Dark Magician Deck #756679 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Sep 26, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.3
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 13 violation(s).

Identity & game plan

  • Win condition: Black Chaos, Black Luster Soldier and Magician of Dark Chaos - Black Chaos pressure from Light and Darkness Ritual, backed by Dark Magician and Dark Magician of Destruction (text-inferred, no recorded boards); Link and Fusion follow-up (Firewall-free Link pool, Selene, Accesscode Talker, Azamina Mu Rcielago) if the ritual line is blanked
  • Turn 1 (going first): Open Dark Magical Curtain, Pot of Sloth, Mulcharmy or Griffoh for draws and bodies, then reach a Light and Darkness Ritual line (Light and Darkness Ritual, Mind Shuffle, Skull Archfiend) toward Black Chaos or Black Luster Soldier (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Nibiru as hand traps against the first Special Summon or activation, then convert the surviving board into a ritual or Link extension (Inferred)
  • Recovery: Recurse Ritual Spells and monsters through Skull Archfiend of Chaos and Mind Shuffle, and rebuild draws with the Mulcharmy pair (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan (Verified)

Why it scores here

This list is illegal in TCG as submitted: 13 copy-limit and banlist violations, including nine Forbidden cards, so it receives a capped, structural-only score and not a normal Final Contextual score. Structurally it has a real engine core: 19 copies of the archetype-named core (86% chance of at least one in a 5-card opening hand, Inferred), six hand traps and a Light and Darkness Ritual line that can reach strong bosses from text. The score is held down by engine fragmentation: exact-name purity is only 2.7%, with the list split across Light and Darkness Ritual, Dominus, Mulcharmy, Azamina and Charmer pieces, and no side deck. No recorded boards exist, so the ceiling and median are text-only inference. The score was built from the deck's system properties, not from averaging card scores, and popularity and archetype usage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card hand) = 0.86 across 19 copies; the engine splits across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33 distinct main-deck cards with 16 singletons and several non-starting Dominus and Mulcharmy pieces raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ritual boss ceiling (Black Chaos 3000 ATK, Magician of Dark Chaos 2800 ATK) is plausible from card text but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured; no combos in the export, so the floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent lines (Mulcharmy draws, Dark Magical Curtain search, Skull Archfiend recursion) give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and search density from Pot of Sloth, Mulcharmy, Ragged Records and Mind Shuffle supports recovery; no resource data (Inferred)
D7 End-Board & Interaction Quality 62 Six hand traps, Droll & Lock Bird, Solemn Judgment and Ash Blossom provide layered interaction on paper; the Forbidden removal pieces cannot be counted in a legal build (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Hand traps plus Black Chaos bodies give some going-second pressure; hand-trap group hits a 6-card hand about 48% of the time (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK of 2800 to 3000 across Ritual and Fusion options gives closing power if the engine goes live (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 60 main cards with 30 Level 0 Spells/Traps and many singletons; ratio is workable but dilute (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots with five Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker, Charmer Quartet in Bloom) (Verified)
D12 Side Deck Adaptability 10 No side deck, so no adaptability: Provisional at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Ritual, Fusion, Link and Azamina lines with many decision points and two sub-engines raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; secondary weights not blended, primary profile used as-is. Structural ≈ 49.3, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.3 + 0.20*45 - 12 = 36.4, then capped at 35 under the Illegal rule (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps and nine negation-text cards give layered interaction on paper
  • Archetype core present at 19 copies (86% in a 5-card hand)
  • Ritual boss ceiling (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) with real ATK
  • Draw and search density (Pot of Sloth, Mulcharmy pair, Dark Magical Curtain, Ragged Records)

Weaknesses

  • Illegal list: nine Forbidden cards plus four Limited/Semi-Limited copy-limit violations
  • Engine fragmentation: 2.7% exact-name purity across several sub-archetypes
  • No side deck
  • No recorded boards, so ceiling and median are unmeasured
  • Five Forbidden Extra Deck cards leave the Extra Deck thin in a legal build

Critical choke points

  • Light and Darkness Ritual Spell is a single copy and the key to Black Chaos and Black Luster Soldier (Verified)
  • Dark Magician and Dark Magician of Destruction carry the Magician identity; losing them removes the Ritual route (Inferred)
Priority Remove Add Reason
1 The nine Forbidden cards (Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker) Legal cards of the same role: a second Light and Darkness Ritual-aligned hand trap or boss-removal option, and Extra Deck Links or Fusions that are not Forbidden A deck with Forbidden cards cannot be scored as a normal Final Contextual deck; the list must be legal first
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Droll & Lock Bird and WANTED: Seeker of Sinful Spoils (copy-limit overflow) Legal single-copy or two-copy replacements for the same functions Brings the copy limits in line with the banlist (Semi-Limited 2, Limited 1)
3 Dominus Spark or Dominus Impulse if the Dominus sub-engine does not reach the ritual line Core Light and Darkness Ritual pieces or a generic side-deck option Reduces engine conflicts and raises the chance of a functional opening hand (Inferred)

Evidence & confidence

  • Verified: Illegal: 60 Main, 15 Extra, 0 Side; 13 copy-limit and banlist violations; Nine Forbidden cards are run; the Semi-Limited and Limited copy counts are over; Exact-name archetype purity 2.7%; 86% chance of at least one archetype-core card in a 5-card hand
  • Inferred: Ritual boss and Link follow-up lines are viable from card text; Hand-trap interaction density and going-second behaviour; Brick and conflict risk from the card mix; Draw and recovery potential from search and draw text
  • Provisional: Meta and format fit (no dated metagame sample); Side-deck adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: no legal-build score is available until the copy and banlist violations are fixed no side deck, so post-side performance cannot be assessed

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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