstar) reached through the Light and Darkness Ritual and Mulcharmy draw engines (Inferred from card text); Ritual boss summons via Light and Darkness Ritual with Magician of Dark Chaos - Black Chaos and Black Luster Soldier (Inferred)
  • Turn 1 (going first): Open on Mulcharmy or Griffoh to draw and search, then use Ragged Records or Mind Shuffle to reach a Ritual boss (Inferred; the list is illegal, so this is theoretical)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Dominus Impulse as interaction, then rebuild with Mulcharmy draws (Inferred)
  • Recovery: Recover from Mulcharmy and Pot of Sloth draws plus Ragged Records and Diabellstar searches; the archetype core is only partly present (Inferred)
  • After siding: Not assessable: the side deck is empty (0 cards)

Why it scores here

This list is illegal in the TCG format: four cards exceed their copy limit and nine Forbidden cards are included, so the score is structural and theoretical only and is capped low. The main engine is reasonably accessible, with 16 archetype-core Light and Darkness Ritual copies giving about 80% at least one in a 5-card opening hand (Inferred). Its weaknesses are a 40-plus-card off-archetype spread (exact Sinful Spoils purity 4%), a roughly 20% proxy brick rate, and no Side Deck, which lowers the post-board score. The deck's boss and closing power is real on paper, but no recorded boards exist, so the median and ceiling are text-only inferences. The score was not produced by averaging card scores or by the archetype's popularity; the archetype-core share and the Sinful Spoils purity are used only as consistency indicators.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core 16 copies gives P(at least one in hand of 5) = 0.80; searcher text on 17 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Proxy brick rate about 0.20 for the core group; 72 off-archetype copies raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read from card text only, with Ritual and Link boss routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps (Ash, Droll, Nibiru) give P(at least one hand trap going second) = 0.48; few independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and search density from Mulcharmy, Pot of Sloth and Ragged Records; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Nine negation-text cards and 17 removal-text cards; Dominus traps are legal but Called by the Grave is Forbidden (Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second split unavailable; board-breaking from Ash, Droll and Dominus Impulse text (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2500 to 3000 on several Ritual, Link and Fusion monsters; no combat or board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60 main with 33 distinct cards and 72 off-archetype copies; compactness is weak (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (11 Link, 4 Fusion) with 4 Forbidden Extra cards removing the Red-Eyes and Azamina routes (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points and several multi-step routes, with conditional summons (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Combo secondary (about 80/20 when reading the mechanic mix; not a formal blend). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (copy limits and Forbidden cards) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*48 + 0.20*35 = 45.4, then -12 illegal-list modifier = 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine of 16 Light and Darkness Ritual and Mulcharmy cards is accessible in the opening hand (about 80%)
  • Strong closing bosses (Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK, A Bao A Qu 2800 ATK link)
  • Multiple interaction sources: Ash Blossom, Droll & Lock Bird, Dominus Impulse, Nibiru as a hand trap

Weaknesses

  • Illegal list: 13 copy-limit or Forbidden violations must be removed before it can be played
  • Low exact archetype purity (4%); a mixed engine raises brick and conflict risk
  • Side deck is empty, so there is no post-side adaptation
  • No combo or tournament data, so the ceiling and median cannot be checked

Critical choke points

  • Light and Darkness Ritual is the single Ritual Spell that unlocks the Ritual bosses; each copy is one point of failure
  • Two Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Azamina Ilia Silvia) remove two Extra routes, so the Extra Deck is weaker than the list suggests
Priority Remove Add Reason
1 Forbidden cards: Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker Legal replacements from the same engine, chosen by the player Nine Forbidden cards make the list illegal; no score can be assigned until they are removed
2 Extra copies: 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 WANTED: Seeker of Sinful Spoils, 1 Droll & Lock Bird Legal single-copy or two-copy cards These four cards exceed their Semi-Limited or Limited copy limits
3 Some off-archetype singletons Cards from the core archetype or the Ritual engine Exact archetype purity is 4%; a tighter engine would lower brick risk (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal (4 copy-limit violations and 9 Forbidden cards); Main 60 and Extra 15 are within size rules; Side is 0; Archetype core group 16 copies, P(at least one in hand of 5) = 0.80; Archetype purity 4% (exact name)
  • Inferred: Consistency and brick estimates from hypergeometric probabilities; Ceiling and median read from card text only; Going-first and going-second plans from text and composition; Hand-trap coverage: P(at least one, going second) = 0.48
  • Provisional: Meta Power is null; matchup and format fit are provisional without a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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