Dark Magician Deck #756644 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (56)
- Black Chaos x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Fantastical Dragon Phantazmay x1
- Griffoh x3
- Lava Golem x1
- Magicians' Souls x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Archfiend of Chaos x1
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x1
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Razen x3
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Illusion Gate x1
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Reinforcement of the Army x1
- Stake your Soul! x3
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Vanquish Soul, Start! x1
- WANTED: Seeker of Sinful Spoils x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Protectcode Talker x1
- Relinquished Anima x1
- Rock of the Vanquisher x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Not determinable from evidence: no recorded boards exist, so the closing line is Inferred from end-board stats only (Black Chaos, Black Luster Soldier, Lava Golem, Vanquish Soul Caesar Valius, Dark Magician of Destruction).; Link-based board pressure through Firewall-free link monsters such as Accesscode Talker and Zenna's Deceiving Doll Maidens (Inferred from card text).
- Turn 1 (going first): Inferred: open a searcher or starter (Diabellstar, Dark Magical Curtain, Stake your Soul!, Vanquish Soul searchers) and go to Extra Deck summons; the deck's own starter density is low (about 25% per 3-copy card in a 5-card hand).
- Turn 2 (going second): Inferred: use Ash Blossom, Droll & Lock Bird and Mulcharmy draw effects on the opponent's summons to slow their board, then rebuild through searchers.
- Recovery: Inferred: recover through searchers (about 89% chance of at least one in a 5-card hand), Pot of Sloth and Mulcharmy draws; no recorded recovery lines exist.
- After siding: Not applicable: the deck runs no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
This list is scored as a system, not as an average of card scores, and it is capped low because it is Illegal: four Forbidden Extra Deck cards, two Forbidden Main Deck copies of Magicians' Souls, and four cards run over their copy limits. Its strongest structural features are searcher density (about 89% chance of at least one searcher in a 5-card hand, Inferred) and layered interaction from Ash Blossom, Droll & Lock Bird and Mulcharmy draw effects. Its weaknesses are a low chance of opening a specific starter (about 25% for a 3-copy card in a 5-card hand, Inferred), a 4.2% exact archetype purity spread across roughly 19 sub-archetypes, and no side deck. No recorded boards, tournament link or matchup data exist, so the ceiling and floor are text-only inference and Meta Power stays provisional. Archetype popularity did not earn points, and the 40-card-style averages of card power were not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in a 5-card hand) = 0.249, searcher group 0.886 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 56 Main cards across 34 distinct names, with 68 off-archetype copies; conflicting engines raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (combos_evidence total 0); ceiling is a text-only read of Black Chaos and Dark Magician of Destruction lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No median power index or board distribution supplied; floor is unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 6 hand traps and about 17 removal texts give several independent interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Sloth x2, Mulcharmy draws and Dark Magical Curtain give some recovery; no net card advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x3, Droll & Lock Bird x2 and 4 negation texts give layered interaction; Limited/over-limit counts reduce reliability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Mulcharmy and Droll punish opponent summons, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board attackers include Black Chaos 3000, Black Luster Soldier 3000 and Lava Golem 3000 ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck is 56 cards with 21 singletons and 9 three-copy cards; off-archetype spread is high (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | All 15 Extra Deck slots are used, but 4 of them are Forbidden (Verified legality) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 cards), so no adaptation is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with Link, Fusion and Ritual lines and several conditional summons is error-prone to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox noted as secondary, weights not blended. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 = 46; banlist modifier -12 gives 34; Illegal status caps the Final Contextual score at 25 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives a high chance of finding a starter (Inferred)
- Layered interaction from Ash Blossom, Droll & Lock Bird and Mulcharmy draws (Inferred)
- Large Extra Deck of link and fusion finishers with high-ATK end-board options (Verified stats)
Weaknesses
- Illegal list: Forbidden cards and copy-limit overages (Verified)
- Low archetype purity across about 19 sub-archetypes (Verified composition)
- No Side Deck (Verified)
- No recorded combo boards or win data (Verified data gap)
Critical choke points
- Single 3-copy starters have about a 25% chance of appearing in a 5-card opening hand (Inferred)
- Forbidden Extra Deck cards remove planned end-board lines until replaced (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x2, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker | Legal replacements chosen by the owner | These are Forbidden in the format; the deck cannot be legally played until they are removed (Verified) |
| 2 | One Ash Blossom & Joyous Spring, two Vanquish Soul Razen, two WANTED: Seeker of Sinful Spoils, one Droll & Lock Bird | Legal replacements chosen by the owner | These bring each card to its legal copy limit (Verified) |
| 3 | Nothing further in the list until the first two steps are complete | Build a Side Deck (0 cards today) and record legal Main 48 / Extra 11 totals before re-evaluating | After removals the deck has 48 Main and 11 Extra cards, within size rules, but it has no adaptation; a re-run is needed for a normal score (Inferred) |
Evidence & confidence
- Verified: Illegal status: Forbidden cards and copy-limit overages present; Main 56 and Extra 15 are within size rules; Side Deck is empty; Searcher, hand-trap and removal text counts; archetype purity 4.2%
- Inferred: Opening-hand starter probabilities; Interaction layering and going-second strength; Midrange and Toolbox classification; Closing-power reading from end-board stats
- Provisional: Meta Power; Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot records absent no win-rate telemetry for going-first/second, matchups or brick/starter rates Meta Power is provisional without a dated metagame sample no Side Deck list present, so post-side scoring is impossible
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