Clown Crew Deck #756607 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (45)
- Assault Sonic Warrior x1
- Clown Crew Biancaviso x2
- Droll & Lock Bird x2
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- The Winged Dragon of Ra - Sphere Mode x1
- PSY-Frame Driver x1
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Fydraulis Harmonia x3
- Psi-Reflector x1
- PSY-Framegear Gamma x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Emergency Teleport x3
- Preparation of Rites x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Gravity Collapse x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 67 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Chain Clown Crew summons (Ritual Flair, Pendulum Cappello, Malabarisme, Rehearsal) into Tribute-Summon payoffs such as Clown Crew Biancaviso and Nerva, with Clown Crew Meteor and Diabolo as extra-deck pressure.; Hand-trap-backed disruption (Ash, Droll, Effect Veiler, Maxx C, Nibiru) that stalls the opponent while the Clown Crew engine rebuilds.
- Turn 1 (going first): Open with a Clown Crew starter (Rehearsal, Malabarisme, Cappello or Flair), search the next engine piece, Ritual or Pendulum Summon into a Tribute Summon, and convert into an extra-deck Synchro, Link or Fusion.
- Turn 2 (going second): Hold Ash, Droll or Effect Veiler for the opponent's first summon or activation, then rebuild from the hand with a Clown Crew starter; Crossout Designator, Gravity Collapse and Herald of the Arc Light cover board breaking.
- Recovery: Use searchers (Flair, Preparation of Rites, Finale, Soiree Operations) and the GY-recursion text on Clown Crew cards to restore starters after a hand-trap or board interruption.
- After siding: Not applicable: Master Duel has no sideboard, and the deck runs 0 side cards, so no post-side plan is scored.
Why it scores here
The deck reliably opens a Clown Crew starter: P(at least one archetype-core card in a 5-card opening hand) is about 0.999 (Inferred from the hypergeometric proxy), and it runs 13 searcher-text cards, so a dead opening is rare. Its conversion is strong on paper because Tribute, Ritual, Pendulum and Synchro lines chain into Biancaviso and an extra-deck pool of Meteor, Diabolo and Fiends, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is broad (10 hand-trap-tagged cards, 11 negation-text cards, 19 removal-text cards), which is why it scores well on end-board quality and going-second disruption, and the one-card hand-trap line has an 0.80 chance of at least one hand trap in a six-card going-second hand. The score is held down by choke points on Rehearsal and Malabarisme, 45 percent exact-name purity, and no sideboard or tournament data; popularity and meta-share earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Archetype-core proxy P(at least one in hand of 5) ≈ 0.999; 2–3 copies of each engine starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 10 hand traps and 14 tech cards compete for slots; choke point at Rehearsal and Malabarisme (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only Ritual, Pendulum, Tribute and Synchro chain to Biancaviso and extra-deck payoffs; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos supplied, so floor and median are unmeasured and held near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Redundant starters and recursion (Cappello, Flair, Malabarisme, Finale, Soiree, Matinee) give multiple independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 13 searcher-text cards and draw effects (Biancaviso, New Face, Matinee) regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Gravity Collapse, Crossout Designator, Maxx C, Herald, Ash, Droll, Effect Veiler and PSY-Framegear cover multiple layers (Verified card text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap probability 0.80; board breakers Crossout, Gravity Collapse and Herald (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Biancaviso ATK 2500, Nerva ATK 3300 and Ra Sphere Mode provide closing bodies, but reaching them is conditional (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 45 main cards in the 40–60 range with 25 distinct; 8 of 13 non-engine slots are interaction or tech (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Extra Deck is full at 15 with a mix of Synchro, Link, Fusion and Xyz (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no sideboard and the deck runs 0 side cards; held at neutral (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Tribute, Ritual and Pendulum chains with several Quick Effects create moderate decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 67, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: unrecoverable choke point (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.8 + 0.20*62 = 64.2, then modifiers -3 = 61
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core starters are near-certain in the opening hand (Inferred)
- Layered interaction: hand traps, negations and board breakers across both turns (Inferred)
- Redundant engine starters and recursion give multiple independent lines (Inferred)
- Full, legal Extra Deck with Synchro, Link, Fusion and Xyz coverage (Verified composition)
Weaknesses
- Only 45 percent exact-name purity; many generic and off-archetype slots dilute the engine (Verified composition)
- Nerva and Malong depend on extra-deck summon conditions that the evidence does not fully verify (Provisional)
- No sideboard, so no post-side adaptation (Verified)
- Dependence on single-copy Limited cards for key interaction (Verified legality)
Critical choke points
- Clown Crew Rehearsal and Clown Crew Malabarisme: the only search and Ritual gates for the engine (Inferred from guide and card text)
- Going-second hand traps: 0.80 chance of at least one in a six-card hand, so one missing hand trap leaves the opponent free (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Winged Dragon of Ra - Sphere Mode (1 copy) | A third Effect Veiler (legal limit 3, currently 2) | Ra cannot be Special Summoned and needs three Tributes to Normal Summon, so it is a slow, narrow card; Effect Veiler adds a cheap hand-trap answer for going second (Inferred) |
Evidence & confidence
- Verified: Legal status: 45 main, 15 extra, 0 side, all Limited and Semi-Limited counts within legal copies; Composition counts, archetype purity 45 percent, and extra-deck breakdown; Card text excerpts for hand traps, searchers and board breakers
- Inferred: Opening-hand consistency from hypergeometric proxies (0.9989 core, 0.8007 hand trap); Engine chains and secondary Stun role from card text; Choke-point read from card text and guide snippet; Interaction density from role-tag counts
- Provisional: Meta Power (null) and matchup fit (D13); Going-second post-side plan (no sideboard in Master Duel)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Usage statistics in_this_deck flags appear to count Main Deck copies only: Extra Deck cards Meteor, Diabolo, Fiends, Nerva, Malong, Linkuriboh, Packbit and Herald show in_this_deck false although the card list runs them. The missing_core list is therefore not a true deck gap and was not scored as one. Meta Power is Provisional: no dated metagame sample supplied No guide sections (section_count 0); the only guide is a single snippet
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