Primite Deck #756655 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.

Deck Primite TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
20± 5/ 100
Power Score
Structural 46
Reliability 35
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Stardust Dragon and Blue-Eyes Spirit Dragon boards, reached through Blue-Eyes and Primite searchers; Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon fusion pressure, with Primite Dragon Ether Beryl and Mulcharmy as partial engines
  • Turn 1 (going first): Search a Blue-Eyes or Primite starter (Wishes, Lordly Lode, Sage, Maiden) and build a Synchro board while holding hand traps for the opponent's first activation
  • Turn 2 (going second): Hold hand traps (Ash, Droll, Effect Veiler, Ghost Ogre, Ghost Belle, Infinite Impermanence) to break the opponent's first starter, then rebuild through the Blue-Eyes searchers
  • Recovery: Recover through Blue-Eyes and Stardust Synchro extenders from the GY and Mausoleum of White, but the list has no single reliable recursion chain
  • After siding: Not evaluable: the deck has no Side Deck

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density gives a reasonable chance of a starter (P(at least one searcher in 5 cards) ≈ 0.75, Inferred), but the archetype core is thin at 6 exact Primite copies and 8% exact-name purity, so the engine is spread across Blue-Eyes, with Eyes of Blue, Mulcharmy, Stardust, Bystial and Harpie in the same 60 cards. Interaction is dense (13 hand traps, 16 negation-text cards), which earns credit for going second but does not offset the missing combo evidence. No recorded boards exist, so conversion and floor scores are text-only and low confidence. Popularity of the Primite archetype was not counted, and the score is capped because the list is illegal in TCG: four Forbidden cards and three over-limit cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 searcher in 5-card hand) ≈ 0.75; only 6 exact archetype copies, so starter access is split across engines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Archetype-core full-brick proxy ≈ 0.35 at 5 cards; 13 hand traps and 19 tech cards dilute the hand (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is inferred from Blue-Eyes and Stardust Synchro text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent lines via Blue-Eyes, Stardust and Primite searchers, with no proven recursion chain (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Synchro extenders give recovery, but there are no resource signature or net-advantage data (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps and 16 negation-text cards; the Extra Deck has layered negates such as Blue-Eyes Ultimate Spirit and Stardust Dragon (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap density ≈ 0.79 for at least one trap in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 55 Endboard ATK reaches 3500–4500 via Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate and Stardust Sifr (Verified card stats)
D10 Main Deck Efficiency & Flexibility 35 35 distinct main-deck cards, 27 level-0 cards, 8% exact-name purity; low coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 10 Synchro, 3 Link and 2 Fusion, and several Blue-Eyes extenders; mostly flexible (Observed from composition)
D12 Side Deck Adaptability 20 Side Deck is empty, so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta-share; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several engines and many hand-trap timing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Structural 46 (Toolbox profile); Final = 0.80*46 + 0.20*35 = 44 before modifiers; after modifiers 32; Illegal-deck cap applied -> 20 (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand traps, 16 negation cards) for going second
  • Searcher density (14 copies) gives a fairly reliable T1 starter
  • Extra Deck has high-ceiling Blue-Eyes and Stardust Synchro/Fusion endboards

Weaknesses

  • Illegal in TCG: four Forbidden cards and three over-limit copies
  • Engine is split across at least five archetypes (8% exact-name purity)
  • No Side Deck
  • No recorded boards, so no measured combo output

Critical choke points

  • Blue-Eyes White Dragon count is only 2 for the Blue-Eyes extenders
  • Forbidden Called by the Grave / Crossout Designator removal is unavailable in-format
Priority Remove Add Reason
1 Kewl Tune Rotary, Called by the Grave, Crossout Designator, Secret Village of the Spellcasters Legal Tuners or Blue-Eyes/Primite replacements Restores legality; all four are Forbidden in TCG
2 1 copy of Ash Blossom & Joyous Spring, 1 copy of Droll & Lock Bird Legal substitutes within the copy limit Clears the Semi-Limited and Limited copy violations
3 Off-archetype tech cards (e.g. Harpie's Feather Duster, Solemn Judgment) Primite or Blue-Eyes core cards Raises archetype purity so the starter is repeatable

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden and 3 over-limit copies; Card stats and text for listed cards; Main 60 / Extra 15 / Side 0 counts
  • Observed: Composition: 35 distinct main-deck cards, 8% exact-name purity, 27 level-0 cards
  • Inferred: Starter probability ≈ 0.75 (searcher group, 5-card hand); Full-brick proxy ≈ 0.35; Hand-trap density ≈ 0.79 at going second; Dimension scores D1–D14
  • Provisional: Meta Power (null); Matchup coverage D13 (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no Side Deck, so post-side plan is absent

More TCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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