Dark Magician Deck #756679 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Black Chaos x3
- Celtic Mystic x1
- Diabellstar the Black Witch x2
- Droll & Lock Bird x2
- Griffoh x3
- Lava Golem x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x2
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x2
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dominus Impulse x3
- Dominus Spark x3
- Grisaille Prison x1
- Mind Shuffle x2
- Solemn Judgment x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Protectcode Talker x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 13 violation(s).
Identity & game plan
- Win condition: Black Chaos, Black Luster Soldier and Magician of Dark Chaos - Black Chaos pressure from Light and Darkness Ritual, backed by Dark Magician and Dark Magician of Destruction (text-inferred, no recorded boards); Link and Fusion follow-up (Firewall-free Link pool, Selene, Accesscode Talker, Azamina Mu Rcielago) if the ritual line is blanked
- Turn 1 (going first): Open Dark Magical Curtain, Pot of Sloth, Mulcharmy or Griffoh for draws and bodies, then reach a Light and Darkness Ritual line (Light and Darkness Ritual, Mind Shuffle, Skull Archfiend) toward Black Chaos or Black Luster Soldier (Inferred from card text)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Nibiru as hand traps against the first Special Summon or activation, then convert the surviving board into a ritual or Link extension (Inferred)
- Recovery: Recurse Ritual Spells and monsters through Skull Archfiend of Chaos and Mind Shuffle, and rebuild draws with the Mulcharmy pair (Inferred)
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan (Verified)
Why it scores here
This list is illegal in TCG as submitted: 13 copy-limit and banlist violations, including nine Forbidden cards, so it receives a capped, structural-only score and not a normal Final Contextual score. Structurally it has a real engine core: 19 copies of the archetype-named core (86% chance of at least one in a 5-card opening hand, Inferred), six hand traps and a Light and Darkness Ritual line that can reach strong bosses from text. The score is held down by engine fragmentation: exact-name purity is only 2.7%, with the list split across Light and Darkness Ritual, Dominus, Mulcharmy, Azamina and Charmer pieces, and no side deck. No recorded boards exist, so the ceiling and median are text-only inference. The score was built from the deck's system properties, not from averaging card scores, and popularity and archetype usage did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in a 5-card hand) = 0.86 across 19 copies; the engine splits across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 33 distinct main-deck cards with 16 singletons and several non-starting Dominus and Mulcharmy pieces raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ritual boss ceiling (Black Chaos 3000 ATK, Magician of Dark Chaos 2800 ATK) is plausible from card text but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output cannot be measured; no combos in the export, so the floor is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent lines (Mulcharmy draws, Dark Magical Curtain search, Skull Archfiend recursion) give some redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw and search density from Pot of Sloth, Mulcharmy, Ragged Records and Mind Shuffle supports recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Six hand traps, Droll & Lock Bird, Solemn Judgment and Ash Blossom provide layered interaction on paper; the Forbidden removal pieces cannot be counted in a legal build (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps plus Black Chaos bodies give some going-second pressure; hand-trap group hits a 6-card hand about 48% of the time (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 2800 to 3000 across Ritual and Fusion options gives closing power if the engine goes live (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main cards with 30 Level 0 Spells/Traps and many singletons; ratio is workable but dilute (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots with five Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker, Charmer Quartet in Bloom) (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck, so no adaptability: Provisional at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Ritual, Fusion, Link and Azamina lines with many decision points and two sub-engines raise pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; secondary weights not blended, primary profile used as-is. Structural ≈ 49.3, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.3 + 0.20*45 - 12 = 36.4, then capped at 35 under the Illegal rule (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps and nine negation-text cards give layered interaction on paper
- Archetype core present at 19 copies (86% in a 5-card hand)
- Ritual boss ceiling (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) with real ATK
- Draw and search density (Pot of Sloth, Mulcharmy pair, Dark Magical Curtain, Ragged Records)
Weaknesses
- Illegal list: nine Forbidden cards plus four Limited/Semi-Limited copy-limit violations
- Engine fragmentation: 2.7% exact-name purity across several sub-archetypes
- No side deck
- No recorded boards, so ceiling and median are unmeasured
- Five Forbidden Extra Deck cards leave the Extra Deck thin in a legal build
Critical choke points
- Light and Darkness Ritual Spell is a single copy and the key to Black Chaos and Black Luster Soldier (Verified)
- Dark Magician and Dark Magician of Destruction carry the Magician identity; losing them removes the Ritual route (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The nine Forbidden cards (Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker) | Legal cards of the same role: a second Light and Darkness Ritual-aligned hand trap or boss-removal option, and Extra Deck Links or Fusions that are not Forbidden | A deck with Forbidden cards cannot be scored as a normal Final Contextual deck; the list must be legal first |
| 2 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Droll & Lock Bird and WANTED: Seeker of Sinful Spoils (copy-limit overflow) | Legal single-copy or two-copy replacements for the same functions | Brings the copy limits in line with the banlist (Semi-Limited 2, Limited 1) |
| 3 | Dominus Spark or Dominus Impulse if the Dominus sub-engine does not reach the ritual line | Core Light and Darkness Ritual pieces or a generic side-deck option | Reduces engine conflicts and raises the chance of a functional opening hand (Inferred) |
Evidence & confidence
- Verified: Illegal: 60 Main, 15 Extra, 0 Side; 13 copy-limit and banlist violations; Nine Forbidden cards are run; the Semi-Limited and Limited copy counts are over; Exact-name archetype purity 2.7%; 86% chance of at least one archetype-core card in a 5-card hand
- Inferred: Ritual boss and Link follow-up lines are viable from card text; Hand-trap interaction density and going-second behaviour; Brick and conflict risk from the card mix; Draw and recovery potential from search and draw text
- Provisional: Meta and format fit (no dated metagame sample); Side-deck adaptability (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: no legal-build score is available until the copy and banlist violations are fixed no side deck, so post-side performance cannot be assessed
Couldn't load the combos





