Dark Magician Deck #756706 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Sep 26, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
20± 8/ 100
Power Score
Structural 40
Reliability 35
Going First 35
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 13 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Light and Darkness Ritual boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) backed by Link and Fusion Extra Deck monsters; Azamina and Diabellstar pressure through Sinful Spoils searches (partly dependent on Forbidden cards)
  • Turn 1 (going first): Search via Ash-style interaction and Mulcharmy/Griffoh draw and search lines toward a Light and Darkness Ritual or Dark Magician starter; the legal list lacks several of its own named enablers
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse) plus Pot of Sloth-style card draw to rebuild after the opponent's board
  • Recovery: Gy recursion through Skull Archfiend of Chaos and Ragged Records of Rites into Ritual Summons
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The list cannot be scored as a normal legal deck: it runs 9 Forbidden cards and 4 cards over their Limited or Semi-Limited copy caps, so per the legality rule the score is capped at 20 and the evaluation is structural-only. The structural read is that the list has real interaction density (6 hand traps, 9 negation-text cards) and a useful Extra Deck (11 Link, 4 Fusion), with a searcher-heavy Main Deck (P(at least one searcher in a 5-card opening) ≈ 0.82, Inferred). Its engine, however, spans several sub-archetypes (only 2.7% of Main Deck copies are exact Dark Magician-name cards, with 73 off-archetype copies), which lowers coherence and brick tolerance. No combo boards were recorded, so the ceiling and median are text-only inferences and no combo power is credited. Popularity of the Dark Magician archetype and the 3-copy hand traps did not earn points on their own, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Searcher-text group at least one in a 5-card hand ≈ 0.82; Light and Darkness Ritual core is split across the 0-level and Ritual enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 40 33 distinct Main Deck cards, 30 non-monster cards and 16 singletons imply frequent non-functional openings (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is inferred low from multi-engine dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Hand-trap density (6) and Gy recursion (Skull Archfiend, Ragged Records) give some alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Ritual and Gy-resource cards; card draw from Pot of Sloth and Mulcharmy is present but thin (Inferred)
D7 End-Board & Interaction Quality 50 6 hand traps and 9 negation-text cards, though Forbidden and over-limit copies inflate this read (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split unavailable; board-breaking relies on Black Chaos and Black Luster Soldier, which need Ritual setup (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing boss ATK comes from 3000-ATK Ritual monsters and Dark Magician of Destruction is absent; no direct-damage plan confirmed (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity 2.7% and 19 archetype buckets reduce compactness; Main Deck size 60 is within 40–60 (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (11 Link, 4 Fusion) used efficiently, but 4 are Forbidden or over-limit (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many interaction decisions and Ritual Summon sequencing raises pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Combo secondary; no weighted blend computed because the Illegal cap replaces the normal formula. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); copy-limit overage (-4); illegal legality cap (-7). Final formula: Illegal deck: 0.80*Structural(40) + 0.20*TournamentReliability(35) = 39 before modifiers; modifiers -12 gives 27; Illegal cap applied, final 20 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (6 hand traps, 9 negation-text cards)
  • Searcher-heavy Main Deck with about 0.82 odds of at least one searcher in an opening hand (Inferred)
  • Full 15-card Extra Deck of Link and Fusion monsters with several boss options

Weaknesses

  • Illegal list: 9 Forbidden cards and 4 over-limit copies
  • Engine is spread across several sub-archetypes (2.7% exact-name purity)
  • Empty side deck gives no post-side plan
  • No recorded combos, so the ceiling and median cannot be measured

Critical choke points

  • Light and Darkness Ritual setup depends on a small number of enablers that are partly Forbidden
  • Hand-trap density is shared between Ash Blossom and Droll, which are both over the limit
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker Legal replacements of the same function (for example a non-Forbidden negation or a legal Ritual enabler) Forbidden cards make the list illegal in the tcg format; no normal score is possible until these are removed
2 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 WANTED: Seeker of Sinful Spoils, 1 Droll & Lock Bird Legal single-copy or two-copy tech cards Brings each card within its Semi-Limited or Limited copy cap

Evidence & confidence

  • Verified: Illegal status: 9 Forbidden cards and 4 over-limit cards present; Main Deck 60 and Extra Deck 15 are within the tcg size rules; Side deck is empty (0 cards); Searcher-text group probability 0.8237 for a 5-card hand
  • Inferred: Consistency estimate (D1, D2) from hypergeometric draws and card text; Interaction density (D7) from hand-trap and negation text; Strategy classification as Toolbox with Combo secondary
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13), no tournament data
  • Data gaps: Illegal list: a normal Final Contextual score cannot be assigned until the Forbidden and over-limit cards are removed no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN no side deck, so post-side performance is unknown no deck title

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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