Clown Crew Deck #756607 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Sep 26, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
61± 6/ 100
Power Score
Structural 65
Reliability 62
Going First 67
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 67
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain Clown Crew summons (Ritual Flair, Pendulum Cappello, Malabarisme, Rehearsal) into Tribute-Summon payoffs such as Clown Crew Biancaviso and Nerva, with Clown Crew Meteor and Diabolo as extra-deck pressure.; Hand-trap-backed disruption (Ash, Droll, Effect Veiler, Maxx C, Nibiru) that stalls the opponent while the Clown Crew engine rebuilds.
  • Turn 1 (going first): Open with a Clown Crew starter (Rehearsal, Malabarisme, Cappello or Flair), search the next engine piece, Ritual or Pendulum Summon into a Tribute Summon, and convert into an extra-deck Synchro, Link or Fusion.
  • Turn 2 (going second): Hold Ash, Droll or Effect Veiler for the opponent's first summon or activation, then rebuild from the hand with a Clown Crew starter; Crossout Designator, Gravity Collapse and Herald of the Arc Light cover board breaking.
  • Recovery: Use searchers (Flair, Preparation of Rites, Finale, Soiree Operations) and the GY-recursion text on Clown Crew cards to restore starters after a hand-trap or board interruption.
  • After siding: Not applicable: Master Duel has no sideboard, and the deck runs 0 side cards, so no post-side plan is scored.

Why it scores here

The deck reliably opens a Clown Crew starter: P(at least one archetype-core card in a 5-card opening hand) is about 0.999 (Inferred from the hypergeometric proxy), and it runs 13 searcher-text cards, so a dead opening is rare. Its conversion is strong on paper because Tribute, Ritual, Pendulum and Synchro lines chain into Biancaviso and an extra-deck pool of Meteor, Diabolo and Fiends, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is broad (10 hand-trap-tagged cards, 11 negation-text cards, 19 removal-text cards), which is why it scores well on end-board quality and going-second disruption, and the one-card hand-trap line has an 0.80 chance of at least one hand trap in a six-card going-second hand. The score is held down by choke points on Rehearsal and Malabarisme, 45 percent exact-name purity, and no sideboard or tournament data; popularity and meta-share earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 Archetype-core proxy P(at least one in hand of 5) ≈ 0.999; 2–3 copies of each engine starter (Inferred)
D2 Opening-Hand Quality & Brick Management 60 10 hand traps and 14 tech cards compete for slots; choke point at Rehearsal and Malabarisme (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only Ritual, Pendulum, Tribute and Synchro chain to Biancaviso and extra-deck payoffs; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No combos supplied, so floor and median are unmeasured and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Redundant starters and recursion (Cappello, Flair, Malabarisme, Finale, Soiree, Matinee) give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 13 searcher-text cards and draw effects (Biancaviso, New Face, Matinee) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Gravity Collapse, Crossout Designator, Maxx C, Herald, Ash, Droll, Effect Veiler and PSY-Framegear cover multiple layers (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap probability 0.80; board breakers Crossout, Gravity Collapse and Herald (Inferred)
D9 Offensive Pressure & Closing Power 62 Biancaviso ATK 2500, Nerva ATK 3300 and Ra Sphere Mode provide closing bodies, but reaching them is conditional (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 64 45 main cards in the 40–60 range with 25 distinct; 8 of 13 non-engine slots are interaction or tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is full at 15 with a mix of Synchro, Link, Fusion and Xyz (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 50 Master Duel has no sideboard and the deck runs 0 side cards; held at neutral (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Tribute, Ritual and Pendulum chains with several Quick Effects create moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 67, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: unrecoverable choke point (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*64.8 + 0.20*62 = 64.2, then modifiers -3 = 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starters are near-certain in the opening hand (Inferred)
  • Layered interaction: hand traps, negations and board breakers across both turns (Inferred)
  • Redundant engine starters and recursion give multiple independent lines (Inferred)
  • Full, legal Extra Deck with Synchro, Link, Fusion and Xyz coverage (Verified composition)

Weaknesses

  • Only 45 percent exact-name purity; many generic and off-archetype slots dilute the engine (Verified composition)
  • Nerva and Malong depend on extra-deck summon conditions that the evidence does not fully verify (Provisional)
  • No sideboard, so no post-side adaptation (Verified)
  • Dependence on single-copy Limited cards for key interaction (Verified legality)

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme: the only search and Ritual gates for the engine (Inferred from guide and card text)
  • Going-second hand traps: 0.80 chance of at least one in a six-card hand, so one missing hand trap leaves the opponent free (Inferred)
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode (1 copy) A third Effect Veiler (legal limit 3, currently 2) Ra cannot be Special Summoned and needs three Tributes to Normal Summon, so it is a slow, narrow card; Effect Veiler adds a cheap hand-trap answer for going second (Inferred)

Evidence & confidence

  • Verified: Legal status: 45 main, 15 extra, 0 side, all Limited and Semi-Limited counts within legal copies; Composition counts, archetype purity 45 percent, and extra-deck breakdown; Card text excerpts for hand traps, searchers and board breakers
  • Inferred: Opening-hand consistency from hypergeometric proxies (0.9989 core, 0.8007 hand trap); Engine chains and secondary Stun role from card text; Choke-point read from card text and guide snippet; Interaction density from role-tag counts
  • Provisional: Meta Power (null) and matchup fit (D13); Going-second post-side plan (no sideboard in Master Duel)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Usage statistics in_this_deck flags appear to count Main Deck copies only: Extra Deck cards Meteor, Diabolo, Fiends, Nerva, Malong, Linkuriboh, Packbit and Herald show in_this_deck false although the card list runs them. The missing_core list is therefore not a true deck gap and was not scored as one. Meta Power is Provisional: no dated metagame sample supplied No guide sections (section_count 0); the only guide is a single snippet

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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