Vanquish Soul Deck #756642 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (56)
- Black Chaos x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Fantastical Dragon Phantazmay x1
- Griffoh x3
- Lava Golem x1
- Magicians' Souls x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Archfiend of Chaos x1
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x1
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Razen x3
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Illusion Gate x1
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Reinforcement of the Army x1
- Stake your Soul! x3
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Vanquish Soul, Start! x1
- WANTED: Seeker of Sinful Spoils x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Protectcode Talker x1
- Relinquished Anima x1
- Rock of the Vanquisher x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 45 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Link and Fusion boss monsters (Vanquish Soul Caesar Valius, Black Chaos, Black Luster Soldier, Dark Magician of Destruction) closing from Extra Deck plus Vanquish Soul board presence; no recorded combo boards to confirm the line.; Light and Darkness Ritual chain (Black Chaos / Magician of Dark Chaos - Black Chaos) as a second independent engine; Mulcharmy draw-punish as a grind plan.
- Turn 1 (going first): Open on a searcher-rich hand (Vanquish Soul Dr. Mad Love, Vanquish Soul Start!, Mind Shuffle, Stake your Soul!) to reach a Vanquish Soul Level 4-5 body and start a Link or Fusion route; this plan depends on a card-text read and has no recorded board sample (Inferred).
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Griffoh as hand interaction, then rebuild through Vanquish Soul searchers; interaction density is high on paper but several copies are over the legal limit (Inferred).
- Recovery: Recover through Vanquish Soul Hollie Sue and Vanquish Soul Heavy Borger returns plus Mulcharmy draw effects; the deck has 19 searcher-text cards and 17 removal-text cards, so recovery is plausible on paper only (Inferred).
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; best-of-3 play would run the same illegal list.
Why it scores here
The deck's score is driven by its system structure, not by averaging its cards. Its searcher density (19 searcher-text cards, P(at least one in a 5-card opening hand) of about 0.89) and an archetype-core group of 16 copies (P of at least one in hand about 0.83) suggest it can usually open a live engine, so access and consistency earn a moderate score. However, the list runs 9 copies of 3-of cards and 5 Forbidden cards, and it is 16.9% exact-name Vanquish Soul, with at least 11 sub-archetypes (Light and Darkness Ritual, Mulcharmy, Sinful Spoils, Azamina, Dark Magician, Diabellstar, Bystial, Code Talker, Greed and others) competing for the same slots. That spread lowers coherence, brick resistance and engine conflict scores. There are no recorded boards, so the combo ceiling and median are inferred from card text only. Popularity and usage statistics confirm the archetype core is real but do not make the list strong. The deck is Illegal: 5 Forbidden cards and 4 over-limit cards, and it has no side deck. Under the rubric the structural score is capped and the final score is a low theoretical read rather than a normal contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in 5-card hand) about 0.89; archetype core 16 copies, P about 0.83; Inferred from hypergeometric draw table |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram has 9 cards at 3 copies and 4 at 2, with 5 Forbidden and several over-limit cards; brick and conflict rates Inferred from card text |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (total_combos 0); ceiling is text-only inference from Light and Darkness Ritual and Vanquish Soul links (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample, so floor and median cannot be measured; scored low by default (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starter families (Vanquish Soul, Mulcharmy, Ritual, Diabellstar) give some redundancy; no observed interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and draw text from Mulcharmy, Dark Magical Curtain and Pot of Sloth; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom x3 (over limit), 6 hand traps and 4 negation-text cards give layered interaction on paper; the illegal copy counts cap the score (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split not measurable; board-breaking relies on Vanquish Soul Caesar Valius and Black Chaos text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | End-board ATK from Black Chaos 3000, Caesar Valius 3000, Black Luster Soldier 3000 and Dark Magician of Destruction 2800 is strong on paper; closing is not observed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name purity 16.9% across 19 archetype labels; 56 main cards with 34 distinct, low coherence (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 11 Link and 4 Fusion in Extra; Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep and Protectcode Talker are Forbidden and cannot be legally played (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link and no dated meta sample; the deck is not format-legal as built (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-engine list with many Forbidden or over-limit choices and 19 searchers; decision load is high but not extreme (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives high opening-hand access to a live engine (Inferred)
- Several independent starter families (Vanquish Soul, Mulcharmy, Light and Darkness Ritual, Diabellstar) provide some redundancy (Inferred)
- Layered hand traps and negation text (Ash Blossom, Droll & Lock Bird, Griffoh, Nibiru) (Inferred)
Weaknesses
- Illegal as built: 5 Forbidden cards and 4 over-limit cards (Verified)
- No side deck (Verified)
- Low exact-archetype purity (16.9%) and many sub-archetypes compete for slots (Verified composition)
- No recorded boards, so ceiling and median are unmeasured (Verified gap)
Critical choke points
- Vanquish Soul monster in hand as the link into every Vanquish Soul line
- Extra Deck link and fusion bosses; 11 Link and 4 Fusion, several unavailable
- Ash Blossom and Droll & Lock Bird legal copy limits cap interaction density
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x2, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker | Legal Vanquish Soul or Light and Darkness Ritual replacements at 1 copy each | The deck cannot be played in TCG as built; removing Forbidden cards is required before any power read is meaningful |
| 2 | Excess copies of Ash Blossom (3 to 2), Vanquish Soul Razen (3 to 1), WANTED: Seeker of Sinful Spoils (3 to 1), Droll & Lock Bird (2 to 1) | Single-copy alternatives or other searchers | Trim over-limit copies to legal counts and reduce the brick-prone 3-of density |
| 3 | Off-archetype splash cards | Add a 15-card Extra Deck and a 15-card side deck with hand traps or Vanquish Soul-compatible answers | Side deck is empty, leaving no post-side plan; consolidating to one sub-archetype would raise coherence |
Evidence & confidence
- Verified: Illegal status and Forbidden / over-limit violations listed in legality; Main 56, Extra 15, Side 0 counts within size rules; Exact-name archetype purity 16.9%; 19 archetype labels; No combos, no tournament link, no guides
- Observed: Archetype core inclusion usage stats for Vanquish Soul Hollie Sue, Mulcharmy Fuwalos, Ash Blossom and Stake your Soul (100 to 93 percent)
- Inferred: Starter access P(at least one searcher in 5) about 0.89 from hypergeometric draw table; Brick and conflict rates from composition and text; Interaction density from hand-trap and negation text; Going-first and going-second strength from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament or meta data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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