Dark Magician Deck #756644 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Not determinable from evidence: no recorded boards exist, so the closing line is Inferred from end-board stats only (Black Chaos, Black Luster Soldier, Lava Golem, Vanquish Soul Caesar Valius, Dark Magician of Destruction).; Link-based board pressure through Firewall-free link monsters such as Accesscode Talker and Zenna's Deceiving Doll Maidens (Inferred from card text).
  • Turn 1 (going first): Inferred: open a searcher or starter (Diabellstar, Dark Magical Curtain, Stake your Soul!, Vanquish Soul searchers) and go to Extra Deck summons; the deck's own starter density is low (about 25% per 3-copy card in a 5-card hand).
  • Turn 2 (going second): Inferred: use Ash Blossom, Droll & Lock Bird and Mulcharmy draw effects on the opponent's summons to slow their board, then rebuild through searchers.
  • Recovery: Inferred: recover through searchers (about 89% chance of at least one in a 5-card hand), Pot of Sloth and Mulcharmy draws; no recorded recovery lines exist.
  • After siding: Not applicable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This list is scored as a system, not as an average of card scores, and it is capped low because it is Illegal: four Forbidden Extra Deck cards, two Forbidden Main Deck copies of Magicians' Souls, and four cards run over their copy limits. Its strongest structural features are searcher density (about 89% chance of at least one searcher in a 5-card hand, Inferred) and layered interaction from Ash Blossom, Droll & Lock Bird and Mulcharmy draw effects. Its weaknesses are a low chance of opening a specific starter (about 25% for a 3-copy card in a 5-card hand, Inferred), a 4.2% exact archetype purity spread across roughly 19 sub-archetypes, and no side deck. No recorded boards, tournament link or matchup data exist, so the ceiling and floor are text-only inference and Meta Power stays provisional. Archetype popularity did not earn points, and the 40-card-style averages of card power were not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in a 5-card hand) = 0.249, searcher group 0.886 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 56 Main cards across 34 distinct names, with 68 off-archetype copies; conflicting engines raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (combos_evidence total 0); ceiling is a text-only read of Black Chaos and Dark Magician of Destruction lines (Inferred)
D4 Combo Floor & Median Output 35 No median power index or board distribution supplied; floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 6 hand traps and about 17 removal texts give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth x2, Mulcharmy draws and Dark Magical Curtain give some recovery; no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x3, Droll & Lock Bird x2 and 4 negation texts give layered interaction; Limited/over-limit counts reduce reliability (Inferred)
D8 Going-Second & Board-Breaking Power 55 Mulcharmy and Droll punish opponent summons, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board attackers include Black Chaos 3000, Black Luster Soldier 3000 and Lava Golem 3000 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Main deck is 56 cards with 21 singletons and 9 three-copy cards; off-archetype spread is high (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 All 15 Extra Deck slots are used, but 4 of them are Forbidden (Verified legality)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so no adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with Link, Fusion and Ritual lines and several conditional summons is error-prone to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox noted as secondary, weights not blended. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 = 46; banlist modifier -12 gives 34; Illegal status caps the Final Contextual score at 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of finding a starter (Inferred)
  • Layered interaction from Ash Blossom, Droll & Lock Bird and Mulcharmy draws (Inferred)
  • Large Extra Deck of link and fusion finishers with high-ATK end-board options (Verified stats)

Weaknesses

  • Illegal list: Forbidden cards and copy-limit overages (Verified)
  • Low archetype purity across about 19 sub-archetypes (Verified composition)
  • No Side Deck (Verified)
  • No recorded combo boards or win data (Verified data gap)

Critical choke points

  • Single 3-copy starters have about a 25% chance of appearing in a 5-card opening hand (Inferred)
  • Forbidden Extra Deck cards remove planned end-board lines until replaced (Verified)
Priority Remove Add Reason
1 Magicians' Souls x2, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker Legal replacements chosen by the owner These are Forbidden in the format; the deck cannot be legally played until they are removed (Verified)
2 One Ash Blossom & Joyous Spring, two Vanquish Soul Razen, two WANTED: Seeker of Sinful Spoils, one Droll & Lock Bird Legal replacements chosen by the owner These bring each card to its legal copy limit (Verified)
3 Nothing further in the list until the first two steps are complete Build a Side Deck (0 cards today) and record legal Main 48 / Extra 11 totals before re-evaluating After removals the deck has 48 Main and 11 Extra cards, within size rules, but it has no adaptation; a re-run is needed for a normal score (Inferred)

Evidence & confidence

  • Verified: Illegal status: Forbidden cards and copy-limit overages present; Main 56 and Extra 15 are within size rules; Side Deck is empty; Searcher, hand-trap and removal text counts; archetype purity 4.2%
  • Inferred: Opening-hand starter probabilities; Interaction layering and going-second strength; Midrange and Toolbox classification; Closing-power reading from end-board stats
  • Provisional: Meta Power; Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot records absent no win-rate telemetry for going-first/second, matchups or brick/starter rates Meta Power is provisional without a dated metagame sample no Side Deck list present, so post-side scoring is impossible

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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